Bō: Path of the Teal Lotus similar games & best alternatives

Bō: Path of the Teal Lotus

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

Should you play it?

Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.

What works
  • Beautiful art and music
  • Fluid and satisfying aerial combat
  • Challenging platforming and boss fights
  • Engaging japanese folklore setting
  • Customizable charm and upgrade system
Things to keep in mind
  • Some input and control jank reported
  • Boss fights can be repetitive and lengthy
  • Platforming difficulty spikes may frustrate
  • Shorter game length with limited exploration
  • Some bugs and minor polish issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • 8Doors: Arum's Afterlife Adventure

  • Vernal Edge

  • Lone Fungus

  • Zexion

  • Shantae: Risky's Revenge - Director's Cut

  • BIOMORPH

  • Cookie Cutter: Overkill Edition

  • Nine Sols

  • MIO: Memories in Orbit

Hidden Gems

Less popular games with surprisingly high similarity

  • Vernal Edge

  • Zexion

  • BIOMORPH

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bō: Path of the Teal Lotus: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, gather resources, upgrade tools, and choose progression paths with some light strategic choices."

    Capsule for My Little Universe My Little Universe

    "Players have freedom to explore areas, choose upgrades, and customize builds with charms and darumas, though progression is somewhat linear."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging platforming and boss fights requiring skill and timing, with feedback on performance and upgrades to improve effectiveness."

    Capsule for Angry Video Game Nerd II: ASSimilation Angry Video Game Nerd II: ASSimilation

    "The game offers challenging platforming and boss fights requiring skill mastery and precise inputs, with feedback on performance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal skill improvement and overcoming challenges rather than competing against others."

    Capsule for Piggy Poggy Pog Piggy Poggy Pog

    "Focus is on personal skill development and overcoming challenges rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple playthroughs, achievement hunting, and post-game content, showing attachment."

    Capsule for Death's Door Death's Door

    "Players engage in multiple playthroughs and 100% completion, with some grind for upgrades, showing attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize builds, craft weapons, and experiment with skill trees and combat styles."

    Capsule for Legendary Tales Legendary Tales

    "Players customize builds with charms and darumas, and experiment with aerial combat and platforming techniques."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

    Capsule for Melatonin Melatonin

    "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction with immersive art and music, escaping into a stylized Japanese mythological world."

    Capsule for GetsuFumaDen: Undying Moon GetsuFumaDen: Undying Moon

    "Players immerse in a beautiful fantasy world inspired by Japanese folklore, providing distraction and enjoyment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no external pressure or obligation."

    Capsule for Space Tyrant Space Tyrant

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no external pressure mentioned."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try new combat mechanics, weapon combos, and character abilities; some experimentation with moves and strategies."

    Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

    "Players try new movement and combat mechanics, experiment with different charm and daruma combinations."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game world encourages exploration of different biomes and uncovering secrets, though map is limited."

    Capsule for Dawn of Defiance Dawn of Defiance

    "The game encourages exploration of distinct biomes and secrets, though world is somewhat segmented."

  • Expression

    Game with the same Expression vibe

    2

    "Players customize builds and choose characters, but limited cosmetic or avatar personalization."

    Capsule for Dice & Fold Dice & Fold

    "Players customize character builds and choose upgrades, though no avatar personalization is noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in Japanese folklore and mythology with supernatural creatures and a mystical narrative."

    Capsule for Kunitsu-Gami: Path of the Goddess Kunitsu-Gami: Path of the Goddess

    "Strongly rooted in imaginative Japanese folklore and mythological fantasy setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in combat and platforming; learn boss patterns and explore new mechanics."

    Capsule for Islets Islets

    "Players develop skills in platforming and combat, learn boss patterns, and improve over multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related features."

    Capsule for The Legend of Heroes: Trails of Cold Steel IV The Legend of Heroes: Trails of Cold Steel IV

    "Game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to challenging platforming and combat."

    Capsule for CONVERGENCE: A League of Legends Story™ CONVERGENCE: A League of Legends Story™

    "Requires focused attention and continuous engagement due to challenging platforming and combat."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPCs."

    Capsule for Dishonored 2 Dishonored 2

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPCs."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for AI LIMIT AI LIMIT

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, upgrades, and abilities to progress through the game."

    Capsule for Shantae: Half-Genie Hero Shantae: Half-Genie Hero

    "Players collect upgrades, charms, and items to enhance abilities and progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game can be tense and frustrating at times due to difficulty spikes and bugs."

    Capsule for SiN Gold SiN Gold

    "While visually beautiful, the game can be frustrating and tense due to difficulty spikes and platforming challenges."

  • Sensation

    Game with the same Sensation vibe

    4

    "The game provides strong sensory stimulation through graphics, music, animation, and fast gameplay."

    Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

    "The game provides rich sensory stimulation through gorgeous art, music, and fluid animations."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative and character development are present and enhance immersion, though story is straightforward."

    Capsule for Showgunners Showgunners

    "Narrative and characters provide some immersion and emotional engagement, though story is straightforward."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan skill builds, weapon loadouts, and combat tactics to overcome challenges."

    Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

    "Players plan combat combos, charm builds, and platforming routes to overcome challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from difficult platforming and boss encounters."

    Capsule for Mega Man 11 Mega Man 11

    "Players experience suspense and excitement from challenging platforming and boss fights."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for time with addictive gameplay and replayability."

    Capsule for BAIONLENJA BAIONLENJA

    "Players feel the game offers good value for time spent, with satisfying gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies and bosses, but with a stylized, non-gratuitous approach."

    Capsule for Die in the Dungeon Die in the Dungeon

    "Combat involves attacking enemies and bosses, but is stylized and integrated with platforming rather than gratuitous."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage health through combat and platforming challenges."

    Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

    "Players must avoid damage and manage health resources to survive platforming and combat challenges."

Last update: 01/06/2026