GetsuFumaDen: Undying Moon similar games & best alternatives
GetsuFumaDen: Undying Moon
2022
Related articles
Quick resume
Death is not the end: defeat infernal foes until you die and carry on the fight with your eternal soul and memories in a new body!
Global score
77/100
Genres
Action, Indie, Hack and slash/Beat 'em up
Similar games
Pros
- Stunning art style and animations
- Engaging and tactical combat
- Variety of weapons and upgrade systems
- Immersive japanese folklore theme
- Includes original getsu fuma den game
Cons
- Grindy progression and resource farming
- Some clunky controls and slow pacing
- Repetitive level layouts and limited exploration
- Minimal story and character development
- Always-online drm and lack of updates
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Continuation. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose different weapons, upgrade paths, and decide when to end runs to bank materials, allowing some control over playstyle and progression."
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Competence3
"Combat requires skillful timing and pattern memorization; however, some reviews mention clunky controls and slow pacing which may reduce feeling of mastery."
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Competition-3
"Focus is on individual runs and personal progression without mention of leaderboards or direct player-vs-player competition."
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Continuation3
"Many players report addictive gameplay with repeated runs and grinding to improve character and weapons, indicating habitual play."
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Cooperation-5
"Game is single-player focused with no cooperative or multiplayer elements mentioned."
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Creativity2
"Players experiment with various weapon combinations and upgrades, but gameplay follows established roguelike structures."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and balanced."
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Escapism4
"Players use the game as a challenging distraction with immersive art and music, escaping into a stylized Japanese mythological world."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting3
"Players try different weapons, upgrade strategies, and paths through levels, exploring game mechanics and builds."
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Exploration2
"Levels have some procedural generation and alternate paths, but layouts can feel repetitive and exploration is limited."
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Expression-3
"Character customization is limited; players mainly choose weapons and upgrades but no avatar personalization or cosmetic modifications."
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Fantasy5
"Strongly rooted in Japanese folklore and mythology with imaginative demons, bosses, and ukiyo-e art style."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth3
"Players learn combat mechanics, weapon synergies, and upgrade systems to improve performance over time."
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Health-5
"Game is sedentary with no physical activity or health-related features."
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Idle-3
"Requires focused attention and continuous engagement during runs; not suitable for background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing."
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Leadership-5
"No leadership or group management roles; solo play only."
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Progression4
"Strong emphasis on accumulating materials, unlocking weapons, and upgrading stats through repeated runs."
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Relaxation1
"Some players find the game relaxing due to art and music, but others report frustration from grind and difficulty spikes."
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Sensation3
"Visual and auditory design is highly praised for stimulating and immersive experience."
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Status-5
"No social recognition or ranking systems present."
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Story1
"Narrative is minimal and sparse; some players find it lacking emotional engagement."
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Strategy3
"Combat and upgrade choices require tactical thinking and planning, though some find mechanics straightforward."
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Thrill3
"Challenging combat and risk of losing materials on death create suspense and tension."
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Value2
"Generally considered good value especially on sale; includes original game and soundtrack as bonuses."
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Violence4
"Combat focused on slashing and defeating demons with various weapons; violence is a core gameplay element."
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Survival3
"Players must avoid death to retain materials and progress; resource management and strategic defense are important."
Last update: 29/04/2026