Outcast - A New Beginning similar games & best alternatives
Outcast - A New Beginning
2024
Related articles
Quick resume
Explore the breathtaking alien world of Adelpha, support the local Talans in their struggles and fight your way through fast-paced battles against invading robot forces in this 3rd-person, open world, action adventure sequel to the 1999 cult classic.
Global score
79/100
Genres
Action, Adventure, Shooter, Role-playing (RPG)
Similar games
Pros
- Beautiful and immersive open world
- Engaging exploration and traversal with jetpack
- Fun weapon customization and combat
- Rich lore and character interactions
- Nostalgic connection to original outcast
Cons
- Some technical bugs and stuttering
- Repetitive side quests and combat encounters
- Story pacing issues and weak ending
- Limited character customization
- Cutscenes locked at 30fps and occasional audio issues
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Survival, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the open world, choose quest order, and customize weapons and abilities, showing strong personal control."
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Competence3
"Combat and traversal offer skill progression and upgrades; some players find combat simple but enjoyable and rewarding."
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Competition-4
"Focus is on single-player exploration and story; no mention of competitive or ranked modes."
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Continuation4
"Players report long play sessions, strong attachment to the world, and habitual engagement with quests and exploration."
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Cooperation-5
"Game is single-player with no multiplayer or cooperative elements."
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Creativity3
"Weapon customization and modular upgrades allow creative playstyles; world design and quest structure encourage exploration."
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Domination-5
"No evidence of exerting control over others; interactions are cooperative or individual."
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Escapism4
"Players describe immersive alien world, exploration, and story as a form of escape and enjoyment."
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Expectation-4
"Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."
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Experimenting3
"Players experiment with weapon modules, traversal upgrades, and explore the open world freely."
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Exploration5
"Strong emphasis on discovering new areas, secrets, and lore in a large, vibrant open world."
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Expression-2
"Limited character customization; some weapon and ability customization but no avatar personalization."
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Fantasy4
"Set in an imaginative sci-fi alien world with fictional species and story elements."
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Fellowship-5
"Single-player experience with minimal social or community interaction."
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Growth4
"Players learn new skills, upgrade weapons and traversal abilities, and gain knowledge of the world."
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Health-5
"No indication of physical activity or health-related gameplay."
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Idle-3
"Requires active engagement and focus; some players note fast travel and quick movement reduce downtime."
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Intimacy-4
"Interactions are mostly surface-level NPC dialogues; no evidence of forming close relationships."
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Leadership-5
"No leadership or group management elements present."
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Progression4
"Clear progression through upgrades, skill trees, and weapon modules; players collect resources and unlock abilities."
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Relaxation3
"Players describe the game as pleasant and enjoyable with a breezy tone, though some tension in combat."
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Sensation3
"Visuals and music are praised for beauty and immersion; combat provides excitement but not extreme sensory overload."
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Status-5
"No social status or recognition systems; focus is on individual experience."
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Story3
"Narrative immersion with character interactions and lore; story is engaging though sometimes disjointed."
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Strategy2
"Some tactical elements in combat and quest completion; overall gameplay is straightforward but with some planning."
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Thrill2
"Combat and exploration provide moments of excitement and challenge but not sustained high tension."
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Value3
"Players feel the game offers good content and enjoyment for the price, especially on sale."
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Violence3
"Combat involves shooting enemies and destruction; violence is present but not gratuitous."
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Survival-2
"No strong survival mechanics; combat difficulty is moderate and enemies do not scale."
Last update: 29/04/2026