Blackhaven similar games & best alternatives

Blackhaven

PC (Microsoft Windows) • 2021

Should you play it?

Blackhaven is a first-person narrative game that follows Kendra Turner, a college intern at Blackhaven Hall, a historic mansion burned during the American Revolution. Working alone on a holiday, Kendra uncovers a trail of secrets and misdeeds that spans centuries and may determine her future.

What works
  • Engaging and thought-provoking narrative
  • Educational historical content
  • Strong voice acting and writing
  • Immersive museum and archive environments
  • Free to play
Things to keep in mind
  • Technical issues such as lag and frame rate drops
  • Linear and limited gameplay with minimal player agency
  • Clunky controls and mouse sensitivity problems
  • Short playtime
  • Some players found protagonist's attitude off-putting

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Sagebrush

  • Dagon: by H. P. Lovecraft

  • The 39 Steps

  • Summerland

  • Silver Creek Falls: Chapter 1

  • Shadows on the Vatican - Act I: Greed

  • Marie's Room

  • IKEA VR Pancake Kitchen

  • Sisyphus Reborn

Hidden Gems

Less popular games with surprisingly high similarity

  • Sagebrush

  • Journal

  • As Long As You're Here

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Blackhaven: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Competence, Experimenting, Survival. It leans lower than usual among comparable games on Fantasy, Idle, Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "The game is a linear walking simulator with a predetermined story and guided progression, limiting player control over actions and decisions."

    Capsule for Titan Station Titan Station

    "The game is a linear walking simulator with minimal player agency and guided progression, limiting player control."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay involves simple decision making with limited skill challenge; mostly reading and choosing options."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "Gameplay involves predictable tasks such as walking, reading, and scanning documents with little skill challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; focus is on personal narrative experience."

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    "No competitive elements or comparison to others; focus is on personal narrative experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often complete the game in one or two sittings and express desire to replay or explore more."

    Capsule for Heaven Does Not Respond Heaven Does Not Respond

    "Players report being absorbed and completing the game in one sitting, with anticipation for the sequel."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Senua’s Saga: Hellblade II Senua’s Saga: Hellblade II

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creativity in exploring different story paths and outcomes, but gameplay follows predefined narrative structures."

    Capsule for Until Dawn™ Until Dawn™

    "Some creative elements in story and environment design, but gameplay follows predefined structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and respectful tone."

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    "No elements of exerting control or superiority over others; cooperative and respectful tone."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game to immerse themselves in a spiritual and historical narrative, providing a form of meaningful escape."

    Capsule for I Am Jesus Christ I Am Jesus Christ

    "Players use the game to engage with historical narratives and reflect, providing escape from everyday life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation to learn and improve."

    Capsule for Just Go Just Go

    "Players engage voluntarily out of personal interest and intrinsic motivation to learn and reflect."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay follows a linear, guided progression with little opportunity for novel experimentation."

    Capsule for The Happy Hereafter The Happy Hereafter

    "Gameplay is linear and guided with little opportunity for experimentation or novel strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore detailed environments and storybook elements, discovering memories and clues."

    Capsule for Tell Me Why Tell Me Why

    "Players explore museum environments and archives, discovering story elements and hidden truths."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player-driven expression; fixed protagonist and environment."

    Capsule for Titan Station Titan Station

    "No character customization or player-driven expression; fixed protagonist and environment."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Strongly grounded in realistic historical events and plausible scenarios without fantasy elements."

    Capsule for My Child Lebensborn Remastered My Child Lebensborn Remastered

    "Grounded in realistic historical themes without supernatural or fictional fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo experience with minimal social interaction or community involvement."

    Capsule for The Fidelio Incident The Fidelio Incident

    "Solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Focus on emotional development, learning life lessons, and personal reflection through story progression."

    Capsule for Sumire Sumire

    "Strong emphasis on learning, historical knowledge, and personal reflection on complex social issues."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suited for background or casual intermittent play."

    Capsule for Little Nightmares II Little Nightmares II

    "Requires focused attention and engagement; not suited for background or casual intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; some emotional connection to characters but no close relationships formed."

    Capsule for Syberia Syberia

    "Limited social interaction; some emotional connection to protagonist but no close relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player follows narrative."

    Capsule for //TODO: today //TODO: today

    "No leadership or group management roles; player follows a set narrative path."

  • Progression

    Game with the same Progression vibe

    1

    "Narrative progression through story and achievements, but no item collection or upgrades."

    Capsule for KARAKARA KARAKARA

    "Narrative progression through uncovering documents and story; no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally calm pacing with moments of tension; suitable for relaxed play sessions."

    Capsule for Kathy Rain Kathy Rain

    "Generally calm pacing with moments of tension and emotional impact; some players found it cathartic."

  • Sensation

    Game with the same Sensation vibe

    1

    "Moderate sensory stimulation through voice acting, music, and visuals; not intense or highly stimulating."

    Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

    "Moderate sensory stimulation through visuals and voice acting; no intense sensory or emotional thrills."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is central, with a deep, meaningful story exploring historical and psychological themes."

    Capsule for Detention Detention

    "Strong narrative immersion with complex story about history, identity, and uncovering truth."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

    Capsule for Little Misfortune Little Misfortune

    "Minimal strategic or problem-solving elements; gameplay mostly linear and straightforward."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and emotional tension from story events and consequences."

    Capsule for Community College Hero: Trial by Fire Community College Hero: Trial by Fire

    "Some suspense and emotional tension from uncovering dark historical truths, but no high-risk thrills."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for emotional and artistic value, especially given that it is free to play."

    Capsule for Life Tastes Like Cardboard Life Tastes Like Cardboard

    "Highly praised for educational value and emotional impact, especially given it is free to play."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive exploration."

    Capsule for SpaceEngine SpaceEngine

    "No combat or destructive gameplay; focus on constructive exploration and reflection."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable, low-risk environment."

    Capsule for The Case of the Golden Idol The Case of the Golden Idol

    "No survival or threat avoidance mechanics; stable, low-risk environment."

Last update: 27/05/2026