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Port of Call

PC (Microsoft Windows), Mac • 2015

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Quick resume

Imagine waking up on a small dock with no recollection of who you are or how you got there. The first person you find is a grumpy, old man who enlists you to work on his ferry boat which seems to have materialized behind you.

Global score

88/100

Genres

Adventure, Indie

Pros

  • Free to play
  • Compelling and emotional story
  • Unique art style
  • Short and accessible
  • Easy achievements

Cons

  • Very short gameplay
  • Minimal interactivity
  • Some technical glitches reported
  • Lack of save feature
  • Limited replay value

Motivations

  • Autonomy
    3

    "Players explore the ferry and choose dialogue options, directing their own investigation and decisions."

  • Competence
    1

    "Gameplay is simple walking and dialogue interaction with minimal challenge, but some light puzzle elements exist."

  • Competition
    -5

    "No competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation
    2

    "Short playtime encourages replay for alternate endings and achievements, but overall brief engagement."

  • Cooperation
    -5

    "Single-player experience focused on individual exploration and story; no multiplayer or teamwork."

  • Creativity
    2

    "Players engage with narrative choices and exploration, but within a fixed story and environment."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely personal experience."

  • Escapism
    4

    "The game offers an atmospheric, immersive narrative that allows players to escape into a mysterious, otherworldly story."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in the story and atmosphere; no obligation or pressure."

  • Experimenting
    1

    "Some exploration and dialogue choices allow limited experimentation, but mostly a linear narrative."

  • Exploration
    3

    "Players explore the ferry environment and interact with characters to uncover story elements."

  • Expression
    -3

    "Minimal customization or self-expression; players follow a preset narrative and environment."

  • Fantasy
    4

    "The game is set in a surreal, ghostly ferry with supernatural themes related to death and afterlife."

  • Fellowship
    -4

    "Focus on solitary play and personal story; limited social interaction or community feeling."

  • Growth
    2

    "Players gain understanding of the story and character backgrounds, offering some personal insight."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to dialogue and exploration; not designed for background or idle play."

  • Intimacy
    2

    "Emotional engagement with characters and story creates a sense of connection, though limited to narrative."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    2

    "Players collect tickets and items to progress the story and unlock achievements."

  • Relaxation
    3

    "Calm, atmospheric pacing with minimal stress; encourages reflective and relaxed play."

  • Sensation
    2

    "Visual and auditory atmosphere creates an eerie mood but sensory stimulation is moderate."

  • Status
    -5

    "No social recognition or status mechanics; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative focus with immersive storytelling and emotional engagement."

  • Strategy
    -3

    "Minimal strategic or problem-solving elements; mostly straightforward exploration and dialogue."

  • Thrill
    1

    "Some suspense and eerie atmosphere but no intense thrills or high-risk situations."

  • Value
    5

    "Free game with a compelling story and achievements offers excellent value for time invested."

  • Violence
    -5

    "No combat or destructive gameplay; focus on narrative and exploration."

  • Survival
    -5

    "No survival mechanics or threats; stable environment focused on story."

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    Last update: 06/03/2026