Blackwood Crossing similar games & best alternatives
Blackwood Crossing
2017
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Quick resume
Blackwood Crossing is a story-driven first-person adventure game. An intriguing and emotive tale exploring the fragile relationship between orphaned siblings, Scarlett and Finn. When their paths cross with a mysterious figure, an ordinary train ride evolves into a magical story of life, love and loss.
Global score
83/100
Genres
Adventure, Indie
Similar games
Pros
- Emotional and touching story
- Beautiful art style and soundtrack
- Well-done voice acting
- Creative and symbolic narrative
- Short and focused experience
Cons
- Slow character movement
- Short gameplay length
- Some technical issues and clunky controls
- Limited puzzle complexity
- Price considered high by some for content
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Continuation, Fellowship, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players control Scarlett and make decisions about puzzle solving and dialogue order, with some freedom in exploration within a linear narrative."
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Competence1
"Gameplay consists mostly of simple puzzles and walking; some challenge in puzzle order and item use but overall low difficulty."
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Competition-5
"No competitive elements; focus is on personal emotional experience and story."
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Continuation-3
"Short game (~2-3 hours) with limited replay value; some players found slow pace discouraging for extended play."
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Cooperation-5
"Single-player experience focused on individual story; no multiplayer or cooperative play."
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Creativity3
"Creative narrative and puzzle design with symbolic environments and imaginative storytelling."
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Domination-5
"No elements of dominance or control over others; story-driven and empathetic experience."
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Escapism4
"Strong emotional immersion and escapism through surreal narrative and fantasy elements."
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Expectation-4
"Players engage voluntarily for emotional and narrative experience without external pressure."
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Experimenting2
"Some experimentation with puzzle solutions and dialogue order, but mostly linear progression."
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Exploration1
"Limited exploration within linear environments; some repeated locations with minor changes."
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Expression2
"Some character expression through dialogue choices and interaction with environment, but limited customization."
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Fantasy4
"Surreal and symbolic narrative with fantasy elements like magical butterflies and dreamlike settings."
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Fellowship-4
"Focus on individual experience; minimal social interaction or community involvement."
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Growth3
"Emotional and personal growth themes; players reflect on relationships and forgiveness."
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Health-5
"Sedentary gameplay with no physical activity elements."
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Idle-3
"Requires focused attention during play; slow walking pace but not designed for background play."
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Intimacy4
"Strong emotional connection and intimate storytelling about sibling relationships and loss."
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Leadership-5
"No leadership or group management; single-player narrative focus."
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Progression2
"Progression through story and puzzle completion; some collectible achievements but no power growth."
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Relaxation3
"Calm, reflective pacing with emotional flow; some tension from story but overall soothing atmosphere."
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Sensation3
"Enjoyable visual and auditory presentation with emotional music and expressive animation."
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Status-5
"No social status or recognition mechanics; private personal experience."
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Story5
"Central narrative focus with emotional, symbolic, and immersive storytelling."
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Strategy-2
"Simple puzzles requiring some thought but no complex strategy or planning."
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Thrill1
"Some suspense and emotional tension in story but no high-risk or adrenaline gameplay."
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Value0
"Mixed user opinions on price vs. content; some find value in emotional experience, others find price high for short length."
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Violence-5
"No violence or combat; focus on emotional and narrative experience."
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Survival-5
"No survival or threat mechanics; stable and safe environments."
Where to buy
Last update: 29/04/2026