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Blackwood Crossing

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2017

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Quick resume

Blackwood Crossing is a story-driven first-person adventure game. An intriguing and emotive tale exploring the fragile relationship between orphaned siblings, Scarlett and Finn. When their paths cross with a mysterious figure, an ordinary train ride evolves into a magical story of life, love and loss.

Global score

83/100

Genres

Adventure, Indie

Pros

  • Emotional and touching story
  • Beautiful art style and soundtrack
  • Well-done voice acting
  • Creative and symbolic narrative
  • Short and focused experience

Cons

  • Slow character movement
  • Short gameplay length
  • Some technical issues and clunky controls
  • Limited puzzle complexity
  • Price considered high by some for content

Motivations

  • Autonomy
    3

    "Players control Scarlett and make decisions about puzzle solving and dialogue order, with some freedom in exploration within a linear narrative."

  • Competence
    1

    "Gameplay consists mostly of simple puzzles and walking; some challenge in puzzle order and item use but overall low difficulty."

  • Competition
    -5

    "No competitive elements; focus is on personal emotional experience and story."

  • Continuation
    -3

    "Short game (~2-3 hours) with limited replay value; some players found slow pace discouraging for extended play."

  • Cooperation
    -5

    "Single-player experience focused on individual story; no multiplayer or cooperative play."

  • Creativity
    3

    "Creative narrative and puzzle design with symbolic environments and imaginative storytelling."

  • Domination
    -5

    "No elements of dominance or control over others; story-driven and empathetic experience."

  • Escapism
    4

    "Strong emotional immersion and escapism through surreal narrative and fantasy elements."

  • Expectation
    -4

    "Players engage voluntarily for emotional and narrative experience without external pressure."

  • Experimenting
    2

    "Some experimentation with puzzle solutions and dialogue order, but mostly linear progression."

  • Exploration
    1

    "Limited exploration within linear environments; some repeated locations with minor changes."

  • Expression
    2

    "Some character expression through dialogue choices and interaction with environment, but limited customization."

  • Fantasy
    4

    "Surreal and symbolic narrative with fantasy elements like magical butterflies and dreamlike settings."

  • Fellowship
    -4

    "Focus on individual experience; minimal social interaction or community involvement."

  • Growth
    3

    "Emotional and personal growth themes; players reflect on relationships and forgiveness."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during play; slow walking pace but not designed for background play."

  • Intimacy
    4

    "Strong emotional connection and intimate storytelling about sibling relationships and loss."

  • Leadership
    -5

    "No leadership or group management; single-player narrative focus."

  • Progression
    2

    "Progression through story and puzzle completion; some collectible achievements but no power growth."

  • Relaxation
    3

    "Calm, reflective pacing with emotional flow; some tension from story but overall soothing atmosphere."

  • Sensation
    3

    "Enjoyable visual and auditory presentation with emotional music and expressive animation."

  • Status
    -5

    "No social status or recognition mechanics; private personal experience."

  • Story
    5

    "Central narrative focus with emotional, symbolic, and immersive storytelling."

  • Strategy
    -2

    "Simple puzzles requiring some thought but no complex strategy or planning."

  • Thrill
    1

    "Some suspense and emotional tension in story but no high-risk or adrenaline gameplay."

  • Value
    0

    "Mixed user opinions on price vs. content; some find value in emotional experience, others find price high for short length."

  • Violence
    -5

    "No violence or combat; focus on emotional and narrative experience."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe environments."

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    Last update: 06/03/2026