Tacoma similar games & best alternatives

Tacoma

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Xbox One • 2017

Should you play it?

Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

What works
  • Innovative ar storytelling
  • Immersive sci-fi atmosphere
  • Well-written characters and narrative
  • Detailed environment and worldbuilding
  • Excellent voice acting
Things to keep in mind
  • Short gameplay duration
  • Limited replay value
  • Minimal gameplay challenge
  • Some players find price high for content
  • Linear progression with little player impact

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Sea of Solitude

  • Leaving Lyndow

  • 1000xRESIST

  • Cradle

  • Under The Waves

  • CAT & ONION

  • I Am Dead

  • Blackwood Crossing

  • Contrast

Hidden Gems

Less popular games with surprisingly high similarity

  • CAT & ONION

  • I Am Dead

  • Blackwood Crossing

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Verde Station

  • Story

    Mask of the Rose

  • Autonomy

    Alien: Isolation

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tacoma: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Continuation, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large space station, choose stealth or distraction tactics, craft items, and decide how to approach threats."

    Capsule for Alien: Isolation Alien: Isolation

    "Players freely explore the space station and choose how thoroughly to investigate, with no forced paths or combat."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple puzzles and key-finding tasks that require minimal skill but some attention to detail."

    Capsule for Sagebrush Sagebrush

    "Gameplay involves exploration and observation with minimal challenge or puzzles, but requires attention to detail."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and narrative discovery without competitive or ranked elements."

    Capsule for Elsinore Elsinore

    "No competitive elements; focus is on personal exploration and narrative discovery."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short playtime (~10-15 minutes) and limited replay value lead to brief engagement sessions."

    Capsule for 100 Asian Cats 100 Asian Cats

    "Short playtime (2-5 hours) and limited replay value lead to brief engagement periods."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual investigation without multiplayer or cooperative play."

    Capsule for IMMORTALITY IMMORTALITY

    "Single-player experience focused on individual investigation without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong environmental storytelling, unique creature designs, and atmospheric world-building encourage creative interpretation."

    Capsule for REANIMAL REANIMAL

    "Innovative storytelling through AR recordings and environmental details encourages creative interpretation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are friendly and equal."

    Capsule for DOGWALK DOGWALK

    "No elements of exerting control over others; interactions are observational and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive sci-fi setting and narrative provide strong escape from reality and engrossing atmosphere."

    Capsule for Prey Prey

    "Immersive sci-fi setting and narrative provide escape from real life into a futuristic space station."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and exploration, not obligation."

    Capsule for Cradle Cradle

    "Players engage voluntarily out of interest in story and exploration, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore novel camera mechanics and puzzle solutions, though some mechanics become routine on replay."

    Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

    "Players experiment with replaying AR scenes, exploring different perspectives and details."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around exploring the space station and discovering hidden details."

    Capsule for Verde Station Verde Station

    "Core gameplay is discovering new areas, objects, and story elements within the space station."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on experiencing preset surreal environments and narrative."

    Capsule for Disillusion Disillusion

    "Limited character customization; focus is on experiencing preset narrative and environment."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong sci-fi setting with imaginative aliens, humorous narrative, and fictional space station management."

    Capsule for Startopia Startopia

    "Futuristic sci-fi setting with AI and space station life creates an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo play with minimal social interaction or community involvement."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Solo play with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players experience character development and story progression but no skill growth."

    Capsule for KARAKARA KARAKARA

    "Players develop understanding of story and characters through investigation, but no skill growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of walking simulators with no physical activity."

    Capsule for Chasing Static Chasing Static

    "Sedentary gameplay typical of walking simulators with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to explore and interpret story; not a background or idle game."

    Capsule for Verde Station Verde Station

    "Requires focused attention to explore and piece together story; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connection to characters and their relationships is a strong aspect of the experience."

    Capsule for 11-11 Memories Retold 11-11 Memories Retold

    "Emotional connection to characters and their relationships is a key part of the experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player exploration."

    Capsule for SpaceEngine SpaceEngine

    "No leadership or group management roles; purely individual exploration."

  • Progression

    Game with the same Progression vibe

    2

    "Progression is narrative-based through unlocking story routes and achievements rather than items or upgrades."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Progression is narrative-based through collecting story fragments rather than items or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Slower paced exploration and meditative atmosphere provide relaxation and flow."

    Capsule for Svarog's Dream Svarog's Dream

    "Calm, slow-paced exploration with atmospheric immersion promotes relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory design is pleasant but understated; not focused on intense sensory stimulation."

    Capsule for Heaven's Vault Heaven's Vault

    "Visual and auditory design is pleasant but understated; not highly stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; experience is private and personal."

    Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

    "No social status or recognition systems; experience is private and personal."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is central, with complex plots, character interactions, and layered mysteries."

    Capsule for Mask of the Rose Mask of the Rose

    "Narrative immersion is central, with complex characters and unfolding plot through exploration."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Minimal strategic or problem-solving elements; gameplay is straightforward and exploration-based."

    Capsule for Mail Time Mail Time

    "Minimal strategic or problem-solving elements; gameplay is straightforward exploration."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; experience is contemplative rather than thrilling."

    Capsule for The Witness The Witness

    "Lacks suspense or risk; experience is contemplative rather than thrilling."

  • Value

    Game with the same Value vibe

    -2

    "Short length and limited replayability make some players feel price is high"

    Capsule for Homesick Homesick

    "Short length and limited replayability lead some players to feel price is high for content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or combat; focus on peaceful exploration and story."

    Capsule for Gone Home Gone Home

    "No violence or combat; focus on peaceful exploration and story."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threats; environment is stable and safe."

    Capsule for Ranger’s Path: National Park Simulator Ranger’s Path: National Park Simulator

    "No survival mechanics or threats; environment is stable and safe."

Last update: 01/06/2026