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AKIBA'S TRIP: Undead & Undressed

PlayStation 4, PlayStation 3, PlayStation Vita, PC (Microsoft Windows) • 2015

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Quick resume

In Tokyo’s popular ”Electric Town” district, Akihabara, vampires called “Synthisters” walk among us. You must identify and dispose of them the only way you know how – by engaging them in hand-to-hand combat in order to strip them of their clothes so their bodies melt away in the sunlight.

Global score

85/100

Genres

Action, Adventure, Casual, Role-playing (RPG)

Pros

  • Faithful recreation of akihabara
  • Extensive character and equipment customization
  • Multiple story routes and endings
  • Humorous and lighthearted tone
  • High replayability with new game plus

Cons

  • Clunky combat controls especially without controller
  • Locked 30fps framerate
  • Repetitive side quests
  • Camera issues during combat
  • Some bugs and crashes reported

Motivations

  • Autonomy
    4

    "Players have freedom to choose characters, customize outfits, and select fighting styles; multiple routes and replayability support player-directed experience."

  • Competence
    3

    "Combat involves skillful stripping mechanics and counterattacks; difficulty modes and equipment upgrades provide challenge and mastery opportunities."

  • Competition
    -2

    "No evidence of ranked or leaderboard competition; gameplay focuses on personal progression and story routes without direct player comparison."

  • Continuation
    4

    "Multiple endings, new game plus, and extensive collectibles motivate long-term engagement and repeated playthroughs."

  • Cooperation
    1

    "Players have AI companions who assist in combat, but no multiplayer or cooperative gameplay is indicated."

  • Creativity
    4

    "Extensive customization of clothing, weapons, and animations; players can mix and match gear freely without stat penalty."

  • Domination
    -3

    "Interactions emphasize mutual respect and shared story; no evidence of trash talk or power imposition over others."

  • Escapism
    5

    "Highly immersive recreation of Akihabara and otaku culture; players enjoy humorous, lighthearted fantasy far from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun, humor, and fandom; no indication of obligation or external pressure to play."

  • Experimenting
    4

    "Players experiment with different combat styles, clothing combinations, and multiple story routes; game encourages exploration of mechanics."

  • Exploration
    3

    "Open-ish world modeled on real Akihabara with many shops and locations to discover; side quests encourage exploration."

  • Expression
    5

    "Strong emphasis on character and partner customization including outfits, walking styles, and animations for self-expression."

  • Fantasy
    5

    "Game features vampires, supernatural elements, and exaggerated anime tropes in a fictionalized Akihabara setting."

  • Fellowship
    1

    "Players interact with AI companions and NPCs; no multiplayer or social community features reported."

  • Growth
    4

    "Players level up, improve equipment, and unlock new skills and story routes, supporting learning and development."

  • Health
    -5

    "Game is sedentary with no physical activity or rehab elements."

  • Idle
    -3

    "Requires active engagement in combat and exploration; not designed for background or casual idle play."

  • Intimacy
    2

    "Players build affection with multiple female characters through dialogue choices and story routes, forming emotional connections."

  • Leadership
    -2

    "No player leadership over groups; companions assist but player does not manage or direct others."

  • Progression
    5

    "Strong progression through equipment upgrades, leveling, and unlocking new story content and customization options."

  • Relaxation
    3

    "Humorous and lighthearted tone with some tension in combat; overall enjoyable and entertaining experience."

  • Sensation
    3

    "Colorful anime art style, varied soundscape, and humorous animations provide sensory stimulation and fun."

  • Status
    -3

    "No social recognition or leaderboards; achievements exist but focus is on personal accomplishment."

  • Story
    3

    "Narrative with multiple routes and endings; visual novel style dialogue and character interactions provide story immersion."

  • Strategy
    2

    "Combat requires timing, counterattacks, and equipment management; some strategic planning needed especially on higher difficulties."

  • Thrill
    2

    "Combat can be challenging and chaotic with risk of being overwhelmed; some suspense in fights."

  • Value
    4

    "High replay value with multiple endings and customization; many players report enjoyment and recommend purchase."

  • Violence
    1

    "Combat involves fighting and stripping enemies; violence is cartoonish and humorous rather than graphic."

  • Survival
    2

    "Players must manage clothing durability to avoid defeat; combat involves avoiding being stripped and defeated."

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    Last update: 06/03/2026