Order of War™ similar games & best alternatives
Order of War™
2009
Related articles
Quick resume
October 22, 2009 - Update has released free Downloadable Content for Order of War. The DLC will download automatically the next time you launch the game. This DLC contains all the formerly exclusive pre-order items which include: Heavy Bomber Squadrons - Addition of German Arado and Allied B-24 Marauder heavy bomber units to air support...
Global score
71/100
Genres
Strategy, Real Time Strategy (RTS)
Similar games
Pros
- Large scale wwii battles with historical accuracy
- Intuitive controls and cinematic camera
- Tactical depth and strategic planning
- Good value especially on sale
- Engaging single-player campaigns
Cons
- Frequent crashes and memory bugs
- No official online multiplayer support
- Limited mission variety and maps
- Simplified unit control and lack of micro-management
- Somewhat repetitive gameplay and scripted ai
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over strategic decisions and troop deployment but follow scripted mission objectives and limited unit commands."
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Competence3
"Game offers tactical challenges and requires skillful use of units and resources, though some criticize lack of micro-management depth."
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Competition1
"Multiplayer existed but is now defunct; LAN multiplayer remains. Mostly single-player or skirmish vs AI with limited competitive features."
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Continuation2
"Players report spending many hours and replaying campaigns; crashes and bugs reduce continuous play but game has some habitual appeal."
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Cooperation-2
"Focus is on single-player campaigns and skirmishes; multiplayer is limited to LAN and no online cooperation reported."
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Creativity1
"Limited creativity in unit control and tactics due to scripted missions and fixed unit behaviors; some strategic planning possible."
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Domination-3
"No evidence of dominance behaviors; interactions are mostly against AI or equal LAN opponents with no trash talk or power imposition."
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Escapism4
"Players use the game as a WWII tactical simulation and immersive distraction; cinematic camera enhances escapism."
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Expectation-4
"Players engage voluntarily for enjoyment and interest in WWII strategy; no indication of obligation or external pressure."
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Experimenting2
"Some experimentation with unit combinations and tactics reported, though mission scripting limits novelty."
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Exploration-3
"Maps and missions are scripted and limited; no fog of war reduces exploration; gameplay focuses on known battlefields."
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Expression-4
"Minimal customization or personalization; players use predefined units and aesthetics without avatar or environment modification."
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Fantasy-4
"Strong emphasis on historical accuracy and realistic WWII scenarios; no fantasy or fictional elements."
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Fellowship-3
"Limited social interaction; multiplayer mostly offline LAN; no active online community or social features."
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Growth2
"Players learn tactical skills and improve unit upgrades over missions; some learning curve but limited by scripted gameplay."
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Health-5
"No physical activity involved; typical sedentary computer gameplay."
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Idle-3
"Requires focused attention during missions; no casual or background play reported."
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Intimacy-4
"No evidence of close social relationships or emotional sharing; mostly solo play."
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Leadership3
"Players act as commanders managing large units and strategic decisions, guiding troop movements and reinforcements."
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Progression3
"Players accumulate victory points to upgrade units and improve capabilities across missions."
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Relaxation0
"Mixed reports: some find it relaxing and cinematic, others find it frustrating due to crashes and difficulty."
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Sensation2
"Visual and auditory effects praised, including cinematic camera and detailed battle animations."
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Status-4
"No social status or recognition systems; achievements are personal and not widely visible."
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Story3
"Historical campaigns with narrative cutscenes provide story immersion, though some find it limited and scripted."
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Strategy4
"Strong emphasis on tactical planning, unit positioning, and resource management; requires strategic thinking."
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Thrill2
"Some tension and challenge in battles, especially on higher difficulties; lacks high suspense but has moments of excitement."
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Value3
"Generally considered good value especially on sale; some complaints about bugs and lack of multiplayer reduce perceived value."
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Violence4
"Focus on combat, destruction, and battlefield carnage with infantry, tanks, artillery and explosions."
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Survival3
"Players must manage resources and avoid unit losses; tactical defense and survival are key gameplay elements."
Last update: 29/04/2026