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Cards & Tankards

PC (Microsoft Windows), Meta Quest 2, Meta Quest 3, SteamVR, Android • 2023

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Quick resume

Grab a drink, invite your friends and ready your deck! Cards & Tankards is the first social collectible card game available for both PC and VR.

Global score

88/100

Genres

Casual, Indie, Strategy, Free To Play, Card & Board Game

Pros

  • Free to play with no pay-to-win
  • Engaging and strategic card gameplay
  • Strong, friendly community and active moderation
  • Cross-platform vr and pc play
  • Regular updates and developer interaction

Cons

  • Limited content and cards currently
  • Some bugs and ui polish needed
  • Occasional presence of young or disruptive players
  • Slow combat animations and manual controls
  • Lack of narrative depth and physical activity

Motivations

  • Autonomy
    4

    "Players have freedom to build decks, choose factions, and play in VR or PC mode with social interaction or solo play."

  • Competence
    4

    "Game involves strategic deck building, skillful play, and learning mechanics; players report challenging matches and skill growth."

  • Competition
    3

    "Includes ranked modes and PvP matches with leaderboards; however, community emphasizes fun and social play over cutthroat competition."

  • Continuation
    4

    "Players report long sessions, habitual play, and strong attachment to the game and community."

  • Cooperation
    3

    "Social tavern environment encourages interaction, helping new players, and community events, though gameplay is 1v1."

  • Creativity
    4

    "Deck building and faction mixing allow creative strategies and customization of play style."

  • Domination
    -3

    "Community and moderation emphasize respectful, fair play and mutual support rather than dominance or trash talk."

  • Escapism
    4

    "Players use the game as a relaxing social escape with immersive VR tavern atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, no pressure or obligation reported."

  • Experimenting
    4

    "Players explore new card combinations, factions, and strategies; developers add new cards and mechanics regularly."

  • Exploration
    2

    "Exploration mainly social and deck-building based; some desire for new tavern environments but limited physical exploration."

  • Expression
    4

    "Character customization and cosmetic options allow self-expression; animated cards add visual uniqueness."

  • Fantasy
    4

    "Fantasy setting with tavern atmosphere, animated creatures, and card game mechanics inspired by fantasy card games."

  • Fellowship
    4

    "Strong community presence, social taverns, friendly players, and active moderators foster a sense of belonging."

  • Growth
    4

    "Players develop skills, learn game mechanics, and improve deck-building over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity focus."

  • Idle
    -3

    "Requires focused attention during matches and social interaction; not designed for background or idle play."

  • Intimacy
    3

    "Social interactions are friendly and supportive, with some forming friendships, though mostly casual connections."

  • Leadership
    2

    "Some players take on mentoring roles and moderators guide community behavior, but no formal leadership roles in gameplay."

  • Progression
    4

    "Players collect cards, unlock packs, and progress through quests and ranks."

  • Relaxation
    4

    "Game provides a chill, cozy tavern atmosphere and balanced gameplay for relaxation and flow."

  • Sensation
    3

    "Visual and auditory effects in VR and animated cards provide sensory enjoyment without overwhelming stimulation."

  • Status
    2

    "Ranked modes and cosmetic items provide some social recognition, but community is low on toxic status seeking."

  • Story
    -2

    "Minimal narrative or lore; focus is on gameplay and social experience rather than story immersion."

  • Strategy
    5

    "Strong emphasis on strategic deck building, tactical play, and problem solving."

  • Thrill
    2

    "Some suspense in matches and combo execution, but overall a calm and social experience."

  • Value
    5

    "Free-to-play with fair progression and no pay-to-win; players perceive good value for time invested."

  • Violence
    -4

    "Combat is stylized and non-violent; focus on card battles and animated miniatures rather than destruction."

  • Survival
    -3

    "No survival elements; stable game conditions with strategic resource management."

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    Last update: 06/03/2026