Cards & Tankards similar games & best alternatives
Cards & Tankards
2023
Related articles
Quick resume
Grab a drink, invite your friends and ready your deck! Cards & Tankards is the first social collectible card game available for both PC and VR.
Global score
88/100
Genres
Casual, Indie, Strategy, Free To Play, Card & Board Game
Similar games
Pros
- Free to play with no pay-to-win
- Engaging and strategic card gameplay
- Strong, friendly community and active moderation
- Cross-platform vr and pc play
- Regular updates and developer interaction
Cons
- Limited content and cards currently
- Some bugs and ui polish needed
- Occasional presence of young or disruptive players
- Slow combat animations and manual controls
- Lack of narrative depth and physical activity
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Violence, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have freedom to build decks, choose factions, and play in VR or PC mode with social interaction or solo play."
-
Competence4
"Game involves strategic deck building, skillful play, and learning mechanics; players report challenging matches and skill growth."
-
Competition3
"Includes ranked modes and PvP matches with leaderboards; however, community emphasizes fun and social play over cutthroat competition."
-
Continuation4
"Players report long sessions, habitual play, and strong attachment to the game and community."
-
Cooperation3
"Social tavern environment encourages interaction, helping new players, and community events, though gameplay is 1v1."
-
Creativity4
"Deck building and faction mixing allow creative strategies and customization of play style."
-
Domination-3
"Community and moderation emphasize respectful, fair play and mutual support rather than dominance or trash talk."
-
Escapism4
"Players use the game as a relaxing social escape with immersive VR tavern atmosphere."
-
Expectation-4
"Players engage voluntarily out of personal interest and enjoyment, no pressure or obligation reported."
-
Experimenting4
"Players explore new card combinations, factions, and strategies; developers add new cards and mechanics regularly."
-
Exploration2
"Exploration mainly social and deck-building based; some desire for new tavern environments but limited physical exploration."
-
Expression4
"Character customization and cosmetic options allow self-expression; animated cards add visual uniqueness."
-
Fantasy4
"Fantasy setting with tavern atmosphere, animated creatures, and card game mechanics inspired by fantasy card games."
-
Fellowship4
"Strong community presence, social taverns, friendly players, and active moderators foster a sense of belonging."
-
Growth4
"Players develop skills, learn game mechanics, and improve deck-building over time."
-
Health-4
"Primarily sedentary gameplay with no physical activity focus."
-
Idle-3
"Requires focused attention during matches and social interaction; not designed for background or idle play."
-
Intimacy3
"Social interactions are friendly and supportive, with some forming friendships, though mostly casual connections."
-
Leadership2
"Some players take on mentoring roles and moderators guide community behavior, but no formal leadership roles in gameplay."
-
Progression4
"Players collect cards, unlock packs, and progress through quests and ranks."
-
Relaxation4
"Game provides a chill, cozy tavern atmosphere and balanced gameplay for relaxation and flow."
-
Sensation3
"Visual and auditory effects in VR and animated cards provide sensory enjoyment without overwhelming stimulation."
-
Status2
"Ranked modes and cosmetic items provide some social recognition, but community is low on toxic status seeking."
-
Story-2
"Minimal narrative or lore; focus is on gameplay and social experience rather than story immersion."
-
Strategy5
"Strong emphasis on strategic deck building, tactical play, and problem solving."
-
Thrill2
"Some suspense in matches and combo execution, but overall a calm and social experience."
-
Value5
"Free-to-play with fair progression and no pay-to-win; players perceive good value for time invested."
-
Violence-4
"Combat is stylized and non-violent; focus on card battles and animated miniatures rather than destruction."
-
Survival-3
"No survival elements; stable game conditions with strategic resource management."
Last update: 29/04/2026