Chasm: The Rift similar games & best alternatives

Chasm: The Rift

DOS, PlayStation 4, Xbox One, Xbox Series X|S, PlayStation 5, PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

Prepare for terror in this ground-breaking classic old-school FPS. Following the destruction of Time you are left to battle in this horrific hellhole of multilevel interconnected missions populated by gruesome grotesque creatures.

What works
  • Unique enemy dismemberment system
  • Atmospheric music and visuals
  • Challenging and strategic combat
  • Faithful remaster with modern enhancements
  • Short and nostalgic gameplay experience
Things to keep in mind
  • Short game length
  • Some frustrating level design and traps
  • High price relative to content
  • Clunky controls and janky engine limitations
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • F.E.A.R.

  • The Pony Factory

  • DOOM: The Dark Ages

  • Wolfenstein: The Old Blood

  • DOOM 64

  • Dark Sector

  • Wolfenstein II: The New Colossus

  • Shrine

  • Wolfenstein 3D

Hidden Gems

Less popular games with surprisingly high similarity

  • The Pony Factory

  • Perilous Warp

  • I Am Sakuya: Touhou FPS Game

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Echoes of the Living

  • Escapism

    Yesterday Origins

  • Fantasy

    Library Of Ruina

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chasm: The Rift: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Value, Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore levels, solve puzzles, and choose weapons, though gameplay is mostly linear."

    Capsule for VLADiK BRUTAL VLADiK BRUTAL

    "Players have freedom to explore levels, choose weapons, and solve boss puzzles with some strategic options, though constrained by linear level design and engine limitations."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with puzzles, combat requiring skillful aiming and resource management, and overcoming boss fights, providing feedback on performance."

    Capsule for Echoes of the Living Echoes of the Living

    "The game challenges players with difficult combat, requiring tactical weapon use, dismemberment strategies, and puzzle-like boss fights demanding skill and persistence."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of ranked modes or leaderboards; gameplay is casual and story-driven."

    Capsule for Neptunia x SENRAN KAGURA: Ninja Wars Neptunia x SENRAN KAGURA: Ninja Wars

    "Focus is on single-player experience without mention of ranked modes or leaderboards; multiplayer is absent or minimal."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game length but some players enjoy replaying for achievements and nostalgia."

    Capsule for Haunt the House: Terrortown Haunt the House: Terrortown

    "Players report short game length and some frustration with traps and difficulty, but also nostalgic attachment and replay for achievements and addons."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay elements mentioned."

    Capsule for Mages of Mystralia Mages of Mystralia

    "Entirely single-player oriented with no cooperative gameplay elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Creative enemy designs, unique horror scenarios, and additional secret modes show player engagement with novel content."

    Capsule for Lost in Vivo Lost in Vivo

    "Unique features like enemy dismemberment, environmental interactions, and creative boss puzzles show player engagement with novel mechanics."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; gameplay is solo and focused on personal challenge."

    Capsule for STAR WARS™: Bounty Hunter™ STAR WARS™: Bounty Hunter™

    "No evidence of exerting control over others; gameplay is solitary and focused on personal challenge."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, mysterious story and immersive atmosphere provide strong escapism from real life."

    Capsule for Yesterday Origins Yesterday Origins

    "Strong atmospheric immersion and nostalgic appeal provide escapism into a dark, tense, fictional world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia rather than obligation or external pressure."

    Capsule for FINAL FANTASY FINAL FANTASY

    "Players engage voluntarily out of interest and nostalgia rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different weapons, combos, and puzzle solutions within the game’s mechanics."

    Capsule for Darksiders Warmastered Edition Darksiders Warmastered Edition

    "Players experiment with dismemberment tactics, weapon effectiveness, and puzzle solutions, though within a limited game scope."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some hidden passages and secrets encourage exploration within mostly linear levels."

    Capsule for Kero Blaster Kero Blaster

    "Levels encourage exploration despite linearity and some confusing layouts; players seek keys and hidden switches."

  • Expression

    Game with the same Expression vibe

    -4

    "No customization or avatar personalization; presentation is fixed and standardized."

    Capsule for FORM FORM

    "No customization or avatar personalization; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dark dystopian fantasy world with supernatural elements and imaginative fiction."

    Capsule for Library Of Ruina Library Of Ruina

    "Set in a dark sci-fi/fantasy world with time travel, monsters, and supernatural elements typical of imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; play is solitary."

    Capsule for Weird RPG Weird RPG

    "No social or community features; play is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, puzzle solving, and navigation through challenging levels."

    Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

    "Players develop skills in combat tactics, puzzle solving, and navigation through challenging levels."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; typical sedentary FPS experience."

    Capsule for METAL EDEN METAL EDEN

    "No physical activity or health-related gameplay elements; typical sedentary FPS experience."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention for puzzles, combat, and navigation; not suited for passive or background play."

    Capsule for Metro Gravity Metro Gravity

    "Requires focused attention due to challenging combat, traps, and puzzles; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional sharing; solitary gameplay."

    Capsule for Quantum Conundrum Quantum Conundrum

    "No close social interactions or emotional sharing; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Axiom Verge Axiom Verge

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, ammo, and keys to progress through levels and unlock new areas."

    Capsule for DEAD TRASH DEAD TRASH

    "Players collect weapons, keys, and power-ups, progressing through levels and unlocking new areas."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game is tense and challenging, often causing frustration rather than relaxation."

    Capsule for FORCED: Slightly Better Edition FORCED: Slightly Better Edition

    "Game is tense and challenging with frequent traps and enemy ambushes, causing frustration rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric music, sound, and visuals provide sensory stimulation and emotional engagement."

    Capsule for Ann Ann

    "Atmospheric music, sound effects, and visual effects provide sensory stimulation and emotional engagement."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    3

    "Narrative is present with cutscenes and lore, providing context and immersion beyond isolated gameplay."

    Capsule for Cyber Shadow Cyber Shadow

    "Includes a narrative with cutscenes and character interactions, providing context beyond isolated gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and boss fights require strategic thinking, timing, and planning."

    Capsule for Hollow Knight Hollow Knight

    "Combat and boss fights require strategic weapon choice, dismemberment tactics, and puzzle solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments from traps, timed jumps, and enemy encounters provide suspense and excitement."

    Capsule for Tomb Raider I (1996) Tomb Raider I (1996)

    "Tense atmosphere, traps, and challenging enemies create suspense and moments of relief."

  • Value

    Game with the same Value vibe

    -2

    "Many players feel the game is short and somewhat overpriced at full price, recommending purchase on sale."

    Capsule for Warhammer 40,000: Shootas, Blood & Teef Warhammer 40,000: Shootas, Blood & Teef

    "Players note the game is short and somewhat overpriced, recommending purchase mainly on sale."

  • Violence

    Game with the same Violence vibe

    4

    "Focus on combat, killing enemies, and graphic violence."

    Capsule for Blood Feed Blood Feed

    "Focus on combat, shooting, and dismemberment of enemies with graphic violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage health by killing enemies to survive through levels."

    Capsule for High Hell High Hell

    "Players must manage health and avoid traps and enemy attacks to survive through levels."

Last update: 27/05/2026