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DreadOut similar games & best alternatives

DreadOut

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.

Global score

77/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Strong horror atmosphere
    • Unique indonesian folklore ghosts
    • Engaging camera-based combat
    • Immersive sound design
    • Affordable price with free dlc

    Cons

    • Outdated graphics
    • Short game length
    • Some unclear puzzles
    • Clunky controls and camera
    • Presence of bugs and glitches

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control Linda with some freedom to explore and solve puzzles, but the game is mostly linear with fixed objectives."

    • Competence
      2

      "Gameplay involves puzzle solving and combat with camera mechanics that require skill, but some tasks can be repetitive or unclear."

    • Competition
      -5

      "No competitive or ranked modes; focus is on solo experience without comparison to others."

    • Continuation
      1

      "Players engage in short sessions (2-5 hours per act) with some replay value for achievements and secrets."

    • Cooperation
      -5

      "Single-player game focused on individual exploration and survival."

    • Creativity
      3

      "Players creatively use camera mechanics to interact with ghosts and solve puzzles; some customization available."

    • Domination
      -5

      "No social dominance or power over others; interactions are single-player and narrative-driven."

    • Escapism
      4

      "Strong horror atmosphere and immersive story provide escape from reality and psychological tension."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in horror and exploration, not out of obligation."

    • Experimenting
      3

      "Players experiment with camera angles and puzzle solutions; some trial and error involved."

    • Exploration
      3

      "Game encourages exploration of abandoned town and school to find clues, secrets, and items."

    • Expression
      2

      "Some character customization with outfits; limited but present self-expression."

    • Fantasy
      4

      "Game features supernatural elements and Indonesian folklore ghosts, creating an imaginative horror setting."

    • Fellowship
      -5

      "No multiplayer or community gameplay; solitary experience."

    • Growth
      2

      "Players learn puzzle solutions and ghost weaknesses; some skill development in combat and exploration."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and continuous engagement; not suitable for background play."

    • Intimacy
      -5

      "No social or emotional relationships formed; solitary gameplay."

    • Leadership
      -5

      "No leadership or group management roles; single-player narrative."

    • Progression
      2

      "Players collect items and unlock achievements; some character upgrades via artifacts."

    • Relaxation
      -2

      "Game creates tension and suspense rather than relaxation or flow."

    • Sensation
      3

      "Atmospheric audio and visual effects provide sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or status systems; individual experience."

    • Story
      3

      "Narrative immersion with unfolding plot, lore, and character interactions, though some find it confusing."

    • Strategy
      2

      "Players use problem solving and tactical camera use to defeat ghosts and solve puzzles."

    • Thrill
      4

      "Game builds suspense and delivers jump scares and tense moments for thrill seekers."

    • Value
      3

      "Affordable indie game with decent length and free DLC acts; good value for horror fans."

    • Violence
      1

      "Combat involves photographing ghosts rather than direct violence; some boss fights present."

    • Survival
      3

      "Players must avoid ghost attacks and manage limited resources like stamina and camera use."

    Last update: 29/04/2026