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Colortone

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Your way to freedom only involves your intelligence and the puzzles!

Global score

70/100

Genres

Adventure, Indie, Puzzle

Pros

  • Unique color-based puzzle mechanics
  • Relaxing atmosphere and music
  • Encourages experimentation
  • Simple and elegant design
  • Developer responsiveness to bugs

Cons

  • Very short with only 14 levels
  • Frustrating platforming controls
  • Bugs causing softlocks and item loss
  • Lack of restart level option
  • Minimal content and no story

Motivations

  • Autonomy
    3

    "Players have freedom to experiment with colors and puzzle solutions, but must follow puzzle constraints and level design."

  • Competence
    2

    "Puzzles require logical thinking and some skill, but difficulty is moderate and some platforming is frustrating."

  • Competition
    -5

    "No competitive or ranked elements; focus is on individual puzzle solving at own pace."

  • Continuation
    -3

    "Short game with only 14 levels; many players finish quickly and do not replay much."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity
    3

    "Players experiment with mixing colors and using mechanics creatively to solve puzzles."

  • Domination
    -5

    "No elements of dominance or power over others; purely personal puzzle experience."

  • Escapism
    3

    "Players use the game as a relaxing, low-stress distraction and mental challenge."

  • Expectation
    -4

    "Players engage voluntarily for fun and mental stimulation, not out of obligation."

  • Experimenting
    4

    "Game encourages trying new color combinations and puzzle approaches to progress."

  • Exploration
    -2

    "Levels are linear and puzzle-focused with limited spatial exploration."

  • Expression
    -3

    "Minimal customization or self-expression; mostly standardized visual presentation."

  • Fantasy
    -4

    "Realistic puzzle environment without fantasy or fictional narrative elements."

  • Fellowship
    -5

    "No social or community features; solitary gameplay experience."

  • Growth
    3

    "Players develop problem-solving skills and learn game mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suited for background or idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player puzzle game."

  • Progression
    2

    "Progress through levels and unlock achievements, but limited content and no item collection."

  • Relaxation
    3

    "Generally relaxing and calm atmosphere with soothing music, though some frustration from controls."

  • Sensation
    1

    "Visuals are simple and minimalistic; some players find the color effects stimulating."

  • Status
    -5

    "No social recognition or status systems; achievements are broken and community is small."

  • Story
    -5

    "No narrative or story elements; purely puzzle-based gameplay."

  • Strategy
    3

    "Requires logical thinking and planning to solve puzzles using color mixing and mechanics."

  • Thrill
    -3

    "Low suspense or risk; some mild frustration from platforming but mostly controlled experience."

  • Value
    2

    "Low price and short playtime; generally considered good value when purchased on sale."

  • Violence
    -5

    "No violence or destructive gameplay; focused on constructive puzzle solving."

  • Survival
    -4

    "No survival elements; low risk and no threat to player character."

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    Last update: 06/03/2026