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Thomas Was Alone

Wii U, PlayStation 3, Nintendo Switch, PlayStation Vita, Xbox One, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2012

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Quick resume

Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

Global score

94/100

Genres

Indie, Puzzle, Platform, Adventure

Pros

  • Emotional and engaging narration
  • Unique character personalities
  • Well-balanced and intuitive puzzles
  • Minimalist and stylish art design
  • Relaxing soundtrack

Cons

  • Short game length
  • Some repetitive puzzle mechanics
  • Minimal replay value beyond achievements
  • Lack of multiplayer or social features
  • Minor technical issues reported

Motivations

  • Autonomy
    4

    "Players control multiple characters with unique abilities and can direct their actions freely to solve puzzles."

  • Competence
    3

    "Puzzles require skill and logic, with a gradual learning curve and increasing challenge."

  • Competition
    -4

    "Focus is on personal progress and story, with no competitive or ranked elements."

  • Continuation
    2

    "Players often replay levels for achievements and enjoy the story, showing moderate attachment."

  • Cooperation
    4

    "Gameplay centers on teamwork between characters with different abilities to solve puzzles."

  • Creativity
    2

    "Players creatively use character abilities to solve puzzles, though within designed levels."

  • Domination
    -5

    "No elements of dominance or power over others; cooperative and narrative focused."

  • Escapism
    3

    "Narrative and atmosphere provide emotional engagement and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story and puzzles."

  • Experimenting
    2

    "Players experiment with character abilities and puzzle solutions, though within set mechanics."

  • Exploration
    -2

    "Levels are designed and linear with limited exploration beyond puzzle solving."

  • Expression
    -3

    "Minimalist visuals with no character customization or player expression."

  • Fantasy
    1

    "Fictional narrative about sentient shapes, but grounded in abstract minimalism."

  • Fellowship
    -3

    "Primarily a single-player experience with limited social or community interaction."

  • Growth
    3

    "Players develop problem-solving skills and learn new mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and active puzzle solving throughout play."

  • Intimacy
    -4

    "No social or emotional relationships formed beyond narrative empathy."

  • Leadership
    -5

    "No leadership or group management elements; single-player control only."

  • Progression
    3

    "Progression through levels and unlocking new characters with abilities."

  • Relaxation
    4

    "Calm narration, music, and steady difficulty create a relaxing experience."

  • Sensation
    2

    "Pleasant minimalist visuals and soothing soundtrack provide sensory enjoyment."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    5

    "Strong narrative immersion with compelling characters and narration."

  • Strategy
    3

    "Puzzle solving requires planning and logical thinking."

  • Thrill
    -3

    "Gameplay is low risk and calm, with minimal suspense or tension."

  • Value
    3

    "Generally regarded as good value for a short, polished, narrative-driven game."

  • Violence
    -5

    "No violence or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay."

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    Last update: 06/03/2026