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Commander: The Great War

iOS, PC (Microsoft Windows) • 2014

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Quick resume

Take Command and Secure Victory in the Great War! Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, and much more!

Global score

80/100

Genres

Strategy

Pros

  • Historical ww1 setting with strategic depth
  • Challenging ai and multiplayer modes
  • Intuitive interface and manageable complexity
  • Modding community enhances replayability
  • Immersive atmosphere and sound design

Cons

  • Limited diplomacy and unit customization
  • Ai weaknesses in naval combat and late game
  • Slow ai turns and occasional bugs
  • Some imbalance favoring entente side
  • Graphics and animations are basic

Motivations

  • Autonomy
    4

    "Players control entire alliances with freedom to manage production, research, unit movements, and strategy across multiple fronts."

  • Competence
    4

    "Game requires strategic thinking, resource management, and tactical planning with challenging AI and meaningful feedback on unit effectiveness."

  • Competition
    2

    "Includes multiplayer and PBEM modes allowing player vs player competition; AI play is challenging but less dynamic."

  • Continuation
    3

    "Long campaigns and gradual pacing encourage extended play sessions and repeated playthroughs, especially with mods."

  • Cooperation
    -3

    "Players manage alliances but control all member nations themselves; limited or no cooperative multiplayer modes."

  • Creativity
    1

    "Some strategic and tactical choices available; modding community adds new content and scenarios enhancing creativity."

  • Domination
    -4

    "Gameplay focuses on balanced strategic management rather than exerting superiority or dominance over others."

  • Escapism
    3

    "Immersive historical setting and strategic depth provide escape from real life through engrossing gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest in WW1 and strategy; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players explore different strategies, research paths, and modded content to vary gameplay and outcomes."

  • Exploration
    1

    "Map covers large WW1 theaters but gameplay is focused on known fronts; limited discovery or hidden content."

  • Expression
    -3

    "Limited customization of units or visuals; focus is on strategic decisions rather than personal expression."

  • Fantasy
    -4

    "Strong emphasis on historical accuracy and plausible scenarios rather than imaginative or fictional elements."

  • Fellowship
    2

    "Multiplayer and PBEM modes foster community interaction, though single player is dominant."

  • Growth
    3

    "Players develop strategic skills, learn historical tactics, and improve through repeated play and mod use."

  • Health
    -5

    "Sedentary gameplay typical of turn-based strategy with no physical activity component."

  • Idle
    -3

    "Requires focused attention and planning each turn; AI turns can be slow but player engagement is continuous."

  • Intimacy
    -4

    "Social interactions are limited to multiplayer competition; no close or emotional relationships described."

  • Leadership
    3

    "Players lead entire alliances and manage multiple nations’ production, research, and military operations."

  • Progression
    4

    "Players accumulate units, research upgrades, and control production capacity to strengthen forces over time."

  • Relaxation
    -2

    "Game involves sustained tension and challenge, with strategic pressure and consequences for mistakes."

  • Sensation
    1

    "Visuals and sound are functional and atmospheric but not highly stimulating or sensory-rich."

  • Status
    -3

    "Focus is on strategic success rather than social recognition or popularity; multiplayer status is limited."

  • Story
    3

    "Historical events and narrative elements provide immersion and context throughout the campaign."

  • Strategy
    5

    "Core gameplay centers on deep strategic planning, resource management, and tactical problem solving."

  • Thrill
    2

    "Tension arises from challenging AI and strategic decisions, though outcomes are generally predictable."

  • Value
    3

    "Good value for time invested especially with mods and multiplayer; some complaints about price at full cost."

  • Violence
    -3

    "Focus on strategic warfare and attrition rather than gratuitous combat or destruction."

  • Survival
    4

    "Players must manage resources and avoid defeat through careful defense and offensive maneuvers."

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    Last update: 06/03/2026