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Field of Glory: Empires

PC (Microsoft Windows) • 2019

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Quick resume

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.

Global score

83/100

Genres

Strategy, Turn-based strategy (TBS)

Pros

  • Innovative decadence and legacy mechanics
  • Deep strategic gameplay with meaningful choices
  • Integration with field of glory ii for tactical battles
  • High replayability with many factions and randomized elements
  • Active developer support and detailed manual

Cons

  • Some ui and tutorial shortcomings
  • Limited and sometimes frustrating diplomacy
  • Graphics are serviceable but outdated
  • Battle export/import process can feel clunky
  • Steep learning curve for new players

Motivations

  • Autonomy
    4

    "Players have significant control over empire management, decisions, and strategy, with meaningful choices in expansion, building, and diplomacy."

  • Competence
    4

    "The game requires skillful management of complex systems like decadence, trade, and military tactics, rewarding mastery and strategic thinking."

  • Competition
    3

    "Legacy points and ranking against AI or other players encourage competitive play, but also allow alternative victory paths beyond conquest."

  • Continuation
    4

    "Highly addictive with a strong 'one more turn' quality and long campaigns that encourage extended play sessions."

  • Cooperation
    2

    "Diplomacy and alliances exist but are limited and sometimes frustrating; cooperation is present but not deeply developed."

  • Creativity
    3

    "Randomized building options and province specialization encourage creative strategic planning and adaptation."

  • Domination
    -2

    "Interactions emphasize balance and mutual respect rather than domination; alliances and diplomacy are important despite AI limitations."

  • Escapism
    3

    "Provides immersive historical simulation and distraction from real life through deep strategic gameplay."

  • Expectation
    -3

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Players explore different factions, strategies, and randomized building options encouraging experimentation."

  • Exploration
    2

    "Players discover new regions and manage diverse provinces, though the map is historically fixed."

  • Expression
    2

    "Customization is mainly strategic and economic rather than cosmetic, with some faction uniqueness and province specialization."

  • Fantasy
    -3

    "Focuses on realistic historical simulation of ancient empires and events rather than imaginative fiction."

  • Fellowship
    2

    "Multiplayer and community interaction exist but social connections are moderate and mostly strategic."

  • Growth
    4

    "Players learn complex systems and improve strategic skills over time through gameplay and study."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and thoughtful decision-making each turn, not suited for casual or background play."

  • Intimacy
    -4

    "Social interactions are limited to strategic diplomacy with minimal emotional or personal connection."

  • Leadership
    3

    "Players lead nations and armies, making high-level decisions and guiding their empire's destiny."

  • Progression
    4

    "Strong emphasis on accumulating legacy, buildings, units, and upgrades to advance empire power."

  • Relaxation
    2

    "Turn-based pace allows for thoughtful play and flow, though some tension arises from managing decadence and rebellion."

  • Sensation
    1

    "Visuals and audio are serviceable but not highly stimulating; enjoyment comes mainly from gameplay depth."

  • Status
    2

    "Recognition comes from legacy ranking and multiplayer standing, though social status is not a primary focus."

  • Story
    3

    "Historical narrative and events provide context and immersion, though gameplay is largely strategic rather than roleplaying."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, resource management, and tactical problem solving."

  • Thrill
    2

    "Tension from managing rebellions and warfare creates suspense, though gameplay is mostly controlled and turn-based."

  • Value
    4

    "Players report high enjoyment and replayability relative to cost, with a complete game experience at release."

  • Violence
    1

    "Combat is important but presented in a strategic and abstracted manner rather than glorified destruction."

  • Survival
    3

    "Managing decadence, rebellions, and external threats requires careful survival strategies to maintain empire stability."

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    Last update: 06/03/2026