Field of Glory: Empires similar games & best alternatives
Field of Glory: Empires
2019
Related articles
Quick resume
Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Global score
82/100
Genres
Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Innovative decadence and legacy mechanics
- Deep strategic gameplay with meaningful choices
- Integration with field of glory ii for tactical battles
- High replayability with many factions and randomized elements
- Active developer support and detailed manual
Cons
- Some ui and tutorial shortcomings
- Limited and sometimes frustrating diplomacy
- Graphics are serviceable but outdated
- Battle export/import process can feel clunky
- Steep learning curve for new players
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have significant control over empire management, decisions, and strategy, with meaningful choices in expansion, building, and diplomacy."
-
Competence4
"The game requires skillful management of complex systems like decadence, trade, and military tactics, rewarding mastery and strategic thinking."
-
Competition3
"Legacy points and ranking against AI or other players encourage competitive play, but also allow alternative victory paths beyond conquest."
-
Continuation4
"Highly addictive with a strong 'one more turn' quality and long campaigns that encourage extended play sessions."
-
Cooperation2
"Diplomacy and alliances exist but are limited and sometimes frustrating; cooperation is present but not deeply developed."
-
Creativity3
"Randomized building options and province specialization encourage creative strategic planning and adaptation."
-
Domination-2
"Interactions emphasize balance and mutual respect rather than domination; alliances and diplomacy are important despite AI limitations."
-
Escapism3
"Provides immersive historical simulation and distraction from real life through deep strategic gameplay."
-
Expectation-3
"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting4
"Players explore different factions, strategies, and randomized building options encouraging experimentation."
-
Exploration2
"Players discover new regions and manage diverse provinces, though the map is historically fixed."
-
Expression2
"Customization is mainly strategic and economic rather than cosmetic, with some faction uniqueness and province specialization."
-
Fantasy-3
"Focuses on realistic historical simulation of ancient empires and events rather than imaginative fiction."
-
Fellowship2
"Multiplayer and community interaction exist but social connections are moderate and mostly strategic."
-
Growth4
"Players learn complex systems and improve strategic skills over time through gameplay and study."
-
Health-4
"Primarily sedentary gameplay with no physical activity elements."
-
Idle-3
"Requires focused attention and thoughtful decision-making each turn, not suited for casual or background play."
-
Intimacy-4
"Social interactions are limited to strategic diplomacy with minimal emotional or personal connection."
-
Leadership3
"Players lead nations and armies, making high-level decisions and guiding their empire's destiny."
-
Progression4
"Strong emphasis on accumulating legacy, buildings, units, and upgrades to advance empire power."
-
Relaxation2
"Turn-based pace allows for thoughtful play and flow, though some tension arises from managing decadence and rebellion."
-
Sensation1
"Visuals and audio are serviceable but not highly stimulating; enjoyment comes mainly from gameplay depth."
-
Status2
"Recognition comes from legacy ranking and multiplayer standing, though social status is not a primary focus."
-
Story3
"Historical narrative and events provide context and immersion, though gameplay is largely strategic rather than roleplaying."
-
Strategy5
"Core gameplay revolves around deep strategic planning, resource management, and tactical problem solving."
-
Thrill2
"Tension from managing rebellions and warfare creates suspense, though gameplay is mostly controlled and turn-based."
-
Value4
"Players report high enjoyment and replayability relative to cost, with a complete game experience at release."
-
Violence1
"Combat is important but presented in a strategic and abstracted manner rather than glorified destruction."
-
Survival3
"Managing decadence, rebellions, and external threats requires careful survival strategies to maintain empire stability."
Last update: 29/04/2026