Field of Glory: Empires similar games & best alternatives

Field of Glory: Empires

PC (Microsoft Windows) • 2019

Should you play it?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.

What works
  • Innovative decadence and legacy mechanics
  • Deep strategic gameplay with meaningful choices
  • Integration with field of glory ii for tactical battles
  • High replayability with many factions and randomized elements
  • Active developer support and detailed manual
Things to keep in mind
  • Some ui and tutorial shortcomings
  • Limited and sometimes frustrating diplomacy
  • Graphics are serviceable but outdated
  • Battle export/import process can feel clunky
  • Steep learning curve for new players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Strategic Command WWII: World at War

  • Total War: PHARAOH DYNASTIES

  • Rising Lords

  • Fire & Maneuver

  • Panzer Corps Gold

  • Total War: ROME II - Emperor Edition

  • Cossacks II: Battle for Europe

  • Hearts of Iron 2 Complete

  • Oriental Empires

Hidden Gems

Less popular games with surprisingly high similarity

  • Strategic Command WWII: World at War

  • Final Assault

  • Pike and Shot : Campaigns

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Field of Glory: Empires: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have extensive control over empire management, fleet composition, research paths, diplomacy, and tactical decisions, allowing for diverse playstyles and strategies."

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  • Competence

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    "The game offers complex management of resources, economy, military, and diplomacy, requiring skill and strategic thinking to succeed."

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    "The game requires skillful management of complex systems like decadence, trade, and military tactics, rewarding mastery and strategic thinking."

  • Competition

    Game with the same Competition vibe

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    "Multiplayer modes and AI difficulty levels encourage players to compete against others or the computer, with ranked and custom matches fostering competitive play."

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    "Legacy points and ranking against AI or other players encourage competitive play, but also allow alternative victory paths beyond conquest."

  • Continuation

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    "Many reviews mention addictive 'one more turn' gameplay and long campaign and skirmish sessions."

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    "Highly addictive with a strong 'one more turn' quality and long campaigns that encourage extended play sessions."

  • Cooperation

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    "Diplomacy and alliances are important, but cooperation is limited and often competitive."

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    "Diplomacy and alliances exist but are limited and sometimes frustrating; cooperation is present but not deeply developed."

  • Creativity

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    "Players creatively plan city layouts and optimize building placement within spatial constraints, though building types are predefined."

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    "Randomized building options and province specialization encourage creative strategic planning and adaptation."

  • Domination

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    "Interactions emphasize diplomacy and balanced relations rather than exerting superiority or control over others."

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    "Interactions emphasize balance and mutual respect rather than domination; alliances and diplomacy are important despite AI limitations."

  • Escapism

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    "Players use the game to immerse in historical simulation and escape real life through deep strategic engagement."

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  • Expectation

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    "Players engage voluntarily driven by interest and enjoyment rather than obligation or external pressure."

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  • Experimenting

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    "Players explore different civilizations, strategies, and landmark choices, encouraging experimentation."

    Capsule for Age of Empires IV: Anniversary Edition Age of Empires IV: Anniversary Edition

    "Players explore different factions, strategies, and randomized building options encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore different starting regions and political landscapes; world map is fixed but dynamic."

    Capsule for Norland Norland

    "Players discover new regions and manage diverse provinces, though the map is historically fixed."

  • Expression

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    "Customization mainly involves strategic choices rather than cosmetic or avatar personalization."

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    "Customization is mainly strategic and economic rather than cosmetic, with some faction uniqueness and province specialization."

  • Fantasy

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    "The game emphasizes historical realism and plausible scenarios based on ancient history rather than imaginative fiction."

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    "Focuses on realistic historical simulation of ancient empires and events rather than imaginative fiction."

  • Fellowship

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    "Multiplayer and community interaction exist but social connection is moderate, not central to experience."

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    "Multiplayer and community interaction exist but social connections are moderate and mostly strategic."

  • Growth

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    "Players learn complex systems and improve strategic skills over time."

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    "Players learn complex systems and improve strategic skills over time through gameplay and study."

  • Health

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    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Colt Canyon Colt Canyon

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and strategic thinking each turn; not suited for casual or background play."

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    "Requires focused attention and thoughtful decision-making each turn, not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Social interactions are limited to diplomacy and alliances, with little emotional closeness."

    Capsule for Galactic Civilizations® II: Ultimate Edition Galactic Civilizations® II: Ultimate Edition

    "Social interactions are limited to strategic diplomacy with minimal emotional or personal connection."

  • Leadership

    Game with the same Leadership vibe

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    "Players lead their empire, manage armies, and make authoritative decisions guiding their nation."

    Capsule for KAISERPUNK KAISERPUNK

    "Players lead nations and armies, making high-level decisions and guiding their empire's destiny."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on empire expansion, unit recruitment, building upgrades, and campaign advancement."

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    "Strong emphasis on accumulating legacy, buildings, units, and upgrades to advance empire power."

  • Relaxation

    Game with the same Relaxation vibe

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    "Turn-based pacing allows for thoughtful play, but strategic challenges can create tension."

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    "Turn-based pace allows for thoughtful play and flow, though some tension arises from managing decadence and rebellion."

  • Sensation

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    "Visuals and audio are serviceable but not highly stimulating; focus is on narrative and gameplay depth."

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    "Visuals and audio are serviceable but not highly stimulating; enjoyment comes mainly from gameplay depth."

  • Status

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    "Multiplayer rankings and leaderboards offer recognition, though social status is not a dominant theme."

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    "Recognition comes from legacy ranking and multiplayer standing, though social status is not a primary focus."

  • Story

    Game with the same Story vibe

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    "Historical narrative and setting provide context and immersion, though gameplay is multiplayer focused."

    Capsule for Isonzo Isonzo

    "Historical narrative and events provide context and immersion, though gameplay is largely strategic rather than roleplaying."

  • Strategy

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    "Core gameplay revolves around deep strategic planning, resource management, and tactical problem solving."

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    "Core gameplay revolves around deep strategic planning, resource management, and tactical problem solving."

  • Thrill

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    "Some suspense in combat and managing threats, but overall gameplay is calm and controlled."

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  • Value

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    "Players report high replayability and enjoyment, considering the game worth the price paid."

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  • Violence

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    "Combat exists but is not the main focus; more about strategic positioning than destruction."

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  • Survival

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    "Players must manage threats, resources, and diplomacy to avoid defeat and maintain empire stability."

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    "Managing decadence, rebellions, and external threats requires careful survival strategies to maintain empire stability."

Last update: 01/06/2026