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Tormented Souls

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

Classic survival horror is back! Inspired by the original Resident Evil and Alone in the Dark series, Tormented Souls modernises with a fresh twist on the fixed perspective adventure - as Caroline Walker investigates the mysterious disappearance of twin girls in a terrifying mansion-turned-hospital.

Global score

90/100

Genres

Action, Adventure, Indie, Shooter, Puzzle

Pros

  • Authentic classic survival horror experience
  • Challenging and creative puzzles
  • Atmospheric visuals and sound design
  • Engaging exploration and backtracking
  • Multiple endings and replay value

Cons

  • Awkward voice acting and animations
  • Some puzzles overly obscure or frustrating
  • Clunky combat and controls
  • Limited enemy variety and boss fights
  • Lack of modern quality of life features

Motivations

  • Autonomy
    4

    "Players have freedom to explore the mansion, solve puzzles, and choose combat or avoidance strategies, reflecting high control over actions."

  • Competence
    4

    "The game features challenging puzzles and combat requiring skill and strategic resource management, providing effective feedback and mastery opportunities."

  • Competition
    -4

    "Focus is on individual exploration and puzzle solving without competitive elements or player comparison."

  • Continuation
    3

    "Players report long play sessions and desire to replay for multiple endings and achievements, indicating sustained engagement."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players engage in creative problem solving with complex puzzles and exploration, though within a fixed game structure."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; gameplay is solitary and non-competitive."

  • Escapism
    4

    "Players use the game to immerse in a tense, atmospheric horror world, providing distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for classic survival horror, not out of obligation."

  • Experimenting
    2

    "Some exploration of puzzle solutions and game mechanics occurs, though within established gameplay conventions."

  • Exploration
    4

    "Strong emphasis on discovering new areas, backtracking, and uncovering secrets in a large interconnected mansion."

  • Expression
    1

    "Limited character customization exists (e.g. alternate costumes), but mostly standardized presentation."

  • Fantasy
    3

    "The game features supernatural elements, time travel, and grotesque monsters, providing an imaginative horror fiction experience."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players develop skills in puzzle solving, resource management, and navigation, reflecting learning and personal development."

  • Health
    -4

    "The game encourages sedentary play with no physical activity; some players report frustration but no rehab or exercise elements."

  • Idle
    -3

    "Requires focused attention due to puzzles, combat, and exploration; not suited for background or casual play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; single-player experience."

  • Leadership
    -5

    "No leadership or group management roles; solo gameplay."

  • Progression
    3

    "Players accumulate weapons, ammo, healing items, and unlock new areas and endings, reflecting progression."

  • Relaxation
    -3

    "The game maintains tension and anxiety through atmosphere and limited resources, reducing relaxation."

  • Sensation
    3

    "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story
    3

    "Narrative immersion through unfolding plot, diary entries, and character interactions, though some find story predictable."

  • Strategy
    4

    "Requires mental challenge in puzzle solving, resource management, and combat tactics."

  • Thrill
    3

    "Players experience suspense and tension from limited resources, enemy encounters, and atmospheric scares."

  • Value
    4

    "Players perceive good value for price, especially on sale, with substantial content and replayability."

  • Violence
    3

    "Combat involves shooting and melee attacks on grotesque enemies, with emphasis on survival and defense."

  • Survival
    4

    "Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."

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    Last update: 06/03/2026