Tormented Souls similar games & best alternatives

Tormented Souls

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

Classic survival horror is back! Inspired by the original Resident Evil and Alone in the Dark series, Tormented Souls modernises with a fresh twist on the fixed perspective adventure - as Caroline Walker investigates the mysterious disappearance of twin girls in a terrifying mansion-turned-hospital.

What works
  • Authentic classic survival horror experience
  • Challenging and creative puzzles
  • Atmospheric visuals and sound design
  • Engaging exploration and backtracking
  • Multiple endings and replay value
Things to keep in mind
  • Awkward voice acting and animations
  • Some puzzles overly obscure or frustrating
  • Clunky combat and controls
  • Limited enemy variety and boss fights
  • Lack of modern quality of life features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Tormented Souls 2

  • Eternal Evil

  • Them and Us

  • Crow Country

  • Haydee 2

  • Silly Polly Beast

  • Alisa

  • Resident Evil

  • Evil Tonight

Hidden Gems

Less popular games with surprisingly high similarity

  • Eternal Evil

  • Evil Tonight

  • Homebody

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Resident Evil 7 Biohazard

  • Competence

    Eternal Evil

  • Escapism

    PROXIMATE

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tormented Souls: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Relaxation, Leadership, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the mansion and choose how to manage resources and combat, with some linear progression but significant player control."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "Players have freedom to explore the mansion, solve puzzles, and choose combat or avoidance strategies, reflecting high control over actions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles and combat requiring skill and strategic resource management."

    Capsule for Eternal Evil Eternal Evil

    "The game features challenging puzzles and combat requiring skill and strategic resource management, providing effective feedback and mastery opportunities."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual exploration and puzzle solving without competitive elements or player comparison."

    Capsule for The Wardrobe - Even Better Edition The Wardrobe - Even Better Edition

    "Focus is on individual exploration and puzzle solving without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long playtimes and habitual engagement, with multiple endings encouraging replay."

    Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

    "Players report long play sessions and desire to replay for multiple endings and achievements, indicating sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative or multiplayer elements."

    Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

    "The game is a single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in creative problem solving with varied puzzles and mechanics, though within predefined game structures."

    Capsule for The Way The Way

    "Players engage in creative problem solving with complex puzzles and exploration, though within a fixed game structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; gameplay is solo and non-competitive."

    Capsule for Chicken Assassin: Reloaded Chicken Assassin: Reloaded

    "No evidence of exerting control or superiority over other players; gameplay is solitary and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse themselves in a tense, atmospheric horror narrative that provides distraction and emotional engagement."

    Capsule for PROXIMATE PROXIMATE

    "Players use the game to immerse in a tense, atmospheric horror world, providing distraction and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for classic survival horror, not out of obligation."

    Capsule for Resident Evil 0 Resident Evil 0

    "Players engage voluntarily out of interest and nostalgia for classic survival horror, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration of puzzle solutions and strategies, though mostly within established gameplay routines."

    Capsule for Somewhere in the Shadow Somewhere in the Shadow

    "Some exploration of puzzle solutions and game mechanics occurs, though within established gameplay conventions."

  • Exploration

    Game with the same Exploration vibe

    4

    "Strong emphasis on exploring the mansion, discovering clues, and uncovering hidden story elements."

    Capsule for The Invisible Hours The Invisible Hours

    "Strong emphasis on discovering new areas, backtracking, and uncovering secrets in a large interconnected mansion."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization and unlockable costumes exist but overall presentation is standardized."

    Capsule for Resident Evil 6 Resident Evil 6

    "Limited character customization exists (e.g. alternate costumes), but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features supernatural and sci-fi elements like time travel and cosmic horror, creating an imaginative experience."

    Capsule for Reminiscence Reminiscence

    "The game features supernatural elements, time travel, and grotesque monsters, providing an imaginative horror fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in navigation, resource management, and puzzle solving; some learning curve noted."

    Capsule for Feed the Deep Feed the Deep

    "Players develop skills in puzzle solving, resource management, and navigation, reflecting learning and personal development."

  • Health

    Game with the same Health vibe

    -4

    "Game promotes sedentary play with no physical activity; players report long sessions and neglect of physical needs."

    Capsule for Idol Manager Idol Manager

    "The game encourages sedentary play with no physical activity; some players report frustration but no rehab or exercise elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to puzzles and combat; not suited for casual or background play."

    Capsule for Them and Us Them and Us

    "Requires focused attention due to puzzles, combat, and exploration; not suited for background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; single-player experience."

    Capsule for Black Skylands Black Skylands

    "No close social relationships or emotional sharing; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay."

    Capsule for Resident Evil 2 Resident Evil 2

    "No leadership or group management roles; solo gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, ammo, and unlock new content and endings, showing item and story progression."

    Capsule for Lost in Vivo Lost in Vivo

    "Players accumulate weapons, ammo, healing items, and unlock new areas and endings, reflecting progression."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "The game induces tension and stress rather than relaxation, with adrenaline and fear elements."

    Capsule for Idols of Ash Idols of Ash

    "The game maintains tension and anxiety through atmosphere and limited resources, reducing relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

    Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

    "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

    Capsule for Welcome to the Game II Welcome to the Game II

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story

    Game with the same Story vibe

    3

    "Narrative immersion with unfolding plot, lore, and character interactions, though some find it confusing."

    Capsule for DreadOut DreadOut

    "Narrative immersion through unfolding plot, diary entries, and character interactions, though some find story predictable."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical thinking, puzzle solving, resource management, and combat tactics."

    Capsule for Tormented Souls 2 Tormented Souls 2

    "Requires mental challenge in puzzle solving, resource management, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from challenging enemy encounters and tight gameplay."

    Capsule for VIVIDLOPE VIVIDLOPE

    "Players experience suspense and tension from limited resources, enemy encounters, and atmospheric scares."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price, especially during sales, with extensive content and replayability."

    Capsule for Battle Cry of Freedom Battle Cry of Freedom

    "Players perceive good value for price, especially on sale, with substantial content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and melee attacks against grotesque enemies, though not overly graphic."

    Capsule for Lost in Vivo Lost in Vivo

    "Combat involves shooting and melee attacks on grotesque enemies, with emphasis on survival and defense."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."

    Capsule for Dead Space Dead Space

    "Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."

Last update: 01/06/2026