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The Ship: Murder Party

PC (Microsoft Windows), Mac • 2006

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Quick resume

The Ship is a murder mystery multiplayer.

Global score

86/100

Genres

Action, Indie, Role-playing (RPG), Shooter

Pros

  • Unique multiplayer stealth murder gameplay
  • Dynamic weapon economy and needs system
  • Fun and hilarious with friends
  • Large varied maps with secrets
  • Good value with multiple copies included

Cons

  • Dead official servers, hard to find multiplayer
  • Singleplayer is short and less engaging
  • Some bugs and clunky ui
  • Requires friends for best experience
  • Server browser issues

Motivations

  • Autonomy
    4

    "Players have freedom to choose weapons, tactics, disguise, and movement to hunt or evade targets, reflecting high personal control."

  • Competence
    4

    "Requires skillful stealth, tracking, and strategic planning to succeed; players receive feedback through arrests, kills, and points."

  • Competition
    5

    "Core gameplay revolves around competing against other players to kill targets and earn the most money, with leaderboards and rankings."

  • Continuation
    3

    "Players report long sessions and habitual play, especially with friends, though singleplayer is short and less engaging."

  • Cooperation
    2

    "Mostly competitive but some reviews mention teaming up or playing with friends, implying some cooperative social play."

  • Creativity
    4

    "Players creatively use diverse weapons and disguises, and adapt tactics dynamically due to changing weapon values and needs."

  • Domination
    3

    "Players exert control by hunting and killing others, sometimes with taunts or traps, showing dominance over opponents."

  • Escapism
    4

    "Players enjoy immersion in a paranoid, suspenseful fictional environment, escaping real life through stealth murder gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Dynamic weapon pricing and randomized item placement encourage players to try new strategies and experiment with approaches."

  • Exploration
    3

    "Large, varied ship maps with secrets and hidden paths encourage discovery and learning of environments."

  • Expression
    3

    "Players can customize clothing and disguise to confuse hunters, allowing personal expression within gameplay."

  • Fantasy
    3

    "Stylized, cartoony setting with exaggerated weapons and scenarios creates an imaginative, fictional experience."

  • Fellowship
    3

    "Strong community aspect when playing with friends or groups, sharing social experiences and collaborative fun."

  • Growth
    3

    "Players develop skills in stealth, tracking, and map knowledge, showing learning and personal development."

  • Health
    -4

    "Gameplay is sedentary with no physical activity; players manage character needs but no real physical engagement."

  • Idle
    -3

    "Requires active attention and continuous focus to manage needs and avoid detection; not suited for idle play."

  • Intimacy
    1

    "Some social interaction and camaraderie with friends, but limited evidence for close emotional relationships."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players accumulate money, weapons, and disguises to improve chances of survival and success."

  • Relaxation
    -4

    "Gameplay is tense and suspenseful, with constant threat of being hunted and need to manage multiple pressures."

  • Sensation
    3

    "Enjoyment from humorous and satisfying weapon effects, sound design, and visual style provide sensory fun."

  • Status
    3

    "Leaderboards and scoring provide recognition and social status among players."

  • Story
    1

    "Singleplayer has a narrative but is short and shallow; multiplayer is mostly context-free deathmatch with thematic elements."

  • Strategy
    5

    "High mental challenge requiring planning, deception, and tactical decision-making to hunt or evade targets."

  • Thrill
    5

    "Strong feelings of paranoia, suspense, and excitement from being hunted and hunting others."

  • Value
    4

    "Highly praised for value, especially with multiple copies included and low price during sales."

  • Violence
    5

    "Core gameplay centers on killing other players with various weapons and methods."

  • Survival
    4

    "Players must avoid detection, manage resources and needs, and survive against hunters and environment."

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    Last update: 06/03/2026