cyubeVR similar games & best alternatives

cyubeVR

PC (Microsoft Windows), PlayStation VR2, SteamVR • 2018

Should you play it?

Immerse yourself in a voxel game exclusively designed for VR. A beautiful infinite procedural world. Explore, gather resources, craft with your hands in 3D, and build anything you can imagine. Featuring great VR controls, near-infinite view distance, Steam Workshop mod support, and much more!

What works
  • Immersive vr crafting and building
  • Beautiful graphics and environments
  • Relaxing and calming gameplay
  • Active and responsive developer
  • Strong community and mod support
Things to keep in mind
  • Lack of multiplayer and combat currently
  • Limited content and biomes
  • Some clunky controls and learning curve
  • Requires high-end pc for best performance
  • No narrative or progression beyond crafting

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lushfoil Photography Sim

  • Flyout

  • Garden of the Sea (VR)

  • Voxel Tycoon

  • Town to City

  • Tracks - The Train Set Game

  • Qbeh-1: The Atlas Cube

  • GearBlocks

  • Diesel Railcar Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Diesel Railcar Simulator

  • Pixel Art Academy: Learn Mode

  • Space Simulation Toolkit

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Cubic Castles

  • Escapism

    Roots of Pacha

  • Exploration

    Noita

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

cyubeVR: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Health, Exploration. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, solve puzzles at their own pace, and interact with the environment in VR with minimal forced routines."

    Capsule for A Fisherman's Tale A Fisherman's Tale

    "Players have freedom to explore, build, craft, and choose their own pace and style of play in an open sandbox VR world."

  • Competence

    Game with the same Competence vibe

    3

    "Crafting and progression require learning recipes and gathering resources, with some technical challenges like combat and resource management."

    Capsule for Creativerse Creativerse

    "Crafting, mining, and building require skill and learning, with some challenges like manual tool use and 3D crafting."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and survival; multiplayer exists but no emphasis on ranked or competitive modes."

    Capsule for Signs of Life Signs of Life

    "Focus is on personal exploration and creativity without competitive or ranked elements; multiplayer is planned but not present."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, habitual engagement, and repeated exploration/building sessions."

    Capsule for Enshrouded Enshrouded

    "Players report long play sessions and habitual engagement, often losing track of time while exploring and building."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Currently single-player focused; multiplayer is planned but not yet implemented, so gameplay is mostly independent."

    Capsule for The Classrooms The Classrooms

    "Currently single-player focused; multiplayer is planned but not yet implemented; community interaction mostly outside gameplay."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creative building, crafting, realm customization, and player-generated content."

    Capsule for Cubic Castles Cubic Castles

    "Strong emphasis on creative building, 3D crafting, and mod support enabling player expression and customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and cooperative."

    Capsule for Zoombinis Zoombinis

    "No evidence of exerting control or superiority over others; gameplay is peaceful and cooperative in spirit."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive and relaxing experience that provides a peaceful escape from real-life stress."

    Capsule for Roots of Pacha Roots of Pacha

    "Highly immersive and relaxing VR experience providing stress relief and escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure reported."

    Capsule for Battle Shapers Battle Shapers

    "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore crafting recipes, build designs, and experiment with mechanics like farming and portals."

    Capsule for Junk Jack Junk Jack

    "Players explore crafting recipes, building techniques, and game mechanics; experimentation encouraged."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large procedurally generated worlds with many secrets and hidden areas encourage discovery."

    Capsule for Noita Noita

    "Large procedurally generated worlds with caves, biomes, and secrets encourage discovery and curiosity."

  • Expression

    Game with the same Expression vibe

    4

    "Players customize scenes and create unique setups, supported by modding."

    Capsule for Sandboxels Sandboxels

    "Players customize builds, use pictures in frames, and create unique structures expressing themselves."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is grounded in blocky, voxel-based shooter realism with no strong fantasy or fictional narrative elements."

    Capsule for BLOCKADE BLOCKADE

    "While voxel and fantasy elements exist, the game emphasizes plausible crafting and survival mechanics over fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social connection; community engagement mostly through developer Discord rather than in-game."

    Capsule for Megastore Simulator Megastore Simulator

    "Limited social interaction in-game; community engagement mostly via Discord and external platforms."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn crafting, resource management, and navigation skills progressively."

    Capsule for ASTRONEER ASTRONEER

    "Players learn crafting, tool use, and world navigation; some progression through acquiring better tools."

  • Health

    Game with the same Health vibe

    3

    "Physical activity involved in VR combat and movement; some players note exercise benefits."

    Capsule for Legendary Tales Legendary Tales

    "Physical activity involved in VR motions like chopping and mining; some players mention exercise benefits."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires active attention and physical movement; not suited for passive or background play."

    Capsule for Hellsplit: Arena Hellsplit: Arena

    "Requires active attention and physical interaction; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close social relationships formed in-game; interactions are minimal and surface-level."

    Capsule for Wittle Mistakes - Prologue Wittle Mistakes - Prologue

    "No close relationships formed in-game; social interactions are minimal and surface-level."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate resources, craft tools, and repair structures to progress through story and survival goals."

    Capsule for Arid Arid

    "Players gather resources and craft tools and items, showing a sense of advancement despite limited survival features."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Frequently described as calming, meditative, and good for stress relief."

    Capsule for 0°N 0°W 0°N 0°W

    "Frequently described as calming, peaceful, and a great way to unwind after stressful days."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visuals, sound design, and immersive VR mechanics provide strong sensory stimulation and emotional engagement."

    Capsule for Vertigo Remastered Vertigo Remastered

    "Enjoyable visuals, sound design, and immersive VR interactions provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and progress are personal; no social recognition or status systems."

    Capsule for Welcome To The Dark Place Welcome To The Dark Place

    "Achievements and progress are personal; no social status or recognition systems present."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free sandbox creation."

    Capsule for Plasma Plasma

    "No narrative or story elements; gameplay is context-free sandbox exploration and crafting."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some planning involved in crafting, building, and combat tactics, but overall gameplay is straightforward."

    Capsule for Pirates Pirates

    "Some planning involved in crafting and building, but overall gameplay is straightforward and open-ended."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Gameplay is low risk and relaxing without suspense or tension."

    Capsule for Tiny Pasture Tiny Pasture

    "Gameplay is low risk and relaxing; no suspense or high tension elements currently."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game is worth the price due to content, replayability, and frequent updates."

    Capsule for Baldi's Basics Plus Baldi's Basics Plus

    "Players feel the game is worth the price given its quality, developer support, and ongoing updates."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; gameplay focuses on avoidance and survival."

    Capsule for Yomawari: Night Alone Yomawari: Night Alone

    "No combat or destruction; gameplay focuses on constructive building and peaceful exploration."

  • Survival

    Game with the same Survival vibe

    -3

    "Minimal survival elements; no predators or threats, and hunger mechanics are trivial or absent."

    Capsule for Bird Bird

    "Minimal survival mechanics present; no enemies or hunger systems yet; focus on stable, peaceful conditions."

Last update: 01/06/2026