Alchemist's Awakening similar games & best alternatives
Alchemist's Awakening
2019
Related articles
Quick resume
Enter a world full of magic, mystery, beautiful landscapes and dangerous creatures. Build your own destiny, by yourself or with some friends, gather materials, use elements as attacks, recombine them into building blocks... and use your Alchemist's power to give life to any shape you built.
Global score
73/100
Genres
Action, Indie
Similar games
Pros
- Unique and deep crafting system
- High creativity and customization
- Large immersive world
- Relaxing music and atmosphere
- Active developer engagement
Cons
- Limited enemy variety and ai
- Some bugs and technical issues
- Minimal story and progression
- Combat is clunky and basic
- Lack of tutorial and guidance
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to craft, build, and create their own golems and spells with few restrictions."
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Competence3
"Crafting system requires skillful combination of elements and shapes; combat and building have some challenge."
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Competition-3
"Focus is on personal exploration and creation rather than competing against others."
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Continuation3
"Many players report long play sessions exploring, crafting, and building; some mention hundreds of hours."
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Cooperation2
"Supports multiplayer and co-op play, though some technical issues exist; collaboration is possible but not core."
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Creativity5
"Highly creative gameplay with custom building, spell crafting, and golem creation."
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Domination-4
"Interactions are cooperative or solo; no evidence of dominance or power over others."
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Escapism4
"Immersive world, relaxing exploration, and magical crafting provide escape from real life."
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Expectation-4
"Players engage voluntarily out of interest and curiosity; no pressure or obligation noted."
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Experimenting5
"Strong emphasis on experimenting with element combinations, building shapes, and spell creation."
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Exploration4
"Large open world with diverse biomes and structures encourages discovery."
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Expression5
"Players customize characters, buildings, and golems extensively for self-expression."
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Fantasy5
"Fantasy setting with magic, alchemy, and mythical creatures."
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Fellowship1
"Some community and multiplayer interaction exists but many players focus on solo play."
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Growth2
"Players learn crafting recipes and improve building skills, though progression is limited."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires attention for crafting, building, and combat; not a casual idle game."
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Intimacy-4
"Social interactions are limited and mostly surface-level; no close relationships described."
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Leadership-3
"No evidence of leadership roles; players mostly manage own creations or cooperate equally."
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Progression2
"Some item and spell progression exists but players can access powerful abilities early."
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Relaxation4
"Calming music, immersive world, and creative gameplay promote relaxation."
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Sensation2
"Visuals and sound are pleasant but not highly stimulating or intense."
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Status-3
"No emphasis on social status or recognition; focus is on personal creativity."
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Story0
"Minimal story present; gameplay mostly context-free sandbox activities."
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Strategy1
"Some planning involved in crafting and building but limited strategic depth."
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Thrill-2
"Combat and exploration have low risk and tension; mostly controlled experiences."
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Value4
"Players perceive good value for price given creativity and gameplay depth."
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Violence-2
"Combat exists but is basic; emphasis is more on creation than destruction."
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Survival1
"Some survival elements like avoiding enemies exist but no hunger or complex survival mechanics."
Last update: 29/04/2026