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Daemonologie

PC (Microsoft Windows) • 2024

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Quick resume

A short folk horror story about the Scottish witch trials. You play the role of a witch finder. Speak to the locals and sort their truths from their lies. On the last morning a witch must hang, best you know who by then.

Global score

90/100

Genres

Adventure, Indie, Point-and-click, Visual Novel

Pros

  • Unique and haunting art style with stop-motion cutscenes
  • Strong atmospheric and narrative immersion
  • Thought-provoking and historically inspired story
  • Affordable price for the experience
  • Encourages multiple playthroughs to uncover full story

Cons

  • Very short gameplay length
  • Limited replay value beyond story exploration
  • Simple and repetitive gameplay mechanics
  • Lack of meaningful player choice impact
  • Some players find the ending unsatisfying or ambiguous

Motivations

  • Autonomy
    3

    "Players have freedom to interrogate and torture villagers in any order and decide who to accuse, reflecting control over actions despite the constrained setting."

  • Competence
    1

    "Gameplay is simple and repetitive with limited mini-games, but players engage in piecing together clues and making judgments, offering some skill challenge."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on individual experience and personal interpretation."

  • Continuation
    1

    "Short playtime and limited replay value noted, but some players replay to uncover more story and dialogue."

  • Cooperation
    -5

    "Single-player experience focused on individual investigation and decision-making without multiplayer or teamwork."

  • Creativity
    2

    "Players experiment with different interrogation and torture sequences and explore narrative branches, though within a fixed framework."

  • Domination
    2

    "Players exert power over villagers through torture and judgment, reflecting a controlling role over others."

  • Escapism
    3

    "Atmospheric horror and immersive storytelling provide a strong escape from reality into a dark fictional world."

  • Expectation
    -3

    "Players engage voluntarily out of interest in the story, atmosphere, and artistic presentation rather than obligation."

  • Experimenting
    2

    "Encouraged to replay and explore different dialogue and outcomes, trying new approaches to interrogation."

  • Exploration
    1

    "Limited spatial exploration but narrative exploration through uncovering story details and character secrets."

  • Expression
    -4

    "No character customization or personalization; players experience a fixed protagonist and preset aesthetics."

  • Fantasy
    3

    "Engages players in a dark folk horror setting with supernatural themes and imaginative stop-motion cutscenes."

  • Fellowship
    -5

    "No social or community features; entirely solo experience."

  • Growth
    2

    "Players develop understanding of story and historical context through multiple playthroughs and reflection."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention during interrogation and decision-making; no background or idle play."

  • Intimacy
    -4

    "Interactions are surface-level interrogations without emotional closeness or relationship building."

  • Leadership
    3

    "Player leads the investigation and controls the course of questioning and torture, directing the narrative."

  • Progression
    1

    "Progression is narrative-based through days passing and uncovering information rather than item or power accumulation."

  • Relaxation
    -3

    "Atmosphere is tense and unsettling, with emotional discomfort rather than relaxation or flow."

  • Sensation
    3

    "Strong sensory impact from visuals, stop-motion animations, sound design, and horror elements."

  • Status
    -5

    "No social recognition or status systems; experience is private and individual."

  • Story
    5

    "Narrative immersion is central, with rich storytelling, character development, and thematic depth."

  • Strategy
    1

    "Some mental challenge in deciding who to accuse and how to interrogate, but gameplay is straightforward and limited."

  • Thrill
    3

    "Tense and unsettling atmosphere with suspenseful interrogation and moral ambiguity."

  • Value
    4

    "Highly praised for artistic value and atmosphere relative to low price and short playtime."

  • Violence
    4

    "Gameplay involves torturing villagers, emphasizing brutal and violent actions."

  • Survival
    -4

    "No survival mechanics or threat avoidance; stable environment focused on narrative."

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    Last update: 06/03/2026