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Masochisia

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...

Global score

84/100

Genres

Indie, Point-and-click, Adventure

Pros

  • Unique and disturbing psychological horror narrative
  • Distinctive art style and atmospheric soundtrack
  • Thought-provoking exploration of dark themes
  • Meta elements breaking fourth wall
  • Strong emotional and sensory impact

Cons

  • Very short gameplay length
  • Linear progression with limited player agency
  • Some technical bugs reported
  • Not suitable for sensitive or vulnerable players
  • Minimal gameplay mechanics beyond narrative

Motivations

  • Autonomy
    -4

    "Gameplay and narrative force player to follow a predetermined path with limited meaningful choices, emphasizing lack of control."

  • Competence
    -3

    "Gameplay is simple point-and-click with minimal puzzles, focusing on narrative rather than skill or challenge."

  • Competition
    -5

    "No competitive elements; experience is solitary and narrative-driven without comparison to others."

  • Continuation
    2

    "Short playtime (~2 hours) but strong psychological impact encourages replay for different dialogue and endings."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Unique art style and narrative design with meta elements like desktop messages show creative expression."

  • Domination
    -5

    "No domination or power over others; focus is on personal psychological experience."

  • Escapism
    4

    "Players immerse in a dark fictionalized psychological horror to explore disturbing themes and escape reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in psychological horror and true crime, not obligation."

  • Experimenting
    1

    "Some exploration of narrative paths and dialogue choices, but overall linear progression limits experimentation."

  • Exploration
    1

    "Limited spatial exploration with some discovery of hidden messages and codes, but mostly linear."

  • Expression
    -4

    "No character customization or player expression; presentation is fixed and story-driven."

  • Fantasy
    -3

    "Based on true story with realistic psychological horror themes rather than fantasy or improbable fiction."

  • Fellowship
    -5

    "Experience is solitary with no social or community gameplay elements."

  • Growth
    2

    "Players gain insight into psychological themes and character mindsets, encouraging reflection and learning."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention to narrative and choices; not suitable for background or idle play."

  • Intimacy
    -4

    "Limited social interaction; emotional engagement is with narrative rather than interpersonal relationships."

  • Leadership
    -5

    "No leadership or group management; single-player narrative experience."

  • Progression
    1

    "Some item collection and story progression, but no complex upgrade or accumulation systems."

  • Relaxation
    -4

    "Tense, disturbing atmosphere creates sustained emotional strain rather than relaxation."

  • Sensation
    3

    "Strong atmospheric audio-visual design evokes emotional and sensory responses."

  • Status
    -5

    "No social recognition or status systems; focus is on individual experience."

  • Story
    5

    "Narrative-driven game with deep psychological horror story and meta-narrative elements."

  • Strategy
    -3

    "Minimal strategic or problem-solving gameplay; mostly linear narrative with simple puzzles."

  • Thrill
    3

    "Psychological horror and suspense create tension and emotional thrill."

  • Value
    3

    "Highly praised for narrative and artistic value despite short length; good return for price."

  • Violence
    5

    "Graphic depictions of violence and disturbing themes are central to the experience."

  • Survival
    3

    "Themes of psychological survival and coping with abuse are present, though no gameplay survival mechanics."

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    Last update: 06/03/2026