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I Have No Mouth, and I Must Scream

Xbox One, PlayStation 5, Nintendo Switch, DOS, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, PlayStation 4, Android • 2013

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Quick resume

The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

Global score

89/100

Genres

Adventure, Point-and-click, Puzzle

Pros

  • Deep, disturbing psychological story
  • Multiple endings and moral choices
  • Voice acting by original author
  • Unique dystopian sci-fi setting
  • Well-preserved retro style

Cons

  • Dated and clunky gameplay mechanics
  • Frequent bugs and potential softlocks
  • Obtuse and frustrating puzzles
  • Lack of guidance requiring walkthroughs
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players can choose which character to play and make moral decisions affecting endings, showing some control over actions."

  • Competence
    2

    "The game involves solving puzzles with some trial and error and occasional obtuse logic, requiring skill and problem solving."

  • Competition
    -5

    "Single-player experience focused on personal story and choices without any competitive elements."

  • Continuation
    1

    "Players may replay to explore multiple endings, but some frustration and bugs may reduce habitual long sessions."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players experiment with different choices and puzzle solutions, but within a fixed narrative and structure."

  • Domination
    -5

    "No social dominance or power over others; interactions are limited to story and AI antagonist."

  • Escapism
    4

    "Dark, disturbing story and atmosphere provide strong psychological escape from reality."

  • Expectation
    -3

    "Players engage voluntarily driven by interest in story and themes rather than obligation."

  • Experimenting
    3

    "Multiple endings and moral choices encourage trying different approaches and exploring outcomes."

  • Exploration
    2

    "Players explore different environments and uncover story elements, though locations are limited and known."

  • Expression
    -5

    "No character customization or cosmetic expression; presentation is fixed and standardized."

  • Fantasy
    4

    "Fictional dystopian sci-fi setting with surreal and psychological horror elements."

  • Fellowship
    -5

    "No social or community features; solitary experience."

  • Growth
    3

    "Players learn puzzle solutions and character backstories, gaining understanding and mastery."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and puzzle solving; not suited for casual or background play."

  • Intimacy
    -4

    "Limited emotional connection through story but no social or interpersonal relationship building."

  • Leadership
    -5

    "No leadership or group management elements; purely individual gameplay."

  • Progression
    2

    "Progression through story chapters and puzzle completion, with multiple endings based on choices."

  • Relaxation
    -3

    "Tense and disturbing atmosphere creates emotional strain rather than relaxation."

  • Sensation
    2

    "Atmospheric audio and visuals provide emotional stimulation but not intense sensory thrills."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with deep psychological and philosophical themes, multiple endings."

  • Strategy
    3

    "Puzzle solving and moral decision making require reasoning and planning."

  • Thrill
    3

    "Psychological horror and suspense create tension and emotional thrills."

  • Value
    4

    "Considered a valuable experience for its story and uniqueness, especially at low price."

  • Violence
    4

    "Contains graphic violence, torture, and disturbing themes as core elements."

  • Survival
    3

    "Characters struggle to survive mental and physical torment, avoiding failure to progress."

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    Last update: 06/03/2026