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FAITH: The Unholy Trinity

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S • 2022

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Quick resume

What you are about to do has not been approved by the Vatican. As a young priest, struggle against demons, cultists, and your own weakening faith in this pixel horror game inspired by the era of classic 8-bit gaming and the "Satanic Panic" of the 1980s.

Global score

95/100

Genres

Adventure, Indie, Puzzle

Pros

  • Unique retro atari-style graphics and rotoscoped animations
  • Deep and compelling religious horror story with multiple endings
  • Immersive and tense atmosphere with excellent sound design
  • Challenging puzzles and boss fights
  • Good replayability with secrets and achievements

Cons

  • Slow movement and pacing can be frustrating
  • Some trial-and-error difficulty and rng elements
  • Limited controls and simple gameplay mechanics
  • Text-to-speech voice acting can be unintelligible or distracting
  • Backtracking and note hunting can feel tedious

Motivations

  • Autonomy
    3

    "Players control a priest with limited movement and one main action button, but can explore environments and choose how to interact with objects and enemies."

  • Competence
    3

    "The game involves skillful use of limited controls, pattern recognition in boss fights, and puzzle solving, providing a moderate challenge."

  • Competition
    -4

    "Focus is on single-player experience with no mention of competitive or ranked modes; play is personal and self-paced."

  • Continuation
    4

    "Multiple endings, secrets, and replayability encourage habitual play and long engagement despite some frustration with slow pace."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity
    4

    "Players explore, solve puzzles, and uncover lore in a unique retro style; the game design creatively uses minimal controls and pixel art."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are individual and story-driven."

  • Escapism
    5

    "Strongly immersive horror experience designed to evoke fear and tension, providing escape from reality."

  • Expectation
    -5

    "Players engage voluntarily out of interest and intrinsic motivation to explore story and atmosphere."

  • Experimenting
    3

    "Players experiment with limited mechanics and explore multiple endings and secrets, encouraging trying new approaches."

  • Exploration
    4

    "Exploration of environments to find notes, secrets, and lore is a key gameplay element."

  • Expression
    -3

    "Limited customization; some filters available but mostly uses predefined pixel art and animations."

  • Fantasy
    5

    "Strong supernatural and religious horror themes with demons, exorcisms, and occult elements."

  • Fellowship
    -5

    "No social or community gameplay elements; experience is solitary."

  • Growth
    3

    "Players learn enemy patterns, puzzle solutions, and story details through multiple playthroughs."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires focused attention due to tension and puzzle solving; not designed for casual or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships; single-player narrative experience."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    4

    "Players collect notes, unlock endings, and gain achievements, showing clear progression."

  • Relaxation
    -4

    "Game is tense, suspenseful, and designed to create fear rather than relaxation."

  • Sensation
    4

    "Strong atmospheric audio and visual design create intense sensory and emotional experiences."

  • Status
    -4

    "No social recognition or ranking systems; focus is on personal experience."

  • Story
    5

    "Narrative-driven with multiple endings, lore, and deep religious horror themes."

  • Strategy
    3

    "Requires puzzle solving, pattern recognition, and planning to overcome enemies and progress."

  • Thrill
    5

    "Designed to evoke suspense, fear, and adrenaline through horror elements and sudden scares."

  • Value
    4

    "Players report strong value for price due to unique experience, story, and replayability."

  • Violence
    3

    "Combat involves exorcising demons with a crucifix; violence is present but stylized and limited."

  • Survival
    3

    "Players must avoid death and manage encounters with enemies, requiring careful timing and defense."

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    Last update: 06/03/2026