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Ruined King: A League of Legends Story™ similar games & best alternatives

Ruined King: A League of Legends Story™

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.

Global score

89/100

Genres

Indie, Role-playing (RPG), Adventure, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging story and lore
    • Unique turn-based combat with lane mechanics
    • Strong character development and voice acting
    • Beautiful art and music
    • Freedom to customize and respec builds

    Cons

    • Technical bugs and glitches
    • Slow movement and backtracking
    • Some ui and menu clunkiness
    • Repetitive combat encounters
    • Lack of polish in some areas

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can customize character builds, respec skills and runes freely, and choose party loadouts, indicating a good degree of control over gameplay decisions."

    • Competence
      3

      "Combat is described as strategic and engaging with skill trees and rune systems, though some find it simple or easy on normal difficulty."

    • Competition
      -4

      "The game is single-player focused with no mention of competitive or ranked modes; players focus on personal progression and story."

    • Continuation
      4

      "Many players report long playtimes, habitual engagement, and replayability with multiple difficulty modes and experimentation."

    • Cooperation
      -5

      "Gameplay is single-player with no cooperative multiplayer elements; players manage their own party independently."

    • Creativity
      3

      "Players can customize characters through skill trees, rune systems, and gear enchanting, allowing creative experimentation."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are with NPCs and story characters without dominance dynamics."

    • Escapism
      4

      "Players use the game to immerse in a rich fantasy world, escape toxic online communities, and enjoy engaging lore and story."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story, characters, and gameplay rather than obligation or external pressure."

    • Experimenting
      4

      "Free respec of skills and runes encourages trying new builds and strategies; players enjoy experimenting with party compositions."

    • Exploration
      3

      "The game features open world elements, side quests, secrets, and exploration of multiple regions within the lore."

    • Expression
      2

      "Some character customization through gear and skill choices, but no strong emphasis on cosmetic or avatar personalization."

    • Fantasy
      5

      "Set in the fictional Runeterra universe with fantasy characters, magic, and lore; strong imaginative fiction elements."

    • Fellowship
      -4

      "Primarily a solo experience with limited social interaction; players focus on individual story and gameplay."

    • Growth
      4

      "Players develop characters through leveling, skill upgrades, and gear enhancements, learning combat mechanics and strategies."

    • Health
      -5

      "Sedentary gameplay typical of RPGs; no physical activity or health-related features mentioned."

    • Idle
      -3

      "Requires focused attention during combat and exploration; some complaints about slow movement but generally active engagement."

    • Intimacy
      2

      "Character interactions and campfire conversations foster emotional connection, but no close player relationships."

    • Leadership
      3

      "Players lead a party of champions, managing skills and tactics, implying leadership over team decisions."

    • Progression
      4

      "Strong emphasis on acquiring gear, upgrading items, leveling characters, and unlocking abilities."

    • Relaxation
      3

      "Many players find the game enjoyable and immersive, though some mention repetitive combat and backtracking causing frustration."

    • Sensation
      3

      "High production values with beautiful art, animations, music, and voice acting provide sensory enjoyment."

    • Status
      -5

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story
      5

      "Strong narrative focus with detailed lore, character development, voice acting, and story-driven quests."

    • Strategy
      4

      "Combat requires tactical decision-making with lane mechanics, skill timing, and party synergy."

    • Thrill
      1

      "Some tension in combat and boss fights, but overall a controlled and predictable experience."

    • Value
      3

      "Players report good content value for price, with many hours of gameplay and replayability."

    • Violence
      2

      "Combat involves fighting enemies with attacks and abilities, but not emphasized as gratuitous or chaotic violence."

    • Survival
      1

      "Combat involves managing threats and resources, but not extreme survival mechanics or high risk."

    Where to buy

    Last update: 29/04/2026