Tainted Grail: Conquest similar games & best alternatives
Tainted Grail: Conquest
2021
Related articles
Quick resume
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Global score
90/100
Genres
Action, Indie, Role-playing (RPG), Turn-based strategy (TBS), Strategy, Card & Board Game
Similar games
Pros
- Deep and complex character building
- 9 distinct classes with unique playstyles
- Immersive dark fantasy atmosphere and story
- Excellent voice acting and soundtrack
- High replayability and meta-progression
Cons
- Grindy and slow meta progression
- Some balance issues between classes
- Performance/resource heavy
- Repetitive combat and pacing
- Minor bugs and occasional crashes
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Status, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have freedom to choose among 9 distinct classes and customize decks, builds, and strategies each run, with multiple choices during runs and meta progression."
-
Competence4
"The game offers a steep learning curve with complex mechanics, challenging enemies, and skillful deckbuilding; mastery requires many hours."
-
Competition2
"Includes leaderboards for the optional "true boss" damage dealt, but mostly focused on single-player progression and personal improvement."
-
Continuation5
"Players report long play sessions, habitual play, and high replay value with many classes and upgrades motivating continued engagement."
-
Cooperation-5
"Single-player game with no multiplayer or cooperative elements."
-
Creativity4
"Players create unique decks and builds each run, experiment with different classes and combos, and customize character progression."
-
Domination-5
"No evidence of exerting control or superiority over others; interactions are single-player and personal."
-
Escapism5
"Dark fantasy setting, immersive story, and atmospheric music provide strong escapism from real life."
-
Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."
-
Experimenting5
"Strong emphasis on trying new classes, builds, and strategies; players enjoy discovering new combos and mechanics."
-
Exploration3
"Players explore a dark overworld with quests and NPCs; some procedural generation and discovery elements present."
-
Expression2
"Some customization of decks and character builds, but limited cosmetic or avatar personalization."
-
Fantasy5
"Dark fantasy setting with Arthurian and Celtic themes, mythical creatures, and imaginative lore."
-
Fellowship-5
"No social or community features; gameplay is solo and independent."
-
Growth4
"Players learn complex mechanics, improve skills, and unlock permanent upgrades through repeated runs."
-
Health-4
"Typical sedentary gameplay with long sessions; some players report late-night play and resource-heavy performance."
-
Idle-4
"Requires focused attention during combat and decision making; not suitable for casual or background play."
-
Intimacy-5
"No social or emotional connection features; single-player experience."
-
Leadership-5
"No leadership or group management elements; purely individual play."
-
Progression5
"Strong meta-progression with unlocking cards, passives, upgrades, and new classes over many runs."
-
Relaxation1
"Some players find the game immersive and atmospheric, but the challenge and difficulty create tension and focus."
-
Sensation3
"Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."
-
Status1
"Leaderboards exist for optional challenges, but social recognition is minimal and not a core motivation."
-
Story5
"Rich narrative with voice acting, lore, quests, and character development integrated into gameplay."
-
Strategy5
"High mental challenge with complex deckbuilding, tactical combat, and planning required to succeed."
-
Thrill3
"Tense combat and risk of failure create suspense, though some runs can become easier with progression."
-
Value4
"Players report excellent value for price with many hours of content and replayability."
-
Violence3
"Combat involves defeating monsters and bosses with attacks and spells; some violent fantasy elements."
-
Survival4
"Players must manage resources, avoid death, and overcome threats in challenging encounters."
Where to buy
Last update: 29/04/2026