Tainted Grail: Conquest similar games & best alternatives

Tainted Grail: Conquest

PC (Microsoft Windows), Xbox Series X|S, Xbox One • 2021

Should you play it?

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

What works
  • Deep and complex character building
  • 9 distinct classes with unique playstyles
  • Immersive dark fantasy atmosphere and story
  • Excellent voice acting and soundtrack
  • High replayability and meta-progression
Things to keep in mind
  • Grindy and slow meta progression
  • Some balance issues between classes
  • Performance/resource heavy
  • Repetitive combat and pacing
  • Minor bugs and occasional crashes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Monster Slayers

  • Shogun Showdown

  • Circadian Dice

  • SpellRogue

  • Deepest Chamber: Resurrection

  • FORCED SHOWDOWN

  • Tangledeep

  • Aces & Adventures

  • Pyrene

Hidden Gems

Less popular games with surprisingly high similarity

  • Deepest Chamber: Resurrection

  • Pyrene

  • Breach Wanderers

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    From Glory To Goo

  • Escapism

    Roadwarden

  • Experimenting

    Mewgenics

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tainted Grail: Conquest: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose from nine distinct classes with unique abilities and playstyles, enabling diverse personal strategies and decisions."

    Capsule for Team Fortress 2 Team Fortress 2

    "Players have freedom to choose among 9 distinct classes and customize decks, builds, and strategies each run, with multiple choices during runs and meta progression."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat, boss fights, and skill progression that rewards mastery and learning."

    Capsule for Cave Crawlers Cave Crawlers

    "The game offers a steep learning curve with complex mechanics, challenging enemies, and skillful deckbuilding; mastery requires many hours."

  • Competition

    Game with the same Competition vibe

    2

    "Includes online leaderboards for Time Attack and Boss Rush modes, allowing players to compare performance."

    Capsule for The Disney Afternoon Collection The Disney Afternoon Collection

    "Includes leaderboards for the optional "true boss" damage dealt, but mostly focused on single-player progression and personal improvement."

  • Continuation

    Game with the same Continuation vibe

    5

    "Players report long play sessions, high replayability, and habitual engagement with the game."

    Capsule for From Glory To Goo From Glory To Goo

    "Players report long play sessions, habitual play, and high replay value with many classes and upgrades motivating continued engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no multiplayer or cooperative elements."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

    Capsule for HELLCARD HELLCARD

    "Players create unique decks and builds each run, experiment with different classes and combos, and customize character progression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and self-contained."

    Capsule for Shogun Showdown Shogun Showdown

    "No evidence of exerting control or superiority over others; interactions are single-player and personal."

  • Escapism

    Game with the same Escapism vibe

    5

    "The immersive fantasy world, rich narrative, and atmospheric music provide strong escapism and distraction from real life."

    Capsule for Roadwarden Roadwarden

    "Dark fantasy setting, immersive story, and atmospheric music provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

    Capsule for Iron Harvest Iron Harvest

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new builds, synergies, and strategies; players discover new mechanics and combinations continuously."

    Capsule for Mewgenics Mewgenics

    "Strong emphasis on trying new classes, builds, and strategies; players enjoy discovering new combos and mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore detailed environments, uncover side quests, and interact with many NPCs."

    Capsule for Shadowrun: Hong Kong - Extended Edition Shadowrun: Hong Kong - Extended Edition

    "Players explore a dark overworld with quests and NPCs; some procedural generation and discovery elements present."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and deck customization, but limited cosmetic or avatar personalization."

    Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

    "Some customization of decks and character builds, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong dark fantasy and Arthurian mythos setting with supernatural elements."

    Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

    "Dark fantasy setting with Arthurian and Celtic themes, mythical creatures, and imaginative lore."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo and independent."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "No social or community features; gameplay is solo and independent."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn mechanics, improve skills, and unlock upgrades through repeated play and progression."

    Capsule for Tower Factory Tower Factory

    "Players learn complex mechanics, improve skills, and unlock permanent upgrades through repeated runs."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity; some players report long sessions and late-night play."

    Capsule for V Rising V Rising

    "Typical sedentary gameplay with long sessions; some players report late-night play and resource-heavy performance."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during tactical combat; not suitable for casual or background play."

    Capsule for Gorky 17 Gorky 17

    "Requires focused attention during combat and decision making; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; single-player only."

    Capsule for ARMORED HEAD ARMORED HEAD

    "No social or emotional connection features; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual play."

    Capsule for Electronic Super Joy Electronic Super Joy

    "No leadership or group management elements; purely individual play."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression with unlockable classes, weapons, combos, and upgrades that accumulate over multiple runs."

    Capsule for Mortal Sin Mortal Sin

    "Strong meta-progression with unlocking cards, passives, upgrades, and new classes over many runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and immersive, but the challenging nature creates tension."

    Capsule for Unexplored Unexplored

    "Some players find the game immersive and atmospheric, but the challenge and difficulty create tension and focus."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."

    Capsule for The Legend of Heroes: Trails of Cold Steel II The Legend of Heroes: Trails of Cold Steel II

    "Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards exist but social recognition is limited; status is not a major motivation."

    Capsule for Castle Craft Castle Craft

    "Leaderboards exist for optional challenges, but social recognition is minimal and not a core motivation."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with detailed lore, character development, voice acting, and story-driven quests."

    Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

    "Rich narrative with voice acting, lore, quests, and character development integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "High mental challenge with deck building, tactical decision making, and problem solving."

    Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

    "High mental challenge with complex deckbuilding, tactical combat, and planning required to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense combat and risk of failure create suspense and excitement."

    Capsule for Has-Been Heroes Has-Been Heroes

    "Tense combat and risk of failure create suspense, though some runs can become easier with progression."

  • Value

    Game with the same Value vibe

    4

    "Players report excellent value for price with many hours of content and replayability."

    Capsule for Nexomon: Extinction Nexomon: Extinction

    "Players report excellent value for price with many hours of content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses, with some violent fantasy elements."

    Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

    "Combat involves defeating monsters and bosses with attacks and spells; some violent fantasy elements."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources, avoid death, and overcome threats in challenging environments."

    Capsule for Rogue Empire: Dungeon Crawler RPG Rogue Empire: Dungeon Crawler RPG

    "Players must manage resources, avoid death, and overcome threats in challenging encounters."

Last update: 01/06/2026