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Tainted Grail: Conquest

Xbox One, Xbox Series X|S, PC (Microsoft Windows) • 2021

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Quick resume

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

Global score

90/100

Genres

Action, Indie, Role-playing (RPG), Card & Board Game, Turn-based strategy (TBS), Strategy

Pros

  • Deep and complex character building
  • 9 distinct classes with unique playstyles
  • Immersive dark fantasy atmosphere and story
  • Excellent voice acting and soundtrack
  • High replayability and meta-progression

Cons

  • Grindy and slow meta progression
  • Some balance issues between classes
  • Performance/resource heavy
  • Repetitive combat and pacing
  • Minor bugs and occasional crashes

Motivations

  • Autonomy
    4

    "Players have freedom to choose among 9 distinct classes and customize decks, builds, and strategies each run, with multiple choices during runs and meta progression."

  • Competence
    4

    "The game offers a steep learning curve with complex mechanics, challenging enemies, and skillful deckbuilding; mastery requires many hours."

  • Competition
    2

    "Includes leaderboards for the optional "true boss" damage dealt, but mostly focused on single-player progression and personal improvement."

  • Continuation
    5

    "Players report long play sessions, habitual play, and high replay value with many classes and upgrades motivating continued engagement."

  • Cooperation
    -5

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity
    4

    "Players create unique decks and builds each run, experiment with different classes and combos, and customize character progression."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and personal."

  • Escapism
    5

    "Dark fantasy setting, immersive story, and atmospheric music provide strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting
    5

    "Strong emphasis on trying new classes, builds, and strategies; players enjoy discovering new combos and mechanics."

  • Exploration
    3

    "Players explore a dark overworld with quests and NPCs; some procedural generation and discovery elements present."

  • Expression
    2

    "Some customization of decks and character builds, but limited cosmetic or avatar personalization."

  • Fantasy
    5

    "Dark fantasy setting with Arthurian and Celtic themes, mythical creatures, and imaginative lore."

  • Fellowship
    -5

    "No social or community features; gameplay is solo and independent."

  • Growth
    4

    "Players learn complex mechanics, improve skills, and unlock permanent upgrades through repeated runs."

  • Health
    -4

    "Typical sedentary gameplay with long sessions; some players report late-night play and resource-heavy performance."

  • Idle
    -4

    "Requires focused attention during combat and decision making; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional connection features; single-player experience."

  • Leadership
    -5

    "No leadership or group management elements; purely individual play."

  • Progression
    5

    "Strong meta-progression with unlocking cards, passives, upgrades, and new classes over many runs."

  • Relaxation
    1

    "Some players find the game immersive and atmospheric, but the challenge and difficulty create tension and focus."

  • Sensation
    3

    "Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."

  • Status
    1

    "Leaderboards exist for optional challenges, but social recognition is minimal and not a core motivation."

  • Story
    5

    "Rich narrative with voice acting, lore, quests, and character development integrated into gameplay."

  • Strategy
    5

    "High mental challenge with complex deckbuilding, tactical combat, and planning required to succeed."

  • Thrill
    3

    "Tense combat and risk of failure create suspense, though some runs can become easier with progression."

  • Value
    4

    "Players report excellent value for price with many hours of content and replayability."

  • Violence
    3

    "Combat involves defeating monsters and bosses with attacks and spells; some violent fantasy elements."

  • Survival
    4

    "Players must manage resources, avoid death, and overcome threats in challenging encounters."

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    Last update: 06/03/2026