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Deisim

Oculus Quest, PC (Microsoft Windows), Meta Quest 2 • 2022

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Quick resume

Live the experience of being a powerful god and create the world to see the growth of mankind.

Global score

93/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Relaxing and addictive gameplay
  • Creative world building and godlike powers
  • Active and responsive developer
  • Good vr implementation and controls
  • Fair price with frequent updates

Cons

  • Limited content and depth currently
  • Lack of narrative or objectives
  • Repetitive gameplay loop
  • Minimal social or multiplayer features
  • Some ui and control quirks

Motivations

  • Autonomy
    4

    "Players have freedom to create and shape the world tile by tile and decide how to interact with their civilizations, with limited direct control over AI behavior."

  • Competence
    2

    "Players engage in managing resources and using powers effectively, but gameplay is relatively simple and repetitive with limited complexity."

  • Competition
    -4

    "Singleplayer sandbox experience focused on personal pace without leaderboards or direct competition."

  • Continuation
    3

    "Players report spending hours in sessions and returning frequently due to relaxing and addictive gameplay."

  • Cooperation
    -3

    "Gameplay is primarily singleplayer with limited interaction between AI civilizations and no multiplayer or teamwork."

  • Creativity
    4

    "Players creatively build and modify the world environment and influence civilizations through tile placement and miracles."

  • Domination
    2

    "Players exert control by punishing heretics and influencing civilizations, but interactions are balanced and respectful rather than oppressive."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, immersing themselves in a godlike sandbox world."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players try different world layouts, miracles, and strategies to influence civilizations and explore game mechanics."

  • Exploration
    2

    "Players discover new biomes and expand their world, though the environment is tile-based and somewhat repetitive."

  • Expression
    3

    "Players express themselves by customizing the world layout and influencing civilization development."

  • Fantasy
    4

    "Players experience imaginative godlike powers and mythical interactions with civilizations in a fictional world."

  • Fellowship
    -4

    "Singleplayer focus with minimal social connection or community interaction."

  • Growth
    2

    "Players learn game mechanics and improve management skills, though gameplay is relatively simple and repetitive."

  • Health
    -3

    "Primarily sedentary VR gameplay with no physical activity or exercise elements."

  • Idle
    -3

    "Requires active attention to manage civilizations and use powers; not designed for background or idle play."

  • Intimacy
    -4

    "Minimal social interaction or emotional connection beyond player and AI civilizations."

  • Leadership
    3

    "Players lead civilizations through miracles and punishment, guiding development and behavior."

  • Progression
    3

    "Players accumulate resources, unlock new biomes and miracles, and advance civilizations through ages."

  • Relaxation
    4

    "Gameplay is described as relaxing, cathartic, and stress-relieving with a calm pace."

  • Sensation
    2

    "Visual and auditory feedback is pleasant but not intense; the experience is more calm and soothing."

  • Status
    -5

    "No social recognition or status systems; achievements and progress are personal and private."

  • Story
    -4

    "No narrative or plot; gameplay is context-free sandbox simulation."

  • Strategy
    2

    "Some strategic planning in resource management and miracle use, but overall gameplay is straightforward."

  • Thrill
    -3

    "Low suspense and risk; gameplay is controlled and predictable without intense thrills."

  • Value
    3

    "Players feel the game offers good value for price, especially given frequent updates and active development."

  • Violence
    2

    "Players enjoy destructive powers and combat-like punishment of heretics, but violence is stylized and limited."

  • Survival
    1

    "Some elements of managing threats like heretics and disasters, but overall low risk and stable conditions."

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    Last update: 06/03/2026