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Autonauts

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2019

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Quick resume

In Autonauts you must build, create, and automate. Start by establishing a colony, crafting bots and teaching them via Scratch-style programming to build an ever evolving autonomous paradise of agriculture, industry and enlightenment.

Global score

90/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Deep and satisfying automation gameplay
  • Accessible programming mechanics
  • Long playtime and replayability
  • Relaxing and chill experience
  • Active developer support and community

Cons

  • Steep learning curve for programming
  • Tedious bot programming and maintenance
  • Lack of multiplayer or cooperative modes
  • Some ui and quality of life issues
  • Cutesy aesthetic may not appeal to all

Motivations

  • Autonomy
    4

    "Players have high control over programming bots and directing automation, enabling personal freedom in decision-making."

  • Competence
    4

    "The game involves overcoming complex logistical and programming challenges with feedback on automation efficiency."

  • Competition
    -4

    "Focus is on personal progression and optimization without competitive or ranked modes."

  • Continuation
    5

    "Players report long play sessions, habitual engagement, and addictive refinement of automation systems."

  • Cooperation
    -3

    "Gameplay centers on individual automation tasks; no multiplayer or cooperative modes currently."

  • Creativity
    4

    "Strong emphasis on creating and programming bots, designing production chains, and customizing automation."

  • Domination
    -5

    "Interactions are balanced and cooperative with no player-versus-player or dominance mechanics."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with no real-world pressures or threats."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    4

    "Encourages trying new programming approaches and optimizing automation workflows."

  • Exploration
    2

    "Some exploration of the environment and resource gathering, but focus is on automation rather than discovery."

  • Expression
    3

    "Customization of bots and base layout allows for personal expression within the game."

  • Fantasy
    -3

    "Grounded in plausible automation and programming scenarios rather than high fantasy or fiction."

  • Fellowship
    -4

    "Minimal social connection; primarily a solo experience with community support external to gameplay."

  • Growth
    4

    "Players develop programming skills and improve automation efficiency over time."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity components."

  • Idle
    3

    "Can be played in short bursts or left running with bots automating tasks in the background."

  • Intimacy
    -5

    "No close relationship formation; interactions are limited to task-oriented programming."

  • Leadership
    3

    "Players lead and manage large numbers of bots, directing their tasks and workflows."

  • Progression
    5

    "Strong progression through unlocking new technologies, bots, and automation capabilities."

  • Relaxation
    4

    "Game is described as chill and relaxing, with no pressure or threats."

  • Sensation
    2

    "Visuals and sounds are pleasant but not intense; focus is on cognitive engagement."

  • Status
    -4

    "Achievements and community recognition exist but social status is not a core motivator."

  • Story
    1

    "There is a light narrative progression through settlement tiers but no deep story immersion."

  • Strategy
    4

    "Requires planning and problem solving to optimize automation and resource management."

  • Thrill
    -4

    "No suspense or risk; gameplay is calm and predictable."

  • Value
    5

    "Players perceive high value for time spent due to depth and replayability."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive automation."

  • Survival
    -5

    "No threats or failure states; stable and safe environment."

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    Last update: 06/03/2026