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Draugen

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2019

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Quick resume

Draugen is a single-player, first-person Fjord Noir mystery set in 1920s Norway. Explore a forgotten coastal village in your search for your missing sister, accompanied by your independent and enigmatic young ward. Norwegian Game of the Year 2019.

Global score

74/100

Genres

Adventure, Indie, Puzzle

Pros

  • Beautiful and atmospheric setting
  • Strong narrative and character interaction
  • Engaging soundtrack and voice acting
  • Relaxing and immersive experience
  • Well-crafted companion dynamic

Cons

  • Short gameplay length
  • Linear and minimal gameplay
  • Predictable story elements
  • Some narrative loose ends
  • Limited replay value

Motivations

  • Autonomy
    4

    "Players explore the village and interact with objects at their own pace, with some freedom in dialogue choices, though the story is linear."

  • Competence
    -3

    "Gameplay is minimal and predictable, mostly walking and listening, with no real puzzles or skill challenges."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal narrative experience."

  • Continuation
    -2

    "Short game (~3-4 hours) with limited replay value; some players felt no reason to replay."

  • Cooperation
    3

    "Interaction with companion Alice is a core feature, providing dialogue and narrative cooperation."

  • Creativity
    1

    "Some exploration and interpretation of story, but mostly following a linear narrative with limited modification."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions."

  • Escapism
    4

    "Players use the game to immerse in a mysterious, atmospheric world, escaping real life stresses."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and atmosphere, not obligation or pressure."

  • Experimenting
    -2

    "Mostly linear story with limited exploration and no major experimentation with mechanics."

  • Exploration
    3

    "Players explore a detailed, atmospheric village with some secrets and narrative clues to discover."

  • Expression
    -3

    "Limited customization or self-expression; players experience a preset narrative and environment."

  • Fantasy
    2

    "Contains some supernatural and psychological mystery elements, but grounded in a realistic setting."

  • Fellowship
    3

    "Strong sense of companionship with Alice; some social interaction though mostly a two-person dynamic."

  • Growth
    1

    "Players learn about story and characters, but minimal skill or knowledge development."

  • Health
    -5

    "Sedentary gameplay typical of walking simulators; no physical activity involved."

  • Idle
    3

    "Pace is slow and relaxed, allowing for breaks and casual play."

  • Intimacy
    3

    "Close relationship and emotional connection between player character and companion Alice."

  • Leadership
    -4

    "No leadership roles; player follows a linear narrative and cooperates with companion."

  • Progression
    2

    "Narrative progression and some collectible drawings, but no power or item upgrades."

  • Relaxation
    4

    "Atmospheric, calm, and immersive experience promoting relaxation and flow."

  • Sensation
    3

    "Enjoyable visuals, music, and sound design provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition mechanics; experience is personal and narrative-driven."

  • Story
    5

    "Strong narrative immersion with well-written characters, dialogue, and unfolding mystery."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

  • Thrill
    1

    "Some suspense and eerie moments, but overall controlled and calm experience."

  • Value
    -2

    "Mixed opinions on value; short length and limited gameplay make full price questionable."

  • Violence
    -5

    "No combat or destruction; focus on exploration and narrative."

  • Survival
    -5

    "No survival or threat mechanics; stable, low-risk environment."

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    Last update: 06/03/2026