Sherlock Holmes The Awakened similar games & best alternatives

Sherlock Holmes The Awakened

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2023

Should you play it?

Experience a nerve-racking Lovecraftian adventure, rebuilt from the ground up with modern graphics and gameplay. Become Sherlock Holmes, and find yourself at the heart of the terrifying Cthulhu Mythos as you investigate a series of mysterious disappearances in Europe and the US.

What works
  • Engaging detective and lovecraftian story
  • Atmospheric and immersive environments
  • Logical and satisfying puzzle mechanics
  • Strong character development and voice acting
  • Polished graphics and sound design
Things to keep in mind
  • Linear gameplay with limited exploration
  • Relatively short game length
  • Some minor bugs and janky mechanics
  • Lack of replayability beyond achievements
  • Side quests sold separately as dlc

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Grim Legends 3: The Dark City

  • Wanderer

  • Dollmare

  • The Talos Principle: Reawakened

  • The Journey Down: Chapter Two

  • Quern - Undying Thoughts

  • True Fear: Forsaken Souls Part 3

  • An English Haunting

  • Sam & Max: The Devil's Playhouse

Hidden Gems

Less popular games with surprisingly high similarity

  • The Journey Down: Chapter Two

  • True Fear: Forsaken Souls Part 3

  • An English Haunting

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sherlock Holmes The Awakened: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Violence, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom in decision making and moral choices, but the game is largely linear with scripted events and limited branching."

    Capsule for Beholder: Conductor Beholder: Conductor

    "Players have some freedom in investigation and deduction, but the game is largely linear and on rails."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical deduction and piecing together clues, providing satisfying skill-based challenges without being overly difficult."

    Capsule for Botany Manor Botany Manor

    "Puzzles and deduction require logical thinking and observation, providing a satisfying sense of accomplishment without being overly difficult."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal puzzle solving and narrative experience without competitive elements or player comparison."

    Capsule for Homebody Homebody

    "Focus is on single-player narrative and personal puzzle solving without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often spend multiple hours completing collectibles and achievements, with some replay for 100% completion."

    Capsule for Evo\Wave Evo\Wave

    "Players often spend multiple hours exploring and completing the game, with some replay value for achievements and side content."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players create their own deductions and piece together timelines, though within a structured narrative and predefined clues."

    Capsule for The Red Pearls Of Borneo The Red Pearls Of Borneo

    "Players create deductions and piece together clues, but within a structured narrative and predefined environments."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and social dominance absent."

    Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

    "No elements of exerting control or superiority over others; cooperative and social dominance not present."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in a dark, Lovecraftian horror world provides escape from reality and engrossing atmosphere."

    Capsule for The Last Door: Season 2 - Collector's Edition The Last Door: Season 2 - Collector's Edition

    "Strong immersion in a dark, atmospheric world blending Sherlock Holmes and Lovecraftian horror provides escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in mystery and detective genre, no obligation or external pressure noted."

    Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

    "Players engage voluntarily out of interest in detective and horror themes, with no external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation, but mostly follows a linear narrative path."

    Capsule for Gemini Rue Gemini Rue

    "Some trial and error in puzzle solving and deduction, but mostly guided by the linear story and clues."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration in a small hub area; main gameplay is linear with some side quests."

    Capsule for RUINER RUINER

    "Limited exploration within chapters and small hubs; mostly linear progression with some side quests."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize characters with unlockable costumes and camera upgrades."

    Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

    "Players can unlock and change outfits and costumes, allowing some degree of character customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong Lovecraftian horror and sci-fi themes create an imaginative fictional experience."

    Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

    "Strong elements of imaginative fiction blending Sherlock Holmes detective work with Lovecraftian cosmic horror."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "The game is designed for solo play with minimal social interaction."

    Capsule for Shovel Knight Dig Shovel Knight Dig

    "Minimal social interaction; game is designed for solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop deductive reasoning and puzzle-solving skills as they progress through the game."

    Capsule for No Case Should Remain Unsolved No Case Should Remain Unsolved

    "Players develop deductive reasoning and puzzle-solving skills throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Okami HD Okami HD

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and engagement; not designed for background or idle play."

    Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

    "Requires focused attention and engagement; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connections mainly through story and character interactions; no social bonding features."

    Capsule for Venetica - Gold Edition Venetica - Gold Edition

    "Limited emotional connection mainly through character interactions in story; no social bonding features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows a linear narrative."

    Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

    "No leadership or management roles; player follows a linear narrative."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate clues and unlock story chapters, progressing through narrative and puzzles."

    Capsule for Cyber Manhunt Cyber Manhunt

    "Players accumulate clues, unlock outfits, and progress through chapters and story."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced challenge with moments of tension and relief; generally engaging but not overly stressful."

    Capsule for Half-Life 2 Half-Life 2

    "Generally balanced challenge with atmospheric tension; some moments of suspense but overall manageable."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong audio-visual atmosphere and eerie sound design provide sensory stimulation and emotional engagement."

    Capsule for Voyager-19 Voyager-19

    "Engaging visual and auditory atmosphere with dark, eerie environments and sound design."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on personal experience."

    Capsule for Riven Riven

    "No social recognition or status systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with rich Lovecraftian lore and detective story."

    Capsule for The Sinking City Remastered The Sinking City Remastered

    "Strong narrative immersion with a compelling story blending Sherlock Holmes and Lovecraftian horror."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking and planning to solve puzzles; some trial and error but mostly mental challenge."

    Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

    "Requires logical reasoning, deduction, and puzzle solving; mental challenge is central."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful and eerie atmosphere creates tension and psychological thrill rather than jump scares."

    Capsule for Darkness Within 1: In Pursuit of Loath Nolder Darkness Within 1: In Pursuit of Loath Nolder

    "Suspenseful and eerie moments create tension and emotional engagement without excessive jump scares."

  • Value

    Game with the same Value vibe

    1

    "Generally considered worth buying especially on sale; some complaints about price relative to content length."

    Capsule for GUN™ GUN™

    "Generally considered worth the price especially on sale; some complaints about length and content volume."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; focus is on investigation and puzzle solving rather than combat or destruction."

    Capsule for The Painscreek Killings The Painscreek Killings

    "Minimal combat or violence; focus is on investigation and puzzle solving rather than destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or resource management; low-risk environment."

    Capsule for Metamorphosis Metamorphosis

    "No survival mechanics or resource management; low risk environment."

Last update: 01/06/2026