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INDIKA

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.

Global score

90/100

Genres

Adventure, Puzzle

Pros

  • Unique and thought-provoking narrative
  • Stunning and surreal art direction
  • Excellent voice acting and sound design
  • Creative blend of gameplay styles
  • Philosophical and emotional depth

Cons

  • Short playtime with low replay value
  • Some puzzles can be tedious or simplistic
  • Story ending feels abrupt or incomplete
  • Limited gameplay variety
  • Price considered high by some for content length

Motivations

  • Autonomy
    3

    "Players control Indika's actions and decisions in a narrative-driven experience with puzzle solving and exploration, allowing personal interpretation."

  • Competence
    2

    "Gameplay includes light puzzles and some timing-based minigames that require moderate skill, but overall not highly challenging."

  • Competition
    -5

    "No competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation
    -3

    "Short game (~4-6 hours) with low replay value; many players see it as a one-time experience."

  • Cooperation
    -5

    "Single-player experience focused on individual journey and story; no multiplayer or cooperative play."

  • Creativity
    4

    "Highly creative with surreal art style, unique narrative, and blending of 3D and pixel art gameplay elements."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is introspective and personal."

  • Escapism
    4

    "Provides a surreal, immersive escape into philosophical and religious themes, distinct from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and interest in the unique narrative and artistic style."

  • Experimenting
    3

    "Players explore novel mechanics and surreal environments, encountering unexpected gameplay shifts."

  • Exploration
    3

    "Encourages discovery of surreal environments and narrative elements, though within a defined story path."

  • Expression
    -3

    "Limited customization; focus is on experiencing the crafted narrative and world rather than personal expression."

  • Fantasy
    4

    "Strong surreal and imaginative fiction elements, blending Russian Orthodox themes with dreamlike scenarios."

  • Fellowship
    -5

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players engage in some learning through puzzles and narrative understanding, but limited skill progression."

  • Health
    -5

    "Sedentary gameplay typical of narrative walking simulators with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during puzzles and story; not designed for background or casual intermittent play."

  • Intimacy
    -4

    "Emotional engagement is introspective and narrative-driven rather than based on forming social bonds."

  • Leadership
    -5

    "No leadership or group management elements; single-player story experience."

  • Progression
    -2

    "Minimal item or upgrade accumulation; progression is narrative and puzzle-based rather than resource-driven."

  • Relaxation
    3

    "Generally calm pacing with moments of tension; overall provides a contemplative and immersive flow."

  • Sensation
    3

    "Strong atmospheric audio-visual design creates emotional and sensory engagement."

  • Status
    -5

    "No social status or recognition systems; experience is personal and outside social evaluation."

  • Story
    5

    "Narrative immersion is central, with deep philosophical themes and character-driven storytelling."

  • Strategy
    1

    "Some puzzle solving and problem solving required, but overall straightforward gameplay."

  • Thrill
    1

    "Occasional suspenseful moments and tension, but mostly controlled and contemplative experience."

  • Value
    0

    "Mixed opinions on price versus content length; some find it worth it for the artistic experience."

  • Violence
    -3

    "Minimal violence; focus is on narrative and puzzles rather than combat or destruction."

  • Survival
    -4

    "No survival mechanics or threat avoidance; stable narrative environment."

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    Last update: 06/03/2026