Frosthaven similar games & best alternatives

Frosthaven

PC (Microsoft Windows) • 2025

Should you play it?

From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN! The dark fantasy tactical RPG features deep mechanics and challenging yet satisfying gameplay both in Single Player and Co-Op Online Multiplayer.

What works
  • Faithful and deep adaptation of complex board game
  • Challenging and rewarding tactical gameplay
  • Strong cooperative multiplayer experience
  • Rich story and immersive fantasy setting
  • Meaningful progression and customization
Things to keep in mind
  • Early access bugs and crashes
  • Steep learning curve and complex ui
  • Multiplayer desync and connectivity issues
  • Lack of comprehensive tutorial for new players
  • Some confusing iconography and card design

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fuga: Melodies of Steel

  • The Lord of the Rings: Journeys in Middle-earth

  • Baldur's Gate: Enhanced Edition

  • Gedonia 2

  • JUMP KING QUEST

  • Dead In Vinland

  • Ghost Exile

  • Grounded 2

  • Ancient Kingdoms

Hidden Gems

Less popular games with surprisingly high similarity

  • Ancient Kingdoms

  • Plains of Pain

  • Forsaken Frontiers

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Nioh: Complete Edition

  • Cooperation

    Due Process

  • Fantasy

    Cave Story+

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Frosthaven: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Cooperation. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over their actions and decisions, including card choices, character selection, and strategic planning."

    Capsule for Gloomhaven Gloomhaven

    "Players choose characters, decks, and make strategic decisions in combat and town management, showing high control over actions."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging with a steep learning curve, requiring skillful combat, stamina management, and mastery of complex mechanics."

    Capsule for Nioh: Complete Edition Nioh: Complete Edition

    "The game is described as challenging with a steep learning curve, requiring skillful play and mastery of complex mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and solo or cooperative play rather than direct competition or leaderboards."

    Capsule for One Deck Dungeon One Deck Dungeon

    "Focus is on cooperative multiplayer or solo play with personal progression rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long sessions, habitual play, and high engagement despite early access bugs."

    Capsule for Way of the Hunter 2 Way of the Hunter 2

    "Players report long sessions, deep engagement, and desire to continue playing despite bugs and early access state."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork, communication, and coordinated planning to achieve objectives."

    Capsule for Due Process Due Process

    "Strong emphasis on teamwork, planning with teammates, and group decision-making in scenarios and quests."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize party builds, craft gear, and upgrade outpost, allowing creative strategies and customization."

    Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

    "Players customize characters with cards and gear, and build and upgrade the outpost, allowing creative strategic choices."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."

    Capsule for Chroma Squad Chroma Squad

    "Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and immersive fantasy experience."

    Capsule for Age of Darkness: Final Stand Age of Darkness: Final Stand

    "Players use the game as a deep immersive experience and distraction from real life, enjoying the rich fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    Capsule for Resident Evil 2 Resident Evil 2

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different item and card combinations to optimize strategies."

    Capsule for Card Hunter Card Hunter

    "Players experiment with different characters, card combinations, and strategies to optimize performance."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game involves discovering new locations, interacting with characters, and uncovering story elements in a richly detailed world."

    Capsule for An English Haunting An English Haunting

    "Game involves unlocking new map areas, discovering story elements, and exploring scenarios with unique objectives."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of character appearance and base building allows for player expression."

    Capsule for Forsaken Isle Forsaken Isle

    "Customization of characters through cards and gear, and town building provide avenues for player expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with imaginative characters, story, and world."

    Capsule for Cave Story+ Cave Story+

    "Strong fantasy setting with imaginative characters, story-rich campaign, and thematic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Players feel part of a community through squad play, multiplayer cooperation, and shared objectives."

    Capsule for Battlefield™ V Battlefield™ V

    "Players feel part of a community through multiplayer cooperation and shared campaign progress."

  • Growth

    Game with the same Growth vibe

    5

    "Players learn complex mechanics, improve skills, and develop strategies over time."

    Capsule for Mindustry Mindustry

    "Players learn complex mechanics, improve skills, and develop characters and outpost over time."

  • Health

    Game with the same Health vibe

    -5

    "No mention of physical activity or health-related features; typical sedentary gameplay."

    Capsule for Judero Judero

    "No indication of physical activity or health-related features; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic planning; not suited for casual or background play."

    Capsule for Warhammer 40,000: Rogue Trader Warhammer 40,000: Rogue Trader

    "Requires focused attention and strategic planning; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Cooperative multiplayer fosters social interaction and bonding among players."

    Capsule for Space Food Truck Space Food Truck

    "Multiplayer cooperation fosters social interaction and group bonding, though not necessarily close personal relationships."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players may take on guiding roles in cooperative play, but overall leadership is balanced with group participation."

    Capsule for Backrooms Society Backrooms Society

    "Some players may guide group decisions during cooperative play, but overall balanced participation is emphasized."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through unlocking weapons, upgrades, town expansion, and character development."

    Capsule for Lynked: Banner of the Spark Lynked: Banner of the Spark

    "Strong progression through unlocking characters, upgrading town, gaining gear, and advancing story."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is intense and challenging with sustained tension; not primarily relaxing."

    Capsule for Max Payne 3 Max Payne 3

    "Game is challenging and intense, with sustained tension rather than purely relaxing gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging visuals, music, and thematic presentation provide sensory stimulation and emotional engagement."

    Capsule for Space Warlord Baby Trading Simulator Space Warlord Baby Trading Simulator

    "Enjoyable visuals, sound, and thematic elements provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on cooperative play and personal achievement rather than social recognition or ranking."

    Capsule for Karnage Chronicles Karnage Chronicles

    "Focus is on cooperative play and personal achievement rather than social recognition or visibility."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is a core aspect, with layered storytelling, meta-narrative, and character development."

    Capsule for Inscryption Inscryption

    "Narrative immersion is strong with ongoing story, character development, and scenario-linked objectives."

  • Strategy

    Game with the same Strategy vibe

    5

    "High mental challenge requiring planning, problem solving, and tactical decision-making."

    Capsule for SchoolBoy Runaway SchoolBoy Runaway

    "High mental challenge requiring planning, tactical decision-making, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and tension from challenging encounters and risk of failure."

    Capsule for Knights in Tight Spaces Knights in Tight Spaces

    "Players experience suspense and tension from difficult scenarios and risk of failure."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value through engaging gameplay, replayability, and frequent updates despite early access bugs."

    Capsule for Project Warlock II Project Warlock II

    "Players perceive good value from deep gameplay, content volume, and ongoing updates despite early access bugs."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating enemies are core gameplay elements involving tactical violence."

    Capsule for Sandwalkers Sandwalkers

    "Combat and tactical battles are core gameplay elements involving defeating enemies and scenario objectives."

  • Survival

    Game with the same Survival vibe

    4

    "Players manage resources, avoid threats, and use strategic defense to survive hostile environments."

    Capsule for The Last of Us™ Part II Remastered The Last of Us™ Part II Remastered

    "Players manage resources, avoid failure, and strategically defend outpost and characters."

Last update: 01/06/2026