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SUPERVIVE

PC (Microsoft Windows) • 2025

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Quick resume

THE ACTION BATTLE ROYALE WITH ENDLESS PLAYSTYLES. Slam into all-out, multi-squad teamfights in this lethal, fast-paced brawl in the sky. Unlock gear, theorycraft builds, and bring your gamebreaking loadout into every match.

Global score

86/100

Genres

Action, Free To Play, MOBA, Strategy, Shooter

Pros

  • Engaging mix of moba and battle royale mechanics
  • High skill ceiling and rewarding gameplay
  • Strong team cooperation and social features
  • Frequent updates and responsive developers
  • Free-to-play with fair monetization

Cons

  • Small player base leading to longer queue times
  • Armory/progression system initially controversial
  • Steep learning curve for new players
  • Some ui clutter and information overload
  • Limited solo queue options

Motivations

  • Autonomy
    3

    "Players have freedom to choose characters, builds, and playstyles with diverse abilities and item combinations, encouraging personal decision-making."

  • Competence
    4

    "High skill ceiling with movement-based combat, skill expression, and strategic teamplay; players report rewarding gameplay and improvement over time."

  • Competition
    4

    "Strong competitive focus with ranked modes, skill-based matchmaking, and player vs player combat; players emphasize climbing ranks and outplaying opponents."

  • Continuation
    4

    "Many players report long play sessions, habitual engagement, and addiction-like enjoyment; frequent updates and progression systems encourage continued play."

  • Cooperation
    5

    "Team-based gameplay with 3-4 player squads, emphasis on coordination, synergy, and working together to achieve objectives and win matches."

  • Creativity
    4

    "Players experiment with diverse item builds, character abilities, and strategies; item system encourages trying new combinations and adapting play."

  • Domination
    -3

    "Community described as mostly respectful with shared decision-making; some toxicity noted but not dominant; emphasis on balanced interactions."

  • Escapism
    4

    "Players describe immersion, stress relief, and distraction from real life; engaging gameplay and social interaction provide escape."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure driving play."

  • Experimenting
    4

    "Encouraged by diverse builds, item experimentation, and adapting to changing metas; players enjoy trying new strategies and mechanics."

  • Exploration
    2

    "Some exploration of large maps, vaults, and bosses; discovery elements present but secondary to combat and team objectives."

  • Expression
    3

    "Character customization via skins and cosmetic items; some player expression through build choices and character selection."

  • Fantasy
    4

    "Imaginative characters, abilities, and fantasy-themed world; players enjoy unique heroes and lore elements."

  • Fellowship
    4

    "Strong community engagement, playing with friends, and social interaction; Discord and in-game voice chat support group play."

  • Growth
    4

    "Players report learning curve, skill improvement, and personal development; game rewards mastery and strategic thinking."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements; typical of PC multiplayer games."

  • Idle
    -3

    "Requires focused attention and continuous engagement during matches; warmup modes exist but core gameplay demands concentration."

  • Intimacy
    3

    "Social connections through team play and community; some emotional sharing and camaraderie reported."

  • Leadership
    2

    "Some players take leadership roles in team coordination; however, shared decision-making is common and no strong dominance noted."

  • Progression
    3

    "Progression through unlocking and upgrading items, characters, and battle passes; some grind but rewards motivate continued play."

  • Relaxation
    2

    "Game offers flow and catharsis for some players, but also involves tension and competitive pressure."

  • Sensation
    4

    "Vibrant visuals, crisp audio, and exciting combat provide strong sensory stimulation and emotional fun."

  • Status
    3

    "Ranked modes and leaderboards provide recognition; players seek social status within community."

  • Story
    2

    "Some narrative elements and lore exist but are not the main focus; gameplay is primary driver of engagement."

  • Strategy
    4

    "High strategic depth with team composition, item builds, map control, and skillful combat requiring planning and tactics."

  • Thrill
    4

    "Players enjoy suspense, risk, and adrenaline from tense fights, spikes, and dynamic match flow."

  • Value
    4

    "Free-to-play model with fair monetization; players perceive good return on time invested with frequent updates and no pay-to-win."

  • Violence
    3

    "Combat-focused gameplay with abilities and attacks; violence is stylized and integral to game mechanics."

  • Survival
    3

    "Battle royale elements emphasize survival, resource management, and avoiding elimination."

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    Last update: 06/03/2026