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35MM

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2016

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Quick resume

Post-apocalyptic story about two travelers who set out on a long journey in the wasteland, left by people after the global epidemic.

Global score

71/100

Genres

Indie, Shooter, Puzzle, Adventure

Pros

  • Strong immersive atmosphere
  • Unique post-apocalyptic russian setting
  • Engaging narrative with multiple endings
  • Detailed environments and sound design
  • Support for single developer effort

Cons

  • Slow pacing and movement
  • Clunky controls and animations
  • Limited combat and gameplay depth
  • Poor english translation
  • Some technical bugs and ui issues

Motivations

  • Autonomy
    3

    "Players can explore various locations, choose how much to investigate, and make moral decisions affecting endings, indicating moderate player control."

  • Competence
    1

    "Gameplay involves exploration, puzzle solving, and some combat, but overall mechanics are simple and sometimes clunky, requiring minimal skill."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and story experience without comparison to others."

  • Continuation
    2

    "Players report immersive atmosphere encouraging longer play sessions, though some find pacing slow and may disengage quickly."

  • Cooperation
    -3

    "The game features a companion NPC but cooperation is limited and mostly scripted; player actions are independent."

  • Creativity
    2

    "Players can explore and interact with environment, solve puzzles, and discover secrets, allowing some creative engagement."

  • Domination
    -5

    "No evidence of dominance or power over others; interactions are limited to story and environment."

  • Escapism
    4

    "Strongly immersive post-apocalyptic atmosphere provides escape from reality and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and atmosphere, not due to obligation or external pressure."

  • Experimenting
    1

    "Some exploration and puzzle solving encourage trying new approaches, but overall gameplay is linear and guided."

  • Exploration
    4

    "Exploration of abandoned towns, forests, tunnels, and buildings is a core gameplay element, rewarding curiosity."

  • Expression
    -3

    "Limited character customization; expression mainly through narrative choices and photo-taking, not avatar personalization."

  • Fantasy
    -2

    "Set in a realistic post-apocalyptic Russia with plausible scenarios; some surreal or dreamlike sequences present but limited."

  • Fellowship
    -3

    "Minimal social interaction; focus on solitary journey with a companion NPC but no multiplayer or community features."

  • Growth
    2

    "Players learn about story and environment through exploration and puzzle solving, gaining knowledge and understanding."

  • Health
    -4

    "Sedentary gameplay with slow movement; no physical activity or health-related mechanics beyond survival elements."

  • Idle
    3

    "Slow-paced walking and exploration allow for relaxed, intermittent engagement rather than constant intense focus."

  • Intimacy
    -3

    "Limited emotional connection mainly through story and companion NPC; no deep relationship building or socializing."

  • Leadership
    -5

    "No leadership or management roles; player follows narrative without directing others."

  • Progression
    2

    "Collecting items and unlocking endings provides some sense of progression, though gameplay remains mostly linear."

  • Relaxation
    3

    "Atmosphere and slow pace create a meditative, relaxing experience for many players."

  • Sensation
    2

    "Audio-visual elements and ambient sounds provide sensory stimulation, though graphics are modest."

  • Status
    -5

    "No social status or recognition systems; achievements exist but no social comparison emphasized."

  • Story
    4

    "Strong narrative focus with multiple endings and rich atmosphere; story is a key motivator."

  • Strategy
    1

    "Some puzzle solving and resource management require basic planning, but overall gameplay is straightforward."

  • Thrill
    1

    "Occasional suspenseful moments and mild horror elements create some tension, but mostly controlled experience."

  • Value
    3

    "Players find good value in immersive story and atmosphere for price, especially on sale."

  • Violence
    0

    "Some combat and use of weapons present but not emphasized; balanced with exploration and story."

  • Survival
    2

    "Basic survival mechanics like hunger and health add mild challenge but are not central to gameplay."

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    Last update: 06/03/2026