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35MM similar games & best alternatives

35MM

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2016

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Quick resume

Post-apocalyptic story about two travelers who set out on a long journey in the wasteland, left by people after the global epidemic.

Global score

71/100

Genres

Indie, Adventure, Shooter, Puzzle

Similar games

    Pros

    • Strong immersive atmosphere
    • Unique post-apocalyptic russian setting
    • Engaging narrative with multiple endings
    • Detailed environments and sound design
    • Support for single developer effort

    Cons

    • Slow pacing and movement
    • Clunky controls and animations
    • Limited combat and gameplay depth
    • Poor english translation
    • Some technical bugs and ui issues

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Survival. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore various locations, choose how much to investigate, and make moral decisions affecting endings, indicating moderate player control."

    • Competence
      1

      "Gameplay involves exploration, puzzle solving, and some combat, but overall mechanics are simple and sometimes clunky, requiring minimal skill."

    • Competition
      -5

      "No competitive elements; focus is on personal exploration and story experience without comparison to others."

    • Continuation
      2

      "Players report immersive atmosphere encouraging longer play sessions, though some find pacing slow and may disengage quickly."

    • Cooperation
      -3

      "The game features a companion NPC but cooperation is limited and mostly scripted; player actions are independent."

    • Creativity
      2

      "Players can explore and interact with environment, solve puzzles, and discover secrets, allowing some creative engagement."

    • Domination
      -5

      "No evidence of dominance or power over others; interactions are limited to story and environment."

    • Escapism
      4

      "Strongly immersive post-apocalyptic atmosphere provides escape from reality and emotional engagement."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story and atmosphere, not due to obligation or external pressure."

    • Experimenting
      1

      "Some exploration and puzzle solving encourage trying new approaches, but overall gameplay is linear and guided."

    • Exploration
      4

      "Exploration of abandoned towns, forests, tunnels, and buildings is a core gameplay element, rewarding curiosity."

    • Expression
      -3

      "Limited character customization; expression mainly through narrative choices and photo-taking, not avatar personalization."

    • Fantasy
      -2

      "Set in a realistic post-apocalyptic Russia with plausible scenarios; some surreal or dreamlike sequences present but limited."

    • Fellowship
      -3

      "Minimal social interaction; focus on solitary journey with a companion NPC but no multiplayer or community features."

    • Growth
      2

      "Players learn about story and environment through exploration and puzzle solving, gaining knowledge and understanding."

    • Health
      -4

      "Sedentary gameplay with slow movement; no physical activity or health-related mechanics beyond survival elements."

    • Idle
      3

      "Slow-paced walking and exploration allow for relaxed, intermittent engagement rather than constant intense focus."

    • Intimacy
      -3

      "Limited emotional connection mainly through story and companion NPC; no deep relationship building or socializing."

    • Leadership
      -5

      "No leadership or management roles; player follows narrative without directing others."

    • Progression
      2

      "Collecting items and unlocking endings provides some sense of progression, though gameplay remains mostly linear."

    • Relaxation
      3

      "Atmosphere and slow pace create a meditative, relaxing experience for many players."

    • Sensation
      2

      "Audio-visual elements and ambient sounds provide sensory stimulation, though graphics are modest."

    • Status
      -5

      "No social status or recognition systems; achievements exist but no social comparison emphasized."

    • Story
      4

      "Strong narrative focus with multiple endings and rich atmosphere; story is a key motivator."

    • Strategy
      1

      "Some puzzle solving and resource management require basic planning, but overall gameplay is straightforward."

    • Thrill
      1

      "Occasional suspenseful moments and mild horror elements create some tension, but mostly controlled experience."

    • Value
      3

      "Players find good value in immersive story and atmosphere for price, especially on sale."

    • Violence
      0

      "Some combat and use of weapons present but not emphasized; balanced with exploration and story."

    • Survival
      2

      "Basic survival mechanics like hunger and health add mild challenge but are not central to gameplay."

    Where to buy

    Last update: 29/04/2026