35MM similar games & best alternatives

35MM

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2016

Should you play it?

Post-apocalyptic story about two travelers who set out on a long journey in the wasteland, left by people after the global epidemic.

What works
  • Strong immersive atmosphere
  • Unique post-apocalyptic russian setting
  • Engaging narrative with multiple endings
  • Detailed environments and sound design
  • Support for single developer effort
Things to keep in mind
  • Slow pacing and movement
  • Clunky controls and animations
  • Limited combat and gameplay depth
  • Poor english translation
  • Some technical bugs and ui issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Moon Sliver

  • Kona

  • Kona II: Brume

  • Hollowbody

  • INFRA

  • Aporia: Beyond The Valley

  • Mundaun

  • Detention

  • Radiolight

Hidden Gems

Less popular games with surprisingly high similarity

  • Kona II: Brume

  • Aporia: Beyond The Valley

  • Radiolight

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Atomfall

  • Exploration

    Expeditions: Conquistador

  • Story

    S.T.A.L.K.E.R. 2: Heart of Chornobyl

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

35MM: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Idle, Exploration. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore multiple locations, solve puzzles, and make decisions influencing multiple endings, indicating moderate player control."

    Capsule for The Crooked Man The Crooked Man

    "Players can explore various locations, choose how much to investigate, and make moral decisions affecting endings, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple puzzles and exploration with minimal difficulty, providing some skill engagement but mostly straightforward tasks."

    Capsule for Lorelai Lorelai

    "Gameplay involves exploration, puzzle solving, and some combat, but overall mechanics are simple and sometimes clunky, requiring minimal skill."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal exploration and story experience without comparison to others."

    Capsule for CINERIS SOMNIA CINERIS SOMNIA

    "No competitive elements; focus is on personal exploration and story experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report immersive experience encouraging longer play sessions, though some find pacing slow and may disengage."

    Capsule for Under The Waves Under The Waves

    "Players report immersive atmosphere encouraging longer play sessions, though some find pacing slow and may disengage quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a single-player experience with limited NPC allies; cooperation is minimal and scripted."

    Capsule for The Age of Decadence The Age of Decadence

    "The game features a companion NPC but cooperation is limited and mostly scripted; player actions are independent."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in exploration, puzzle solving, and uncovering hidden secrets, encouraging creative problem solving within the game world."

    Capsule for INMOST INMOST

    "Players can explore and interact with environment, solve puzzles, and discover secrets, allowing some creative engagement."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are narrative and character-driven."

    Capsule for Psychonauts 2 Psychonauts 2

    "No evidence of dominance or power over others; interactions are limited to story and environment."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive post-apocalyptic setting and exploration provide strong real-world escape and atmospheric engagement."

    Capsule for Atomfall Atomfall

    "Strongly immersive post-apocalyptic atmosphere provides escape from reality and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and atmosphere, not due to obligation or external pressure."

    Capsule for While We Wait Here While We Wait Here

    "Players engage voluntarily out of interest in story and atmosphere, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle-solving encourage trying new approaches, but overall gameplay is guided and linear."

    Capsule for ENSLAVED™: Odyssey to the West™ Premium Edition ENSLAVED™: Odyssey to the West™ Premium Edition

    "Some exploration and puzzle solving encourage trying new approaches, but overall gameplay is linear and guided."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of maps, discovery of locations, and random events are core gameplay elements driving curiosity."

    Capsule for Expeditions: Conquistador Expeditions: Conquistador

    "Exploration of abandoned towns, forests, tunnels, and buildings is a core gameplay element, rewarding curiosity."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

    Capsule for Quantum Break Quantum Break

    "Limited character customization; expression mainly through narrative choices and photo-taking, not avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Set in a bleak post-apocalyptic world with realistic survival themes rather than high fantasy or improbable events."

    Capsule for Richard & Alice Richard & Alice

    "Set in a realistic post-apocalyptic Russia with plausible scenarios; some surreal or dreamlike sequences present but limited."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solitary experience with minimal social interaction beyond NPCs; no multiplayer community focus."

    Capsule for Pathologic 2 Pathologic 2

    "Minimal social interaction; focus on solitary journey with a companion NPC but no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop understanding of story and puzzles, gaining knowledge through exploration."

    Capsule for Conarium Conarium

    "Players learn about story and environment through exploration and puzzle solving, gaining knowledge and understanding."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some survival elements but no physical exercise."

    Capsule for A Highland Song A Highland Song

    "Sedentary gameplay with slow movement; no physical activity or health-related mechanics beyond survival elements."

  • Idle

    Game with the same Idle vibe

    3

    "Slow walking pace and contemplative gameplay allow for relaxed, low-attention engagement."

    Capsule for Caligo Caligo

    "Slow-paced walking and exploration allow for relaxed, intermittent engagement rather than constant intense focus."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional connections mainly through story and NPC interactions; no social or friendship systems."

    Capsule for We Happy Few We Happy Few

    "Limited emotional connection mainly through story and companion NPC; no deep relationship building or socializing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows narrative without directing others."

    Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

    "No leadership or management roles; player follows narrative without directing others."

  • Progression

    Game with the same Progression vibe

    2

    "Collecting items and unlocking multiple endings provide some sense of progression."

    Capsule for The Little Red Lie The Little Red Lie

    "Collecting items and unlocking endings provides some sense of progression, though gameplay remains mostly linear."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and immersive, with a calm pace and soothing atmosphere."

    Capsule for Farthest Frontier Farthest Frontier

    "Atmosphere and slow pace create a meditative, relaxing experience for many players."

  • Sensation

    Game with the same Sensation vibe

    2

    "Immersive audio-visual elements provide sensory stimulation, though graphics are modest."

    Capsule for 1943 Berlin Blitz 1943 Berlin Blitz

    "Audio-visual elements and ambient sounds provide sensory stimulation, though graphics are modest."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements exist but no social evaluation."

    Capsule for Age of Barbarian Extended Cut Age of Barbarian Extended Cut

    "No social status or recognition systems; achievements exist but no social comparison emphasized."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with multiple endings and rich lore; story is a strong motivator despite some pacing issues."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Strong narrative focus with multiple endings and rich atmosphere; story is a key motivator."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle elements and resource management require planning, but overall gameplay is straightforward."

    Capsule for Ikonei Island: An Earthlock Adventure Ikonei Island: An Earthlock Adventure

    "Some puzzle solving and resource management require basic planning, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and psychological horror elements create mild tension but overall controlled experience."

    Capsule for While We Wait Here While We Wait Here

    "Occasional suspenseful moments and mild horror elements create some tension, but mostly controlled experience."

  • Value

    Game with the same Value vibe

    3

    "Players find good value in story, atmosphere, and gameplay especially at discounted price."

    Capsule for Mafia II (Classic) Mafia II (Classic)

    "Players find good value in immersive story and atmosphere for price, especially on sale."

  • Violence

    Game with the same Violence vibe

    0

    "Some minor combat elements mentioned but not a core focus; balanced with exploration and interaction."

    Capsule for Sewer Rave Sewer Rave

    "Some combat and use of weapons present but not emphasized; balanced with exploration and story."

  • Survival

    Game with the same Survival vibe

    2

    "Basic survival elements like hunger and stamina add challenge but are not dominant gameplay aspects."

    Capsule for A Merchant's Promise A Merchant's Promise

    "Basic survival mechanics like hunger and health add mild challenge but are not central to gameplay."

Last update: 01/06/2026