ENSLAVED™: Odyssey to the West™ Premium Edition similar games & best alternatives
ENSLAVED™: Odyssey to the West™ Premium Edition
2013
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Quick resume
Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.
Global score
86/100
Genres
Action, Adventure
Similar games
Pros
- Engaging story and characters
- Beautiful and creative post-apocalyptic world
- Strong voice acting and facial animations
- Varied gameplay with combat, platforming, puzzles
- Included dlc adds new gameplay style and story
Cons
- Linear and guided gameplay limits autonomy
- Combat can be repetitive and simple
- Camera and control issues reported
- Short game length
- Limited character customization
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players control Monkey with some freedom in combat and exploration, but the game is largely linear with guided platforming and story progression."
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Competence2
"Combat is simple and repetitive but requires timing and some strategy; platforming is easy and assisted, providing moderate skill challenge."
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Competition-5
"Single-player experience focused on personal story and progression without competitive elements."
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Continuation1
"Players report engaging story and characters that encourage completion, but the game is relatively short and linear, limiting habitual long-term play."
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Cooperation4
"Strong emphasis on cooperation between Monkey and Trip, with gameplay mechanics requiring coordination and interaction between characters."
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Creativity3
"Players engage in varied gameplay including combat, platforming, puzzles, and use of unique gadgets like the hoverboard; world design is creative and colorful."
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Domination-5
"No multiplayer or PvP elements; interactions are narrative-driven and cooperative rather than competitive or dominating."
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Escapism4
"Immersive post-apocalyptic world and engaging story provide strong escape from real life."
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Expectation-4
"Players engage voluntarily out of interest in story and characters, with no indication of obligation or external pressure."
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Experimenting1
"Some exploration and puzzle-solving encourage trying new approaches, but overall gameplay is guided and linear."
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Exploration2
"Players explore visually rich environments with some hidden orbs and collectibles, though paths are mostly linear and guided."
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Expression-3
"Limited character customization; some DLC costumes available but no deep personalization or creative expression."
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Fantasy4
"Set in a post-apocalyptic sci-fi world with robotic enemies and inspired by a classic Chinese fantasy tale, offering imaginative fiction."
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Fellowship-4
"Single-player game with limited social interaction; focus is on individual experience and character relationships within the story."
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Growth3
"Skill upgrades and character development through collecting orbs and progressing the story provide learning and growth opportunities."
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Health-5
"Sedentary gameplay typical of single-player action-adventure games; no physical activity involved."
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Idle-4
"Requires player attention and active engagement; platforming and combat demand focus."
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Intimacy3
"Emotional connection and evolving relationship between main characters provide a sense of intimacy."
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Leadership-5
"No leadership or group management elements; gameplay centers on individual control and cooperation with AI companion."
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Progression3
"Players collect orbs to upgrade abilities and progress through the story, showing clear advancement."
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Relaxation2
"Generally balanced challenge with moments of flow; some frustration reported with camera and controls but overall enjoyable."
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Sensation3
"Colorful, vivid environments and expressive character animations provide sensory stimulation and emotional engagement."
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Status-5
"No social status or recognition systems; focus is on personal story and experience."
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Story5
"Strong narrative focus with well-developed characters, emotional depth, and cinematic presentation."
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Strategy1
"Some tactical combat and puzzle-solving elements, but overall gameplay is straightforward and guided."
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Thrill1
"Occasional suspenseful moments and boss fights, but overall gameplay is controlled and predictable."
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Value4
"Players find good value in story, characters, and gameplay especially when purchased on sale."
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Violence3
"Combat involves fighting robotic enemies with melee and ranged attacks; violence is stylized and part of the gameplay."
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Survival2
"Some elements of avoiding damage and managing health/shield upgrades, but no complex survival mechanics."
Last update: 29/04/2026