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ENSLAVED™: Odyssey to the West™ Premium Edition

PC (Microsoft Windows) • 2013

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Quick resume

Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.

Global score

86/100

Genres

Action, Adventure

Pros

  • Engaging story and characters
  • Beautiful and creative post-apocalyptic world
  • Strong voice acting and facial animations
  • Varied gameplay with combat, platforming, puzzles
  • Included dlc adds new gameplay style and story

Cons

  • Linear and guided gameplay limits autonomy
  • Combat can be repetitive and simple
  • Camera and control issues reported
  • Short game length
  • Limited character customization

Motivations

  • Autonomy
    3

    "Players control Monkey with some freedom in combat and exploration, but the game is largely linear with guided platforming and story progression."

  • Competence
    2

    "Combat is simple and repetitive but requires timing and some strategy; platforming is easy and assisted, providing moderate skill challenge."

  • Competition
    -5

    "Single-player experience focused on personal story and progression without competitive elements."

  • Continuation
    1

    "Players report engaging story and characters that encourage completion, but the game is relatively short and linear, limiting habitual long-term play."

  • Cooperation
    4

    "Strong emphasis on cooperation between Monkey and Trip, with gameplay mechanics requiring coordination and interaction between characters."

  • Creativity
    3

    "Players engage in varied gameplay including combat, platforming, puzzles, and use of unique gadgets like the hoverboard; world design is creative and colorful."

  • Domination
    -5

    "No multiplayer or PvP elements; interactions are narrative-driven and cooperative rather than competitive or dominating."

  • Escapism
    4

    "Immersive post-apocalyptic world and engaging story provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and characters, with no indication of obligation or external pressure."

  • Experimenting
    1

    "Some exploration and puzzle-solving encourage trying new approaches, but overall gameplay is guided and linear."

  • Exploration
    2

    "Players explore visually rich environments with some hidden orbs and collectibles, though paths are mostly linear and guided."

  • Expression
    -3

    "Limited character customization; some DLC costumes available but no deep personalization or creative expression."

  • Fantasy
    4

    "Set in a post-apocalyptic sci-fi world with robotic enemies and inspired by a classic Chinese fantasy tale, offering imaginative fiction."

  • Fellowship
    -4

    "Single-player game with limited social interaction; focus is on individual experience and character relationships within the story."

  • Growth
    3

    "Skill upgrades and character development through collecting orbs and progressing the story provide learning and growth opportunities."

  • Health
    -5

    "Sedentary gameplay typical of single-player action-adventure games; no physical activity involved."

  • Idle
    -4

    "Requires player attention and active engagement; platforming and combat demand focus."

  • Intimacy
    3

    "Emotional connection and evolving relationship between main characters provide a sense of intimacy."

  • Leadership
    -5

    "No leadership or group management elements; gameplay centers on individual control and cooperation with AI companion."

  • Progression
    3

    "Players collect orbs to upgrade abilities and progress through the story, showing clear advancement."

  • Relaxation
    2

    "Generally balanced challenge with moments of flow; some frustration reported with camera and controls but overall enjoyable."

  • Sensation
    3

    "Colorful, vivid environments and expressive character animations provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition systems; focus is on personal story and experience."

  • Story
    5

    "Strong narrative focus with well-developed characters, emotional depth, and cinematic presentation."

  • Strategy
    1

    "Some tactical combat and puzzle-solving elements, but overall gameplay is straightforward and guided."

  • Thrill
    1

    "Occasional suspenseful moments and boss fights, but overall gameplay is controlled and predictable."

  • Value
    4

    "Players find good value in story, characters, and gameplay especially when purchased on sale."

  • Violence
    3

    "Combat involves fighting robotic enemies with melee and ranged attacks; violence is stylized and part of the gameplay."

  • Survival
    2

    "Some elements of avoiding damage and managing health/shield upgrades, but no complex survival mechanics."

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    Last update: 06/03/2026