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Sword and Fairy 7

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

An action RPG based on Chinese art style, as the 7th lineal sequel of this series, it earns a lot of anicipations. Better gaming experience than any of its previous episode will be brought to all the players.

Global score

72/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Beautiful graphics and environments
  • Engaging story and characters
  • Excellent music and voice acting
  • Fun and flashy combat system
  • Good value for price

Cons

  • Linear gameplay with limited player choice
  • Rough english translation
  • Performance issues and bugs reported
  • Excessive cutscenes may frustrate some players
  • Some tedious mini-games and fetch quests

Motivations

  • Autonomy
    -3

    "The game is largely linear with fixed story progression and limited player choice, but some freedom in combat and exploration within areas."

  • Competence
    2

    "Combat requires some skill and timing, with boss fights presenting challenges, but overall gameplay is accessible and not overly difficult."

  • Competition
    -4

    "Focus is on single-player experience with no mention of PvP or competitive modes; players progress at their own pace."

  • Continuation
    3

    "Many players report being engaged for 20-30+ hours with side quests and replayability, indicating sustained play sessions."

  • Cooperation
    -4

    "Gameplay is single-player with AI-controlled party members; no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some customization in weapons and skills, but character appearances and story progression are fixed and predefined."

  • Domination
    -5

    "No evidence of player dominance over others; single-player narrative and combat against AI."

  • Escapism
    5

    "Strong escapism through immersive fantasy world, rich story, beautiful visuals, and engaging music."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest in story and culture; no obligation or pressure reported."

  • Experimenting
    -2

    "Limited experimentation due to linear story and fixed progression, but some combat skill development and side activities."

  • Exploration
    2

    "Players explore multiple distinct locations with rich environments, though world is segmented and not fully open."

  • Expression
    -3

    "Minimal character customization; some costume and weapon skins but no deep avatar personalization."

  • Fantasy
    5

    "Strong fantasy theme with Chinese mythology, deities, demons, magic, and wuxia elements."

  • Fellowship
    -4

    "Single-player experience with limited social interaction; no multiplayer or community features."

  • Growth
    3

    "Players develop character skills, unlock abilities, and progress through story and side quests."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during combat and story; not designed for background or idle play."

  • Intimacy
    2

    "Some emotional engagement with characters and romance subplots, but limited to narrative context."

  • Leadership
    -4

    "No player leadership roles; party members controlled by AI and story-driven."

  • Progression
    3

    "Character leveling, skill unlocking, weapon upgrades, and side quest completion drive progression."

  • Relaxation
    3

    "Many players find the game relaxing and immersive despite some challenging boss fights."

  • Sensation
    4

    "High sensory stimulation from detailed graphics, ray tracing, music, and combat effects."

  • Status
    -4

    "No social status or recognition systems; focus is on personal story experience."

  • Story
    5

    "Strong narrative focus with extensive cutscenes, character development, and lore."

  • Strategy
    1

    "Combat involves some tactical use of skills and dodging, but overall straightforward gameplay."

  • Thrill
    2

    "Some suspense and challenge in boss fights, but generally controlled and predictable gameplay."

  • Value
    4

    "Many players praise the game as a good value for its price, especially compared to AAA titles."

  • Violence
    3

    "Combat involves fighting monsters and bosses with magic and weapons; typical fantasy violence."

  • Survival
    -2

    "No survival mechanics; combat is action-oriented without resource scarcity or threat management."

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    Last update: 06/03/2026