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Enter The Backrooms

PC (Microsoft Windows) • 2021

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Quick resume

An indie psychological horror experience about surviving infinity. Navigate an endless expanse of rooms, ascend through various levels, gather items and artifacts, avoid going insane, evade corrupted entities, and see just how deep the realm known as The Backrooms goes.

Global score

88/100

Genres

Adventure, Casual, Indie

Pros

  • Large variety of levels and content
  • Strong atmosphere and immersion
  • Faithful to backrooms lore
  • Engaging survival and exploration mechanics
  • Active developer with frequent updates

Cons

  • Graphics are low quality
  • Repetitive enemy encounters
  • Performance and optimization issues
  • Lack of multiplayer or social features
  • Some levels feel tedious or grindy

Motivations

  • Autonomy
    4

    "Players have freedom to explore many levels, choose paths, manage inventory and artifacts, and decide strategies for survival."

  • Competence
    3

    "Game offers increasing difficulty, requires skillful resource management and navigation, with some grind for artifacts and progression."

  • Competition
    -4

    "No evidence of competitive modes or player comparison; focus is on individual survival and exploration."

  • Continuation
    4

    "Players report long play sessions, habitual engagement, and desire to progress through many levels."

  • Cooperation
    -5

    "Game is single-player with no multiplayer or cooperative features."

  • Creativity
    2

    "Players can collect artifacts and items affecting gameplay, but no building or customization; some procedural level generation adds variety."

  • Domination
    -5

    "No social dominance or power over others; gameplay is solitary and survival-focused."

  • Escapism
    5

    "Players use the game to experience eerie, unsettling environments and escape reality through horror and exploration."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore many levels, try different strategies, and discover secrets and hidden mechanics."

  • Exploration
    5

    "Core gameplay involves discovering new levels, secrets, and navigating complex, procedurally generated environments."

  • Expression
    -3

    "Limited player customization; no avatar personalization or cosmetic modifications reported."

  • Fantasy
    4

    "Game immerses players in a fictional, surreal horror setting based on the Backrooms mythos."

  • Fellowship
    -5

    "No social or community gameplay elements; experience is solitary."

  • Growth
    4

    "Players develop skills in navigation, resource management, and survival; progression through levels and artifact collection supports growth."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary experience."

  • Idle
    -4

    "Requires sustained attention and focus; players must actively manage resources and avoid threats."

  • Intimacy
    -5

    "No close social interactions or relationship building; solitary experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player focus."

  • Progression
    5

    "Strong emphasis on collecting artifacts, upgrading stats, and unlocking new levels."

  • Relaxation
    -2

    "Game induces tension and suspense; some players find it stressful rather than relaxing."

  • Sensation
    3

    "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Contains lore and narrative elements through notes and environment, but story is not the main focus."

  • Strategy
    4

    "Players must plan resource use, navigation, and artifact collection to survive and progress."

  • Thrill
    4

    "Game provides suspense, scares, and tension through entities and unpredictable events."

  • Value
    4

    "Players perceive good value for price due to content volume and ongoing updates."

  • Violence
    2

    "Combat is limited and indirect; players avoid entities rather than engage in direct violence."

  • Survival
    5

    "Core gameplay revolves around avoiding threats, managing resources, and staying alive."

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    Last update: 06/03/2026