Enter The Backrooms similar games & best alternatives

Enter The Backrooms

PC (Microsoft Windows) • 2021

Should you play it?

An indie psychological horror experience about surviving infinity. Navigate an endless expanse of rooms, ascend through various levels, gather items and artifacts, avoid going insane, evade corrupted entities, and see just how deep the realm known as The Backrooms goes.

What works
  • Large variety of levels and content
  • Strong atmosphere and immersion
  • Faithful to backrooms lore
  • Engaging survival and exploration mechanics
  • Active developer with frequent updates
Things to keep in mind
  • Graphics are low quality
  • Repetitive enemy encounters
  • Performance and optimization issues
  • Lack of multiplayer or social features
  • Some levels feel tedious or grindy

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fears to Fathom - Woodbury Getaway

  • Misao - 2024 HD Remaster

  • The Death | Thần Trùng

  • Tomato Jones

  • Yuppie Psycho: Executive Edition

  • Escape the Ayurok

  • Kindergarten

  • Skinwalker Hunt

  • Granny

Hidden Gems

Less popular games with surprisingly high similarity

  • Tomato Jones

  • Skinwalker Hunt

  • Endoparasitic 2

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Enter The Backrooms: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Expression, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore levels, choose how to complete objectives, and use various items creatively."

    Capsule for Just Crow Things Just Crow Things

    "Players have freedom to explore many levels, choose paths, manage inventory and artifacts, and decide strategies for survival."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers increasing difficulty and requires skillful management of resources, combat, and defense to survive."

    Capsule for Deadly 30 Deadly 30

    "Game offers increasing difficulty, requires skillful resource management and navigation, with some grind for artifacts and progression."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on personal progression and exploration."

    Capsule for Feudal Alloy Feudal Alloy

    "No evidence of competitive modes or player comparison; focus is on individual survival and exploration."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, habitual engagement, and desire to continue exploring and progressing."

    Capsule for Little-Known Galaxy Little-Known Galaxy

    "Players report long play sessions, habitual engagement, and desire to progress through many levels."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player with no multiplayer or cooperative features."

    Capsule for Tiny Pasture Tiny Pasture

    "Game is single-player with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Procedural generation and weapon upgrades allow some variation, but players follow established gameplay mechanics and level structures."

    Capsule for STRAFE: Gold Edition STRAFE: Gold Edition

    "Players can collect artifacts and items affecting gameplay, but no building or customization; some procedural level generation adds variety."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solitary and survival-focused."

    Capsule for Receiver Receiver

    "No social dominance or power over others; gameplay is solitary and survival-focused."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as immersive horror experience and mental escape, engaging imagination and atmosphere."

    Capsule for Welcome To The Dark Place Welcome To The Dark Place

    "Players use the game to experience eerie, unsettling environments and escape reality through horror and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."

    Capsule for The Operator The Operator

    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different levels, difficulties, and mechanics; enjoy discovering secrets and trying new strategies."

    Capsule for Backrooms Cleanup Crew Backrooms Cleanup Crew

    "Players explore many levels, try different strategies, and discover secrets and hidden mechanics."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay involves discovering new biomes, dungeons, secrets, and procedurally generated worlds."

    Capsule for Terraria Terraria

    "Core gameplay involves discovering new levels, secrets, and navigating complex, procedurally generated environments."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited player customization; mostly standardized characters and environments with no avatar personalization."

    Capsule for Nearwood - Collector's Edition Nearwood - Collector's Edition

    "Limited player customization; no avatar personalization or cosmetic modifications reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Immerses players in an imaginative, eerie backrooms setting with fictional entities and horror elements."

    Capsule for The Backrooms: Unbounded The Backrooms: Unbounded

    "Game immerses players in a fictional, surreal horror setting based on the Backrooms mythos."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is solitary."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or community gameplay elements; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in navigation, crafting, and entity management, with progression systems supporting learning and improvement."

    Capsule for Backrooms Society Backrooms Society

    "Players develop skills in navigation, resource management, and survival; progression through levels and artifact collection supports growth."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; sedentary experience."

    Capsule for The Beast Inside The Beast Inside

    "No physical activity or health-related gameplay; sedentary experience."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus; players must actively manage multiple tasks and threats."

    Capsule for Welcome to the Game II Welcome to the Game II

    "Requires sustained attention and focus; players must actively manage resources and avoid threats."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; solitary experience."

    Capsule for Knock-knock Knock-knock

    "No close social interactions or relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focus."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No leadership or group management roles; single-player focus."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on collecting, upgrading gear, leveling monsters, and unlocking new abilities."

    Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

    "Strong emphasis on collecting artifacts, upgrading stats, and unlocking new levels."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and suspense rather than relaxation; some players find it stressful."

    Capsule for Share Share

    "Game induces tension and suspense; some players find it stressful rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

    Capsule for Aliens: Dark Descent Aliens: Dark Descent

    "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Contains lore, narrative elements, and emergent stories from gameplay, but story is not the main focus."

    Capsule for Barony Barony

    "Contains lore and narrative elements through notes and environment, but story is not the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan resource gathering, crafting, and navigation to survive effectively."

    Capsule for Stranded Deep Stranded Deep

    "Players must plan resource use, navigation, and artifact collection to survive and progress."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game provides suspense and excitement through unpredictable events, challenging enemies, and sudden deaths."

    Capsule for Super Amazing Wagon Adventure Super Amazing Wagon Adventure

    "Game provides suspense, scares, and tension through entities and unpredictable events."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price, especially given content and ongoing updates."

    Capsule for StarsOne StarsOne

    "Players perceive good value for price due to content volume and ongoing updates."

  • Violence

    Game with the same Violence vibe

    2

    "Combat is indirect and limited; players use traps and environmental hazards rather than direct violence."

    Capsule for Duskers Duskers

    "Combat is limited and indirect; players avoid entities rather than engage in direct violence."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around avoiding threats, managing resources, and staying alive."

    Capsule for Pacific Drive Pacific Drive

    "Core gameplay revolves around avoiding threats, managing resources, and staying alive."

Last update: 01/06/2026