The Textorcist: The Story of Ray Bibbia similar games & best alternatives

The Textorcist: The Story of Ray Bibbia

PC (Microsoft Windows), Mac, Dreamcast • 2019

Should you play it?

Dodge bullets while typing exorcisms at the very same time: Get ready for an electrifying mix between bullet hell and typing game! Turn on both sides of your brain and jump into the adventure of private exorcist Ray Bibbia!

What works
  • Unique blend of typing and bullet hell gameplay
  • Challenging and rewarding skill development
  • Great pixel art and animation
  • Excellent soundtrack
  • Humorous and engaging story elements
Things to keep in mind
  • Steep difficulty curve with some frustrating mechanics
  • Short main campaign
  • Some ui and technical issues (e.g. resolution, skipping cutscenes)
  • Story and dialogue can be inconsistent or cringy
  • Limited content outside boss fights and minimal exploration

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Boomerang X

  • Death in the Water 2

  • Nightmare of Decay

  • The spy who shot me™

  • ALTF4

  • 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition

  • Resident Evil 4 (2005)

  • DEMON'S TILT

  • Don't Stop, Girlypop!

Hidden Gems

Less popular games with surprisingly high similarity

  • The spy who shot me™

  • Don't Stop, Girlypop!

  • Endoparasitic 2

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Touhou Fantasia / 东方梦想曲

  • Creativity

    Everhood

  • Fantasy

    除邪(CHUXIE)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Textorcist: The Story of Ray Bibbia: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose from multiple game modes and control their own typing actions and pace."

    Capsule for Slash It 2 Slash It 2

    "Players control movement and typing independently, requiring multitasking and decision-making on when to dodge or type."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging bullet patterns requiring pattern memorization and hand-eye coordination"

    Capsule for Touhou Fantasia / 东方梦想曲 Touhou Fantasia / 东方梦想曲

    "High skill ceiling with challenging bullet hell and typing mechanics demanding fast, accurate input and pattern recognition."

  • Competition

    Game with the same Competition vibe

    1

    "Includes leaderboards and score challenges, but mostly focuses on individual performance rather than direct competition."

    Capsule for Alien Hominid HD Alien Hominid HD

    "Includes leaderboards and score challenges, but primarily focused on individual performance rather than direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in long sessions with grinding and repeated attempts at difficult bosses, showing habitual play despite frustration."

    Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

    "Players often engage in repeated attempts to overcome difficult bosses, encouraging habitual play despite frustration."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is single-player focused with no co-op mode; players act independently without teamwork."

    Capsule for NOT A HERO NOT A HERO

    "Gameplay is primarily single-player with no cooperative mechanics; some players mention informal co-op by sharing keyboard duties but not built-in."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly creative gameplay combining rhythm and bullet hell mechanics, plus unique story and psychedelic visuals."

    Capsule for Everhood Everhood

    "Unique blend of typing and bullet hell genres with creative boss mechanics and item customization affecting gameplay."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize personal skill and challenge rather than exerting control or superiority over others."

    Capsule for Crypt of the NecroDancer Crypt of the NecroDancer

    "Interactions are balanced and focused on personal challenge rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a distraction and stress relief, enjoying immersive art and music."

    Capsule for Scythe: Digital Edition Scythe: Digital Edition

    "Players use the game as a challenging distraction with immersive music and atmosphere, escaping real-life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."

    Capsule for The Evil Within 2 The Evil Within 2

    "Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different characters, items, and strategies to master patterns and improve performance."

    Capsule for Yoiyami Dancers: Twilight Danmaku Dancers Yoiyami Dancers: Twilight Danmaku Dancers

    "Players experiment with movement and typing strategies, item builds, and boss patterns to improve performance."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration in story mode and character interactions, but mostly familiar fighting arenas."

    Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

    "Some exploration in hub areas and puzzle segments, but main gameplay focuses on repeated boss fights in known arenas."

  • Expression

    Game with the same Expression vibe

    -2

    "Customization is limited to party and equipment choices; no avatar personalization or cosmetic mods."

    Capsule for Soda Dungeon Soda Dungeon

    "Limited customization mostly through item trinkets; no significant avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with demons, ghosts, and supernatural horror themes."

    Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

    "Strong fantasy theme with demons, exorcisms, and supernatural elements in a stylized narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community features."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "Primarily a solo experience with minimal social or community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players improve typing skills, learn game mechanics, and develop strategies over repeated playthroughs."

    Capsule for Blood Typers Blood Typers

    "Players develop typing skills, multitasking ability, and pattern recognition through challenging gameplay."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; intense mental stress but no physical exercise."

    Capsule for GTFO GTFO

    "Sedentary gameplay with no physical activity; intense mental challenge but no physical exercise."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to fast-paced action and bullet hell mechanics."

    Capsule for Steredenn: Binary Stars Steredenn: Binary Stars

    "Requires constant attention and focus due to fast-paced bullet hell and typing mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; primarily individual play."

    Capsule for Fallen Aces Fallen Aces

    "No evidence of close social relationships or emotional sharing; strictly individual play."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player gameplay."

    Capsule for GoNNER GoNNER

    "No leadership or group management roles; purely single-player gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect upgrades, trinkets, and items that enhance abilities and open new gameplay options."

    Capsule for Big Hops Big Hops

    "Players unlock items and trinkets that modify gameplay and scoring, supporting a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High tension and challenge dominate; game is intense and can cause frustration rather than relaxation."

    Capsule for 10 Second Ninja X 10 Second Ninja X

    "High tension and challenge dominate; game induces stress and frustration rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Engaging audiovisual experience with dynamic music, varied art styles, and exciting bullet hell action."

    Capsule for Gensokyo Odyssey Gensokyo Odyssey

    "Engaging audiovisual experience with intense music, pixel art, and bullet hell visual effects."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements provide some recognition, but social status is not a major focus."

    Capsule for Ultimate Zombie Defense Ultimate Zombie Defense

    "Leaderboards and achievements provide some recognition, but social status is not a major focus."

  • Story

    Game with the same Story vibe

    1

    "Story is present but considered secondary and somewhat uninspired; gameplay is primary focus."

    Capsule for Dead Island 2 Dead Island 2

    "Story exists but is secondary and sometimes criticized; gameplay is the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must analyze boss patterns and devise precise timing and positioning strategies."

    Capsule for Titan Souls Titan Souls

    "Players must plan movement, typing timing, and item usage to overcome complex boss patterns."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from bullet hell mechanics and difficult boss fights create thrilling experiences."

    Capsule for Awaria Awaria

    "High suspense and tension from bullet hell dodging and timed typing create a thrilling experience."

  • Value

    Game with the same Value vibe

    1

    "Mixed opinions on price vs content; generally seen as good value on sale but pricey at full price."

    Capsule for Overland Overland

    "Mixed opinions on price vs content; generally considered good value on sale but less so at full price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating grotesque enemies with spells; violence is thematic but stylized and fantastical."

    Capsule for Pluto Pluto

    "Combat involves exorcising demons through typing attacks; stylized violence is a core theme."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and avoid damage in challenging boss fights, adding survival elements."

    Capsule for Noitu Love 2: Devolution Noitu Love 2: Devolution

    "Players must avoid damage and manage health carefully to survive challenging boss fights."

Last update: 01/06/2026