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Haven similar games & best alternatives

Haven

PC (Microsoft Windows) • 2020

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Quick resume

Two lovers gave up everything and escaped to a lost planet to be together. Glide through a mysterious landscape, explore a fragmented world and fight against what’s trying to tear them apart in this RPG adventure about love, rebellion, and freedom.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Heartfelt and realistic romantic story
    • Strong voice acting and character writing
    • Relaxing exploration and atmosphere
    • Inclusive same-sex relationship options
    • Engaging soundtrack

    Cons

    • Combat can be clunky and repetitive
    • Movement controls sometimes awkward
    • Exploration can feel repetitive
    • Limited co-op interaction for second player
    • Some players find story pacing slow

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control both characters simultaneously with freedom to explore, make dialogue choices, and manage combat actions, indicating a good level of personal control."

    • Competence
      1

      "Combat involves timing and coordination but is generally described as easy and not highly challenging; exploration is simple and repetitive."

    • Competition
      -4

      "Focus is on personal story and relationship development with no mention of competitive modes or leaderboards."

    • Continuation
      2

      "Players report engaging story and characters that encourage continued play, though some find gameplay repetitive and take breaks."

    • Cooperation
      4

      "Co-op mode allows two players to control the couple together, emphasizing teamwork in combat and shared decision-making."

    • Creativity
      2

      "Players can explore and interact with the environment, cook, and customize the ship with found items, though core gameplay is structured."

    • Domination
      -5

      "Interactions are based on mutual respect and partnership; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "The game offers a relaxing, immersive experience on an alien planet with a focus on emotional connection and escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story, characters, and relationship dynamics without external pressure."

    • Experimenting
      1

      "Some exploration and combat experimentation is encouraged, but much gameplay follows established routines."

    • Exploration
      3

      "Players explore multiple islands, discover secrets, and interact with the environment, though some find areas repetitive."

    • Expression
      2

      "Customization of the ship and character interactions allow some self-expression, though character appearance is preset."

    • Fantasy
      3

      "Set on an alien planet with sci-fi elements and imaginative story, though grounded in realistic relationship portrayal."

    • Fellowship
      3

      "Strong community feeling through shared relationship experience and co-op play, though solo play is also supported."

    • Growth
      2

      "Players learn combat timing, enemy patterns, and explore story development, though gameplay complexity is moderate."

    • Health
      -5

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention during exploration and combat; some players find movement controls demanding."

    • Intimacy
      5

      "Central focus on developing a close romantic relationship with detailed dialogue, affectionate interactions, and emotional depth."

    • Leadership
      -3

      "Players share control equally in co-op and support each other; no evidence of leadership or authority roles."

    • Progression
      2

      "Players collect resources, craft items, level up, and unlock story content, showing gradual accumulation and advancement."

    • Relaxation
      4

      "Overall experience is described as calming, cozy, and therapeutic with a chill pace and soothing music."

    • Sensation
      3

      "Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."

    • Status
      -4

      "Game focuses on personal story and relationship without social ranking or recognition systems."

    • Story
      5

      "Highly praised narrative immersion with strong character development, emotional dialogue, and meaningful plot."

    • Strategy
      1

      "Combat requires some timing and coordination but is generally simple; exploration is straightforward."

    • Thrill
      -2

      "Game is mostly calm and relaxing with occasional tension in combat but no sustained suspense or risk."

    • Value
      4

      "Players feel the game offers good value for time and money due to story, characters, and unique experience."

    • Violence
      -4

      "Combat is non-lethal and focuses on pacifying corrupted creatures; emphasis on cooperation and healing."

    • Survival
      1

      "Light survival elements with resource gathering and crafting, but low threat and forgiving gameplay."

    Last update: 29/04/2026