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Haven

PC (Microsoft Windows) • 2020

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Quick resume

Two lovers gave up everything and escaped to a lost planet to be together. Glide through a mysterious landscape, explore a fragmented world and fight against what’s trying to tear them apart in this RPG adventure about love, rebellion, and freedom.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Heartfelt and realistic romantic story
  • Strong voice acting and character writing
  • Relaxing exploration and atmosphere
  • Inclusive same-sex relationship options
  • Engaging soundtrack

Cons

  • Combat can be clunky and repetitive
  • Movement controls sometimes awkward
  • Exploration can feel repetitive
  • Limited co-op interaction for second player
  • Some players find story pacing slow

Motivations

  • Autonomy
    3

    "Players control both characters simultaneously with freedom to explore, make dialogue choices, and manage combat actions, indicating a good level of personal control."

  • Competence
    1

    "Combat involves timing and coordination but is generally described as easy and not highly challenging; exploration is simple and repetitive."

  • Competition
    -4

    "Focus is on personal story and relationship development with no mention of competitive modes or leaderboards."

  • Continuation
    2

    "Players report engaging story and characters that encourage continued play, though some find gameplay repetitive and take breaks."

  • Cooperation
    4

    "Co-op mode allows two players to control the couple together, emphasizing teamwork in combat and shared decision-making."

  • Creativity
    2

    "Players can explore and interact with the environment, cook, and customize the ship with found items, though core gameplay is structured."

  • Domination
    -5

    "Interactions are based on mutual respect and partnership; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "The game offers a relaxing, immersive experience on an alien planet with a focus on emotional connection and escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story, characters, and relationship dynamics without external pressure."

  • Experimenting
    1

    "Some exploration and combat experimentation is encouraged, but much gameplay follows established routines."

  • Exploration
    3

    "Players explore multiple islands, discover secrets, and interact with the environment, though some find areas repetitive."

  • Expression
    2

    "Customization of the ship and character interactions allow some self-expression, though character appearance is preset."

  • Fantasy
    3

    "Set on an alien planet with sci-fi elements and imaginative story, though grounded in realistic relationship portrayal."

  • Fellowship
    3

    "Strong community feeling through shared relationship experience and co-op play, though solo play is also supported."

  • Growth
    2

    "Players learn combat timing, enemy patterns, and explore story development, though gameplay complexity is moderate."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during exploration and combat; some players find movement controls demanding."

  • Intimacy
    5

    "Central focus on developing a close romantic relationship with detailed dialogue, affectionate interactions, and emotional depth."

  • Leadership
    -3

    "Players share control equally in co-op and support each other; no evidence of leadership or authority roles."

  • Progression
    2

    "Players collect resources, craft items, level up, and unlock story content, showing gradual accumulation and advancement."

  • Relaxation
    4

    "Overall experience is described as calming, cozy, and therapeutic with a chill pace and soothing music."

  • Sensation
    3

    "Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."

  • Status
    -4

    "Game focuses on personal story and relationship without social ranking or recognition systems."

  • Story
    5

    "Highly praised narrative immersion with strong character development, emotional dialogue, and meaningful plot."

  • Strategy
    1

    "Combat requires some timing and coordination but is generally simple; exploration is straightforward."

  • Thrill
    -2

    "Game is mostly calm and relaxing with occasional tension in combat but no sustained suspense or risk."

  • Value
    4

    "Players feel the game offers good value for time and money due to story, characters, and unique experience."

  • Violence
    -4

    "Combat is non-lethal and focuses on pacifying corrupted creatures; emphasis on cooperation and healing."

  • Survival
    1

    "Light survival elements with resource gathering and crafting, but low threat and forgiving gameplay."

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    Last update: 06/03/2026