Shin Megami Tensei V: Vengeance similar games & best alternatives

Shin Megami Tensei V: Vengeance

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2024

Should you play it?

Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.

What works
  • Challenging and rewarding combat
  • Deep demon fusion and customization
  • Two distinct story paths with multiple endings
  • Quality of life improvements over original
  • Impressive soundtrack and art design
Things to keep in mind
  • Story and characters less engaging for some
  • Some reused assets and pacing dips
  • High difficulty may frustrate newcomers
  • Limited multiplayer or social features
  • Performance issues on some pc setups

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • FINAL FANTASY V

  • FINAL FANTASY III

  • Wizardry 7: Crusaders of the Dark Savant

  • Sea Dogs: To Each His Own

  • Zanki Zero: Last Beginning

  • BRAVELY DEFAULT II

  • DRAGON QUEST III HD-2D Remake

  • GRANDIA II HD Remaster

  • Etrian Odyssey HD

Hidden Gems

Less popular games with surprisingly high similarity

  • Wizardry 7: Crusaders of the Dark Savant

  • Wizardry 6: Bane of the Cosmic Forge

  • FANTASIAN Neo Dimension

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Horizon Shift

  • Continuation

    Prodigal

  • Creativity

    Dungeons of Dredmor

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shin Megami Tensei V: Vengeance: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant freedom in character builds, skill choices, and playstyle, allowing personal control over progression."

    Capsule for Ragnarok Online Ragnarok Online

    "Players have significant freedom in character builds, demon fusion, and combat strategies, allowing personal control over gameplay."

  • Competence

    Game with the same Competence vibe

    5

    "The game is highly challenging, requiring skillful dodging, timing, and strategic use of mechanics; players receive clear feedback and must master complex enemy patterns."

    Capsule for Horizon Shift Horizon Shift

    "The game is challenging, requiring skillful exploitation of enemy weaknesses and strategic planning, with rewarding feedback on performance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration rather than direct competition or ranked modes."

    Capsule for Undead Horde Undead Horde

    "Focus is on personal progression and exploration rather than direct competition or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    5

    "Players report long playtimes, extensive post-game content, and high replayability with multiple endings and difficulty modes."

    Capsule for Prodigal Prodigal

    "Players report long playtimes, multiple playthroughs, and high replayability with two story paths and many endings."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual party management and solo play; no multiplayer or cooperative modes."

    Capsule for BRAVELY DEFAULT II BRAVELY DEFAULT II

    "Gameplay centers on individual party management and solo play with limited multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive character customization, crafting system, and mod support encourage creative experimentation."

    Capsule for Dungeons of Dredmor Dungeons of Dredmor

    "Extensive demon fusion, character customization, and build crafting encourage creative experimentation."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions with other characters and demons are balanced; no evidence of exerting control or superiority over others."

    Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

    "Interactions with demons and other characters emphasize negotiation and mutual respect rather than domination."

  • Escapism

    Game with the same Escapism vibe

    5

    "The post-apocalyptic setting, immersive story, and relaxing gameplay provide strong real-life escape."

    Capsule for Doloc Town Doloc Town

    "The immersive post-apocalyptic world and challenging gameplay provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try new demon combinations, skills, and strategies to overcome difficult encounters."

    Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

    "Players try new demon fusions, builds, and strategies, encouraged by the game's depth and complexity."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game features semi-open worlds, secret areas, and diverse environments that invite discovery."

    Capsule for Super Chibi Knight Super Chibi Knight

    "The game features semi-open fields, new areas, and secrets with meaningful exploration and discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and cosmetic options allow personal expression, though some find it limited."

    Capsule for PGA TOUR 2K23 PGA TOUR 2K23

    "Character and demon customization allow for personal expression, though limited cosmetic options are noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with demons, supernatural powers, and stylized characters dominate the experience."

    Capsule for Devil May Cry HD Collection Devil May Cry HD Collection

    "Strong fantasy elements with demons, mythology, and supernatural themes dominate the experience."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Social interaction is limited to NPCs and companions; minimal multiplayer or community features."

    Capsule for New Arc Line New Arc Line

    "Social interaction is mostly limited to NPCs and demons; minimal multiplayer or community focus."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, learn mechanics, and improve through challenging gameplay and character progression."

    Capsule for Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER - Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -

    "Players develop skills, knowledge of mechanics, and strategic thinking through challenging gameplay."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of JRPGs with no physical activity elements."

    Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

    "The game encourages extended sedentary play sessions typical of JRPGs without physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to challenging combat and exploration."

    Capsule for Into the Radius 2 Into the Radius 2

    "Requires focused attention and continuous engagement due to challenging combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Some emotional connection to characters through narrative, but limited to surface-level interactions."

    Capsule for Homebody Homebody

    "Interactions with demons and characters are mostly surface-level and functional rather than deeply emotional."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage and lead their party members strategically, though no multiplayer leadership roles exist."

    Capsule for Bad Bitch Blasters Bad Bitch Blasters

    "Players lead their party and make strategic decisions, though no multiplayer leadership roles exist."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling up, collecting demons, and acquiring skills and items."

    Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

    "Strong emphasis on leveling up, collecting demons, acquiring items, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game involves tension and challenge; some players find it stressful rather than purely relaxing."

    Capsule for EMERGENCY 20 EMERGENCY 20

    "The game maintains tension and challenge rather than providing a purely relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory design is praised for atmosphere and immersion, providing sensory stimulation and emotional engagement."

    Capsule for Dishonored 2 Dishonored 2

    "Visual and auditory design are praised for atmosphere and excitement, though not overwhelming sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and progression are mostly personal; limited social recognition or ranking."

    Capsule for Shadow Warrior 2 Shadow Warrior 2

    "Achievements and progress are mostly personal with limited social recognition or ranking."

  • Story

    Game with the same Story vibe

    3

    "Narrative of revenge with cutscenes and character development, though story is simple and somewhat clichéd."

    Capsule for Shank Shank

    "The new Vengeance story path adds narrative depth and character development, improving over the original minimal story."

  • Strategy

    Game with the same Strategy vibe

    5

    "Combat and party building require significant strategic thinking, planning, and problem solving."

    Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

    "Combat and party building require careful planning, problem solving, and tactical decision making."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes combat and unpredictable encounters create suspense and excitement."

    Capsule for Psycho Patrol R Psycho Patrol R

    "Challenging battles and high stakes create suspense and excitement throughout gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value with extensive content, replayability, and quality design."

    Capsule for Windswept Windswept

    "Players feel the game offers substantial content, replayability, and quality improvements over the original."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies with various weapons and abilities, emphasizing action and destruction."

    Capsule for Endless Alice Endless Alice

    "Combat involves defeating enemies and bosses with attacks and skills, emphasizing destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources, avoid failure, and overcome threats in a hostile environment."

    Capsule for Miasma Chronicles Miasma Chronicles

    "Players must manage resources, exploit weaknesses, and avoid failure to progress in a hostile world."

Last update: 01/06/2026