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Shin Megami Tensei V: Vengeance similar games & best alternatives

Shin Megami Tensei V: Vengeance

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.

Global score

92/100

Genres

Adventure, Role-playing (RPG)

Similar games

    Pros

    • Challenging and rewarding combat
    • Deep demon fusion and customization
    • Two distinct story paths with multiple endings
    • Quality of life improvements over original
    • Impressive soundtrack and art design

    Cons

    • Story and characters less engaging for some
    • Some reused assets and pacing dips
    • High difficulty may frustrate newcomers
    • Limited multiplayer or social features
    • Performance issues on some pc setups

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Creativity. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant freedom in character builds, demon fusion, and combat strategies, allowing personal control over gameplay."

    • Competence
      5

      "The game is challenging, requiring skillful exploitation of enemy weaknesses and strategic planning, with rewarding feedback on performance."

    • Competition
      -3

      "Focus is on personal progression and exploration rather than direct competition or ranked modes."

    • Continuation
      5

      "Players report long playtimes, multiple playthroughs, and high replayability with two story paths and many endings."

    • Cooperation
      -4

      "Gameplay centers on individual party management and solo play with limited multiplayer or cooperative elements."

    • Creativity
      5

      "Extensive demon fusion, character customization, and build crafting encourage creative experimentation."

    • Domination
      -4

      "Interactions with demons and other characters emphasize negotiation and mutual respect rather than domination."

    • Escapism
      5

      "The immersive post-apocalyptic world and challenging gameplay provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting
      4

      "Players try new demon fusions, builds, and strategies, encouraged by the game's depth and complexity."

    • Exploration
      4

      "The game features semi-open fields, new areas, and secrets with meaningful exploration and discovery."

    • Expression
      3

      "Character and demon customization allow for personal expression, though limited cosmetic options are noted."

    • Fantasy
      5

      "Strong fantasy elements with demons, mythology, and supernatural themes dominate the experience."

    • Fellowship
      -3

      "Social interaction is mostly limited to NPCs and demons; minimal multiplayer or community focus."

    • Growth
      5

      "Players develop skills, knowledge of mechanics, and strategic thinking through challenging gameplay."

    • Health
      -4

      "The game encourages extended sedentary play sessions typical of JRPGs without physical activity."

    • Idle
      -4

      "Requires focused attention and continuous engagement due to challenging combat and exploration."

    • Intimacy
      -3

      "Interactions with demons and characters are mostly surface-level and functional rather than deeply emotional."

    • Leadership
      2

      "Players lead their party and make strategic decisions, though no multiplayer leadership roles exist."

    • Progression
      5

      "Strong emphasis on leveling up, collecting demons, acquiring items, and unlocking new abilities."

    • Relaxation
      -2

      "The game maintains tension and challenge rather than providing a purely relaxing experience."

    • Sensation
      3

      "Visual and auditory design are praised for atmosphere and excitement, though not overwhelming sensory stimulation."

    • Status
      -3

      "Achievements and progress are mostly personal with limited social recognition or ranking."

    • Story
      3

      "The new Vengeance story path adds narrative depth and character development, improving over the original minimal story."

    • Strategy
      5

      "Combat and party building require careful planning, problem solving, and tactical decision making."

    • Thrill
      4

      "Challenging battles and high stakes create suspense and excitement throughout gameplay."

    • Value
      4

      "Players feel the game offers substantial content, replayability, and quality improvements over the original."

    • Violence
      4

      "Combat involves defeating enemies and bosses with attacks and skills, emphasizing destruction."

    • Survival
      4

      "Players must manage resources, exploit weaknesses, and avoid failure to progress in a hostile world."

    Where to buy

    Last update: 29/04/2026