Close Your Eyes [Old Version] Thumbnail

Close Your Eyes [Old Version] similar games & best alternatives

Close Your Eyes [Old Version]

PC (Microsoft Windows) • 2015

Related articles

Quick resume

A redux version of a 2014 Ludum Dare RPG Maker Horror Game. A poor little marshmallow escapes death row into an underground subway system, where they're asked questions by a mysterious game show host. Updated in 2025 with new content.

Global score

86/100

Genres

Adventure, Indie, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Unique and disturbing atmosphere
    • Multiple endings and replayability
    • Excellent sound design and voice acting
    • Free to play
    • Intriguing and cryptic story

    Cons

    • Some puzzles can be frustrating or obscure
    • Dark visuals can be hard to see
    • Limited accessibility due to english language
    • Some technical issues like lag and controls
    • Not suitable for all audiences due to mature content

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Exploration, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore surreal environments and solve puzzles with some freedom to choose paths and endings."

    • Competence
      2

      "Puzzles require thinking and some challenge, but gameplay is not skill-based or reflex-heavy."

    • Competition
      -5

      "No competitive elements; focus is on personal exploration and story."

    • Continuation
      3

      "Multiple endings and replayability encourage continued engagement."

    • Cooperation
      -5

      "Single-player experience with no cooperative gameplay."

    • Creativity
      4

      "Unique art style, multiple endings, and player interpretation encourage creative engagement."

    • Domination
      -5

      "No elements of exerting control or superiority over others."

    • Escapism
      4

      "Atmospheric horror and surreal story provide strong escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and curiosity."

    • Experimenting
      3

      "Players explore different endings and puzzle solutions, encouraging experimentation."

    • Exploration
      4

      "Game involves exploring surreal and shifting environments with hidden secrets."

    • Expression
      -3

      "Limited character customization; expression mainly through interpretation rather than avatar modification."

    • Fantasy
      4

      "Surreal, psychological horror with supernatural and imaginative elements."

    • Fellowship
      -5

      "Solo play with minimal social interaction."

    • Growth
      2

      "Players develop understanding of story and puzzles, gaining insight and skills."

    • Health
      -5

      "Sedentary gameplay typical of RPG Maker horror games."

    • Idle
      -3

      "Requires focused attention to solve puzzles and follow story."

    • Intimacy
      -4

      "Limited social or emotional connection beyond player-character relationship."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Unlocking multiple endings and story elements provides a sense of progression."

    • Relaxation
      1

      "Atmosphere is tense and unsettling but balanced with moments of calm."

    • Sensation
      3

      "Sound design and visuals create strong sensory and emotional impact."

    • Status
      -5

      "No social recognition or ranking systems."

    • Story
      5

      "Narrative immersion with multiple endings and cryptic, psychological storytelling."

    • Strategy
      2

      "Puzzles require problem solving and logical thinking."

    • Thrill
      3

      "Atmospheric suspense and occasional jump scares create tension and relief."

    • Value
      5

      "Free game with high quality content and replayability offers excellent value."

    • Violence
      3

      "Game contains violent and disturbing themes and imagery."

    • Survival
      2

      "Some avoidance and escape mechanics, but low risk compared to action survival games."

    Last update: 29/04/2026