Close Your Eyes [Old Version] similar games & best alternatives

Close Your Eyes [Old Version]

PC (Microsoft Windows) • 2015

Should you play it?

A redux version of a 2014 Ludum Dare RPG Maker Horror Game. A poor little marshmallow escapes death row into an underground subway system, where they're asked questions by a mysterious game show host. Updated in 2025 with new content.

What works
  • Unique and disturbing atmosphere
  • Multiple endings and replayability
  • Excellent sound design and voice acting
  • Free to play
  • Intriguing and cryptic story
Things to keep in mind
  • Some puzzles can be frustrating or obscure
  • Dark visuals can be hard to see
  • Limited accessibility due to english language
  • Some technical issues like lag and controls
  • Not suitable for all audiences due to mature content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fighting Fantasy Classics

  • Raji: Prologue

  • Pale Abyss - Prototype

  • The Walking Fish 2: Final Frontier

  • Nocturne: Prelude

  • The Backroom - Lost and Found

  • Yuppie Psycho: Executive Edition

  • Joe Dever's Lone Wolf HD Remastered

  • The Land of Pain

Hidden Gems

Less popular games with surprisingly high similarity

  • Pale Abyss - Prototype

  • יום פתוח (Open Day)

  • Dread X Collection 5

If you liked…

Recommendations by what you enjoyed most

  • Story

    Cave Story+

  • Value

    Mr. Pompy's Extravagant Quiz

  • Creativity

    Endless Monday: Dreams and Deadlines

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Close Your Eyes [Old Version]: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Creativity, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players can explore the surreal world freely and solve puzzles at their own pace, with some choice in dialogue and actions."

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    "Players explore surreal environments and solve puzzles with some freedom to choose paths and endings."

  • Competence

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    "Puzzles provide some challenge and require attention, but gameplay is mostly exploration with limited skill demands."

    Capsule for The Death | Thần Trùng The Death | Thần Trùng

    "Puzzles require thinking and some challenge, but gameplay is not skill-based or reflex-heavy."

  • Competition

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    "No competitive elements; focus is on personal exploration and story experience."

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    "No competitive elements; focus is on personal exploration and story."

  • Continuation

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    "Multiple endings and replayability encourage continued engagement."

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    "Multiple endings and replayability encourage continued engagement."

  • Cooperation

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    "Single-player experience with no cooperative gameplay."

    Capsule for Nobody Wants to Die Nobody Wants to Die

    "Single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong emphasis on creative expression through story, character development, and meta-commentary on art and AI; players engage with multiple endings and narrative paths."

    Capsule for Endless Monday: Dreams and Deadlines Endless Monday: Dreams and Deadlines

    "Unique art style, multiple endings, and player interpretation encourage creative engagement."

  • Domination

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    "No elements of exerting control or superiority over others."

    Capsule for Light Up The Town Light Up The Town

    "No elements of exerting control or superiority over others."

  • Escapism

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    "Strong atmospheric horror setting and story provide immersive escape from reality."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Atmospheric horror and surreal story provide strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of intrinsic interest and curiosity."

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    "Players engage voluntarily out of interest and curiosity."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore multiple endings and puzzle approaches, encouraging experimentation within the game world."

    Capsule for Primordia Primordia

    "Players explore different endings and puzzle solutions, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of surreal environments and discovery of secrets and story elements is central to gameplay."

    Capsule for The Void The Void

    "Game involves exploring surreal and shifting environments with hidden secrets."

  • Expression

    Game with the same Expression vibe

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    "Limited character customization; expression mainly through narrative interpretation rather than avatar personalization."

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    "Limited character customization; expression mainly through interpretation rather than avatar modification."

  • Fantasy

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    "Psychological horror with surreal and supernatural elements."

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    "Surreal, psychological horror with supernatural and imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

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    "Solo play with minimal social interaction."

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    "Solo play with minimal social interaction."

  • Growth

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    "Players develop understanding of story and solve puzzles, gaining knowledge and progressing narrative."

    Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

    "Players develop understanding of story and puzzles, gaining insight and skills."

  • Health

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    "Sedentary gameplay typical of PC horror games."

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  • Idle

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    "Requires focused attention to solve puzzles and progress the story."

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    "Requires focused attention to solve puzzles and follow story."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited social or emotional connection beyond character relationships; no player-to-player intimacy."

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    "Limited social or emotional connection beyond player-character relationship."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements."

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    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

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    "Progression through unlocking multiple endings and story content."

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    "Unlocking multiple endings and story elements provides a sense of progression."

  • Relaxation

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    "Atmosphere is tense but balanced with moments of calm exploration."

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    "Atmosphere is tense and unsettling but balanced with moments of calm."

  • Sensation

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    "Visuals, sound design and music create strong sensory and emotional impact"

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    "Sound design and visuals create strong sensory and emotional impact."

  • Status

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    "No social recognition or ranking systems."

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    "No social recognition or ranking systems."

  • Story

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    5

    "Narrative immersion with multiple endings and character interactions."

    Capsule for Cave Story+ Cave Story+

    "Narrative immersion with multiple endings and cryptic, psychological storytelling."

  • Strategy

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    "Puzzles require logical thinking and problem solving but within a straightforward framework."

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    "Puzzles require problem solving and logical thinking."

  • Thrill

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    "Atmospheric tension and occasional jump scares provide moments of suspense and thrill."

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    "Atmospheric suspense and occasional jump scares create tension and relief."

  • Value

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    "Free game with high quality content and replayability offers excellent value."

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    "Free game with high quality content and replayability offers excellent value."

  • Violence

    Game with the same Violence vibe

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    "Themes include disturbing and violent psychological content, though gameplay is non-violent."

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    "Game contains violent and disturbing themes and imagery."

  • Survival

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    "Some chase and avoidance mechanics create survival tension, but overall low risk gameplay."

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Last update: 01/06/2026