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The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

PC (Microsoft Windows) • 2009

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Quick resume

PUBLISHER UPDATE - This is the product page for The Elder Scrolls IV: Oblivion Game of the Year Deluxe Edition, released in 2009.---The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created.

Global score

95/100

Genres

Pros

  • Vast and immersive open world
  • Deep character customization and modding
  • Engaging story and quests
  • Nostalgic and beloved by fans
  • Good value for price

Cons

  • Dated graphics and ui
  • Bugs and technical issues
  • Some repetitive or grindy gameplay
  • Limited voice acting variety
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have significant freedom to create characters, choose play styles, explore the world, and make decisions affecting quests and progression."

  • Competence
    3

    "The game offers skill development, challenging combat, and resource management, though some aspects can be repetitive or grindy."

  • Competition
    -4

    "Focus is on personal exploration and questing without competitive multiplayer or leaderboards."

  • Continuation
    5

    "Many players report hundreds to thousands of hours played, habitual return, and strong attachment."

  • Cooperation
    -5

    "Single-player RPG with no multiplayer or cooperative gameplay elements."

  • Creativity
    4

    "Players can customize characters, create spells, and mod the game extensively to alter content and appearance."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and narrative-driven."

  • Escapism
    5

    "Strong escapism through immersive fantasy world, nostalgia, and roleplaying."

  • Expectation
    -4

    "Players engage voluntarily out of personal desire and nostalgia, not obligation or pressure."

  • Experimenting
    4

    "Players experiment with character builds, spells, quest approaches, and extensive modding."

  • Exploration
    5

    "Large open world with diverse environments, hidden dungeons, and many quests encourages discovery."

  • Expression
    4

    "Character customization and modding allow personal expression and aesthetic changes."

  • Fantasy
    5

    "High fantasy setting with magic, mythical creatures, and epic quests."

  • Fellowship
    -5

    "Primarily single-player with minimal social interaction."

  • Growth
    4

    "Players develop skills, learn game mechanics, and improve through gameplay and modding."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires active engagement; players report long sessions and focus rather than casual or background play."

  • Intimacy
    -5

    "No evidence of forming close social relationships within the game."

  • Leadership
    -5

    "No leadership or group management mechanics present."

  • Progression
    5

    "Strong emphasis on leveling, acquiring items, guild ranks, and character development."

  • Relaxation
    3

    "Players experience flow and immersion, though some report frustration with bugs and jank."

  • Sensation
    2

    "Enjoyable music and fantasy visuals, but graphics are dated and sensory stimulation is moderate."

  • Status
    -4

    "Focus is on personal achievement and story rather than social recognition or popularity."

  • Story
    5

    "Strong narrative immersion with main quest, guild storylines, and rich lore."

  • Strategy
    3

    "Requires planning in combat, resource management, and character builds, though some mechanics are straightforward."

  • Thrill
    2

    "Some suspense and challenge in combat and quests, but overall experience is balanced rather than high tension."

  • Value
    4

    "Highly praised for content volume, replayability, and mod support at low price."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements, though violence is fantasy-based and not gratuitous."

  • Survival
    1

    "Some resource and health management, but no hardcore survival mechanics."

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    Last update: 06/03/2026