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Fatum Betula

Xbox One, Nintendo Switch, PC (Microsoft Windows) • 2020

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Quick resume

Placed in a world without change, you must create fate by watering an ancient plant. Determine a future and live with it.

Global score

97/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Unique and immersive atmosphere
  • Multiple endings and secrets
  • Nostalgic ps1-style visuals
  • Thought-provoking themes
  • Engaging ambient soundtrack

Cons

  • Short game length
  • Some puzzles can be cryptic
  • Random elements in some endings
  • Limited gameplay variety
  • Save/load system unintuitive

Motivations

  • Autonomy
    4

    "Players freely explore surreal worlds and choose how to interact with liquids and objects to influence multiple endings, indicating high personal control and decision-making."

  • Competence
    2

    "The game involves light puzzles and exploration with some cryptic clues, requiring some skill and problem-solving but not intense technical challenges."

  • Competition
    -5

    "Single-player experience focused on personal exploration and discovery without any competitive elements."

  • Continuation
    3

    "Players often replay the game multiple times to discover all endings and secrets, showing habitual engagement despite the game's short length."

  • Cooperation
    -5

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Encourages experimentation with different liquids and puzzle solutions, rewarding creative exploration and multiple approaches."

  • Domination
    -5

    "No elements of exerting control over others; interactions are individual and introspective."

  • Escapism
    5

    "Players use the game as a meditative, immersive escape from real-life stress and emotional challenges."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest, curiosity, and personal desire to explore rather than obligation or external pressure."

  • Experimenting
    4

    "Strong emphasis on trying new things, discovering secrets, and testing different endings through exploration and item use."

  • Exploration
    5

    "Core gameplay revolves around discovering new areas, secrets, and hidden endings in a surreal world."

  • Expression
    2

    "Limited character customization but players express themselves through choices affecting the world and endings."

  • Fantasy
    4

    "Engages players in a surreal, dreamlike, and abstract fictional world with imaginative environments and characters."

  • Fellowship
    -5

    "Focus on solo play with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of puzzles, game mechanics, and narrative themes through repeated play and discovery."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused exploration and puzzle solving, not suited for passive or background play."

  • Intimacy
    -4

    "Minimal social or emotional connections; interactions are mostly with NPCs in a narrative context rather than forming relationships."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    3

    "Progression through unlocking multiple endings and discovering secrets, though no traditional leveling or item accumulation."

  • Relaxation
    4

    "Atmosphere and music create a calming, meditative experience that balances light challenge with flow."

  • Sensation
    3

    "Visual and auditory design provide unique sensory stimulation with nostalgic PS1 aesthetics and ambient soundtrack."

  • Status
    -5

    "No social recognition or status systems; achievements are personal milestones."

  • Story
    2

    "Narrative is abstract and fragmented with multiple endings, focusing on thematic exploration rather than a linear story."

  • Strategy
    1

    "Some light puzzle-solving and decision-making required, but no complex strategic planning."

  • Thrill
    -2

    "Atmosphere is eerie and mysterious but lacks intense suspense or risk; experience is more contemplative than thrilling."

  • Value
    4

    "Players find the game worth its price due to unique atmosphere, multiple endings, and replayability despite short length."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and puzzle-solving."

  • Survival
    -5

    "No survival mechanics or threats; stable, low-risk environment."

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    Last update: 06/03/2026