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CONCLUSE

PC (Microsoft Windows), Mac • 2018

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Quick resume

Concluse is an atmospheric horror game which features puzzles, outstanding cutscenes, and something a little twisted..

Global score

75/100

Genres

Action, Adventure, Casual, Indie, Simulator, Puzzle

Pros

  • Strong atmospheric horror and immersive world
  • Free with several hours of content
  • Unique retro ps1-inspired visual style
  • Challenging puzzles and exploration
  • Engaging narrative inspired by silent hill

Cons

  • Clunky controls and slow movement
  • Dark visuals sometimes hinder navigation
  • Some puzzles considered tedious or confusing
  • Lack of combat or enemy interaction
  • Limited save points and backtracking

Motivations

  • Autonomy
    3

    "Players explore a mysterious town with freedom to navigate and solve puzzles, though progression is gated by key-finding and puzzle completion."

  • Competence
    2

    "Puzzles provide some challenge and require problem solving, but gameplay is mostly straightforward exploration and item collection."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on solo exploration and personal experience."

  • Continuation
    3

    "Players report spending multiple hours and replaying for achievements, indicating moderate attachment and continued play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    1

    "Some player interpretation of story and atmosphere, but gameplay follows predefined puzzles and exploration paths."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Strong atmospheric horror and immersive world provide escape from reality and induce tension and dread."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or external pressure noted."

  • Experimenting
    -1

    "Exploration is encouraged but constrained by puzzle solutions and key-finding; limited novelty beyond atmosphere."

  • Exploration
    3

    "Players explore multiple distinct areas with backtracking and discovery of secrets, though environment is limited in size."

  • Expression
    -5

    "No character customization or player-driven aesthetic changes; fixed presentation style."

  • Fantasy
    4

    "Imaginative horror setting with surreal creatures and nightmarish otherworldly environments inspired by Silent Hill."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    2

    "Players develop puzzle-solving skills and understanding of game lore, though limited by linear progression."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles and navigate; not suited for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player only."

  • Progression
    3

    "Progression through collecting keys and items to unlock new areas; some achievement hunting for completionists."

  • Relaxation
    -2

    "Atmosphere induces tension and unease rather than relaxation or flow."

  • Sensation
    3

    "Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."

  • Status
    -5

    "No social recognition or status systems; individual experience."

  • Story
    3

    "Narrative immersion through environmental storytelling, cutscenes, and cryptic plot inspired by Silent Hill."

  • Strategy
    1

    "Some puzzle-solving requires reasoning, but overall gameplay is straightforward and linear."

  • Thrill
    2

    "Atmospheric suspense and moments of tension provide mild thrill without jump scares or combat."

  • Value
    5

    "Free to play with several hours of content and high replay value; excellent return on time investment."

  • Violence
    -3

    "No combat or destruction; focus on exploration and puzzle solving with some disturbing imagery."

  • Survival
    -4

    "No survival mechanics or threat avoidance; stable environment with no resource management."

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    Last update: 06/03/2026