A Wolf in Autumn similar games & best alternatives
A Wolf in Autumn
2015
Related articles
Quick resume
A one-armed young girl finds herself locked in a shed in the middle of an idyllic autumn forest, with threats both physical and immaterial drawing closer.
Global score
72/100
Genres
Adventure, Indie
Similar games
Pros
- Strong psychological horror atmosphere
- Compelling narrative and voice acting
- Unique visual style and sound design
- Multiple puzzle solutions
- Low price for a short experience
Cons
- Very short gameplay length
- No save feature
- Limited replay value
- Some frustrating inventory mechanics
- Lighting can obscure important items
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players control the young girl Autumn and make decisions to explore and solve puzzles, with some freedom in puzzle solutions."
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Competence1
"Puzzles require logical thinking but are generally simple and not very challenging."
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Competition-5
"No competitive elements; focus is on personal exploration and narrative."
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Continuation-3
"Short game (~30-60 minutes) designed for a single sitting with no save feature; limited replay value."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity2
"Players can solve puzzles in multiple ways and must manage item placement, encouraging some creative problem solving."
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Domination-5
"No social dominance or power dynamics; interaction is solitary and narrative-driven."
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Escapism4
"Strong psychological horror and disturbing themes provide an immersive escape from reality."
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Expectation-4
"Players engage voluntarily, driven by curiosity and interest in narrative and atmosphere."
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Experimenting2
"Multiple puzzle solutions and exploration encourage trying different approaches."
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Exploration3
"Exploration of a surreal environment with discovery of items and story elements."
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Expression-3
"Limited customization; focus is on narrative and atmosphere rather than player expression."
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Fantasy-2
"Though surreal and symbolic, the story deals with realistic and disturbing psychological themes."
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Fellowship-5
"Solo experience with minimal social interaction or community involvement."
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Growth2
"Players learn puzzle solutions and piece together narrative meaning, promoting cognitive engagement."
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Health-5
"Sedentary gameplay with no physical activity."
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Idle-4
"Requires focused attention during the short play session; not designed for idle or background play."
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Intimacy1
"Emotional narrative explores mother-daughter relationship, but social interaction is limited to story."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Progression through puzzle completion and narrative unfolding; no item accumulation or upgrades."
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Relaxation-2
"Atmosphere is tense and unsettling rather than relaxing or cathartic."
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Sensation3
"Strong use of lighting, sound design, and voice acting to create emotional and sensory impact."
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Status-5
"No social status or recognition systems."
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Story5
"Narrative-driven experience with strong psychological horror themes and emotional storytelling."
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Strategy1
"Simple puzzle solving requiring some logical thinking but minimal complex strategy."
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Thrill3
"Psychological horror and suspense create tension and emotional thrills."
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Value4
"Players find the short but impactful experience worth the low price."
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Violence3
"Themes include disturbing and violent psychological content, though gameplay is non-violent."
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Survival3
"Narrative involves avoiding threats and danger, creating a survival tension."
Last update: 29/04/2026