Forward to the Sky Thumbnail

Forward to the Sky similar games & best alternatives

Forward to the Sky

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2015

Related articles

Quick resume

Reveal the story of the sky tower! Forward to the Sky is a third person action adventure game in the sky tower ruin. You are going to collect all the crystal pieces to connect the story and everything will be revealed once Princess reaches the top level.

Global score

82/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Puzzle, Arcade

Pros

  • Cute and charming art style
  • Relaxing and accessible gameplay
  • Varied puzzle mechanics per level
  • Simple but enjoyable story with voice acting
  • Forgiving platforming and checkpoint system

Cons

  • Very short game length
  • Simple and repetitive combat
  • Limited replay value
  • Some control and camera issues
  • Lack of depth in story and mechanics

Motivations

  • Autonomy
    3

    "Players can freely explore levels, solve puzzles, and choose how to approach combat and crystal collection, indicating moderate control over actions."

  • Competence
    2

    "Puzzles require some thought and exploration, but combat is simple and repetitive, with minimal skill variation."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on solo play and personal progress."

  • Continuation
    -3

    "Short game length (1-3 hours) and limited replay value reduce habitual or long session play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay or social interaction."

  • Creativity
    3

    "Players solve puzzles with different mechanics each level and explore to find hidden crystals, encouraging creative problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are solo and non-competitive."

  • Escapism
    4

    "Players enjoy a charming, relaxing fantasy world with simple mechanics, providing stress relief and distraction."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or external pressure."

  • Experimenting
    3

    "Each level introduces new puzzle mechanics and platforming elements, encouraging players to try new approaches."

  • Exploration
    3

    "Players explore levels to find hidden crystals and statues, promoting curiosity-driven discovery."

  • Expression
    -2

    "Limited character customization or environment modification; focus is on preset aesthetics and story."

  • Fantasy
    5

    "Strong fantasy theme with princess, witch, floating sky tower, and magical crystals."

  • Fellowship
    -5

    "No community or social features; gameplay is solitary."

  • Growth
    2

    "Players develop puzzle-solving skills and learn level mechanics, though combat skill growth is minimal."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on puzzles and platforming; not suitable for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to single-player narrative."

  • Leadership
    -5

    "No leadership or group management roles; solo experience."

  • Progression
    3

    "Players collect crystals and unlock story segments, showing incremental progression through levels."

  • Relaxation
    4

    "Relaxing atmosphere, forgiving platforming, and soothing music create a flow and tension release experience."

  • Sensation
    2

    "Visuals are cute and colorful with pleasant music, but sensory stimulation is moderate and not intense."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    3

    "Narrative is simple and charming with voice acting and storybook style, though short and predictable."

  • Strategy
    2

    "Puzzle solving requires some reasoning and planning, but combat and platforming are straightforward."

  • Thrill
    -3

    "Low risk and tension; falling is forgiving and combat is easy, reducing suspense and thrill."

  • Value
    1

    "Good value when purchased on sale; short length and simplicity reduce perceived return at full price."

  • Violence
    -3

    "Combat is minimal and lacks impact; focus is more on puzzles and exploration than destruction."

  • Survival
    -4

    "Low threat environment; player rarely dies and falling is non-lethal due to balloon respawn."

Similar games

    Last update: 06/03/2026