Jivana similar games & best alternatives

Jivana

PC (Microsoft Windows) • 2022

Should you play it?

Jivana is a story-driven adventure game. Embody Aelis, a water priestess who uses her powers to open the path for her community, forced to flee after the appearance of a huge cataclysm. Explore the enchanting landscapes of Jivana, use your ability to manipulate water and lead your people to safety.

What works
  • Beautiful visuals and soundtrack
  • Engaging waterbending mechanics
  • Relaxing and immersive atmosphere
  • Free to play
  • Short and accessible gameplay
Things to keep in mind
  • Very short length
  • Clunky controls and some bugs
  • Incomplete story feeling like a demo
  • Limited exploration and customization
  • Performance and optimization issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Escape from Castle Claymount

  • Faefever

  • The Guest

  • Call of the Sea

  • Kairo

  • Dreaming Sarah

  • Supraland Six Inches Under

  • The Children of Clay

  • Samsara Room

Hidden Gems

Less popular games with surprisingly high similarity

  • Escape from Castle Claymount

  • Planet of Lana II

  • Squidlit

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Eriksholm: The Stolen Dream

  • Fantasy

    Marlow Briggs and the Mask of Death

  • Value

    Raise the Colours

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Jivana: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Continuation, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose what to plant, when to expand, and how to manage their garden, but gameplay is simple and guided."

    Capsule for Plantera Plantera

    "Players can direct plant growth and choose paths, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves some platforming and puzzle solving with moderate challenge, but overall easy and accessible gameplay."

    Capsule for Little Kitty, Big City Little Kitty, Big City

    "Gameplay involves platforming and puzzle solving with some challenge but overall easy and accessible."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on personal experience."

    Capsule for Hitler is my crush Hitler is my crush

    "No evidence of competitive modes or player comparison; focus is on personal experience."

  • Continuation

    Game with the same Continuation vibe

    -3

    "The game is very short (about 30-40 minutes) and a demo/proof of concept, limiting habitual or long sessions."

    Capsule for Blood Spear Blood Spear

    "Short game length (~30-45 mins) and many players note it feels like a demo, limiting long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore secrets, solve puzzles, and engage with unique level designs, though within predefined structures."

    Capsule for DOOM 64 DOOM 64

    "Players creatively grow branches and manipulate environment to solve puzzles and traverse levels."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and solo play only."

    Capsule for Journey of a Roach Journey of a Roach

    "No elements of exerting control or superiority over others; cooperative and solo play only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players appreciate immersive story, atmosphere, and world-building as a form of escape and relaxation."

    Capsule for Eriksholm: The Stolen Dream Eriksholm: The Stolen Dream

    "Players enjoy immersive story, beautiful world, and relaxing mechanics as a form of escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    Capsule for Aven Colony Aven Colony

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with garden layouts and upgrades, but mostly following established mechanics."

    Capsule for Plantera 2: Golden Acorn Plantera 2: Golden Acorn

    "Some experimentation with plant growth direction and water traversal, though mechanics are limited."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of environment and secrets (notes, lore) but within limited areas."

    Capsule for Nocturnals Nocturnals

    "Some exploration of environments and finding hidden altars, but overall linear and short."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; mostly fixed character and environment presentation."

    Capsule for Still There Still There

    "Limited customization or self-expression; mostly fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with supernatural powers, ancient masks, and mythical settings."

    Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

    "Strong fantasy elements with waterbending powers and a mystical narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Metal Wolf Chaos XD Metal Wolf Chaos XD

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn character abilities and puzzle solutions, though overall difficulty is low."

    Capsule for LEGO® The Lord of the Rings™ LEGO® The Lord of the Rings™

    "Players learn to use abilities and solve puzzles, though overall difficulty is low."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise control during platforming and puzzle segments; not suited for idle play."

    Capsule for Adventures of Pip Adventures of Pip

    "Requires focused attention during platforming and puzzle solving; not idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection mainly through story and characters, but no social relationship building."

    Capsule for Knytt Underground Knytt Underground

    "Limited emotional connection to characters but no social relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock upgrades, new monsters, decorations, and staff abilities, showing clear progression."

    Capsule for Monster Care Simulator Monster Care Simulator

    "Players unlock new abilities and collect altars, showing some sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players describe the game as relaxing and enjoyable with a chill atmosphere."

    Capsule for Pinball Spire Pinball Spire

    "Many players describe the game as relaxing and enjoyable with a calming atmosphere."

  • Sensation

    Game with the same Sensation vibe

    3

    "Beautiful visuals and music provide sensory enjoyment and emotional pleasure."

    Capsule for Lilly Looking Through Lilly Looking Through

    "Beautiful visuals and music provide sensory enjoyment and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative-driven with voiced characters, cutscenes, and lore, though story quality is mixed."

    Capsule for Miasma Chronicles Miasma Chronicles

    "Narrative driven with voice acting and cutscenes, though story is short and incomplete."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning in choosing story branches, but overall straightforward decision-making."

    Capsule for Vampires' Melody Vampires' Melody

    "Some puzzle solving and planning of branch growth, but overall simple and straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in chase sequences but overall controlled and calm gameplay."

    Capsule for Labyrinthine Dreams Labyrinthine Dreams

    "Some tension in chase sequences but mostly calm and low risk gameplay."

  • Value

    Game with the same Value vibe

    4

    "Free to play with enjoyable content; players feel good value for time invested."

    Capsule for Raise the Colours Raise the Colours

    "Free to play with good quality content, many players feel it offers good value for time."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay is constructive and abstract."

    Capsule for 8infinity 8infinity

    "No combat or destructive elements; gameplay focuses on constructive actions."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival threats or failure states; stable and safe environment."

    Capsule for Littlewood Littlewood

    "No threat or failure states; stable and safe environment throughout."

Last update: 01/06/2026