FOUNDRY similar games & best alternatives

FOUNDRY

PC (Microsoft Windows) • 2024

Should you play it?

Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.

What works
  • Relaxing and chill gameplay
  • Smooth and cooperative multiplayer
  • Creative building and terraforming
  • Procedurally generated infinite worlds
  • Strong progression and tech tree
Things to keep in mind
  • Early access ui and ux roughness
  • Some grind and tedious terraforming
  • Lack of combat or survival challenge
  • Concerns about publisher dlc policies
  • Launcher annoyance for some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Satisfactory

  • Mashinky

  • Travellers Rest

  • Master Of Pottery

  • Bookshop Simulator

  • Demolish & Build 2018

  • Astro Colony

  • Bus Simulator 18

  • Logic World

Hidden Gems

Less popular games with surprisingly high similarity

  • Logic World

  • Retro Gadgets

  • Path of Giants

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Alchemy Factory

  • Continuation

    Gunsmith

  • Creativity

    Whiskerwood

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FOUNDRY: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to design and optimize their factories and shop layouts with modular building and blueprint systems, allowing personal control over actions and decisions."

    Capsule for Alchemy Factory Alchemy Factory

    "Players have freedom to build factories, choose layouts, and direct their own automation with modular buildings and terraforming."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves managing complex resource chains and optimizing production, with feedback from mini-games and efficiency stats."

    Capsule for Widget Inc. Widget Inc.

    "Game involves skillful factory building, resource management, and optimization with feedback from production and research progress."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal empire building and management rather than direct competition or ranked modes."

    Capsule for Definitely Not Fried Chicken Definitely Not Fried Chicken

    "Focus is on personal factory building and progression; some galactic market competition exists but is not strongly emphasized."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long sessions, habitual play, and deep engagement with factory building and optimization."

    Capsule for Gunsmith Gunsmith

    "Players report long play sessions and habitual engagement with the game, investing many hours in factory expansion and optimization."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Co-op multiplayer is supported and praised, encouraging teamwork to solve delivery challenges."

    Capsule for Mars First Logistics Mars First Logistics

    "Co-op multiplayer is supported and praised for smoothness, allowing collaborative factory building and shared saves."

  • Creativity

    Game with the same Creativity vibe

    4

    "High creativity in building vertically, terraforming, and designing complex production layouts and decorations."

    Capsule for Whiskerwood Whiskerwood

    "Strong creative expression through building complex factories, terraforming, and customizing modular buildings."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and equal; no evidence of dominance or power imposition over others."

    Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

    "Interactions are cooperative and equal; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving experience with immersive settlement building and exploration."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Players use the game as a relaxing, stress-relieving experience with immersive factory building and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Desecrators Desecrators

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try new tech, explore terraforming mechanics, and experiment with base layouts and power setups."

    Capsule for Blossom: The Seed of Life Blossom: The Seed of Life

    "Encourages trying new building layouts, experimenting with terraforming, and exploring tech tree options."

  • Exploration

    Game with the same Exploration vibe

    3

    "Randomly generated maps and underground areas encourage discovery and exploration."

    Capsule for Gnomoria Gnomoria

    "Procedurally generated worlds and underground mining encourage discovery and exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Players build and decorate bases with various furniture and customize equipment."

    Capsule for Crashlands Crashlands

    "Players can customize bases with decorations and modular buildings, expressing personal style."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game grounded in plausible industrial automation and engineering rather than high fantasy."

    Capsule for Factorio Factorio

    "Game is grounded in plausible factory building and automation, with sci-fi elements but no strong fantasy or roleplay."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer foster a sense of belonging and shared goals."

    Capsule for Factorio Factorio

    "Community and multiplayer features foster a sense of belonging and shared goals."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in factory management, optimization, and strategic planning over time."

    Capsule for Gunsmith Gunsmith

    "Players develop skills in factory design, resource management, and problem solving over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active management rather than background or idle play."

    Capsule for RollerCoaster Tycoon® Classic RollerCoaster Tycoon® Classic

    "Requires focused attention and active management rather than background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level cooperative play rather than close emotional bonds."

    Capsule for Farming Simulator 17 Farming Simulator 17

    "Social interactions are cooperative but limited to gameplay collaboration rather than close emotional bonds."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take leadership roles in multiplayer sessions managing companies and coordinating tasks."

    Capsule for Railroads Online Railroads Online

    "Some players take lead roles in multiplayer sessions, managing group progress and factory design."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating resources, unlocking tech, and upgrading equipment and buildings."

    Capsule for First Feudal First Feudal

    "Strong emphasis on accumulating resources, unlocking tech, and upgrading factories."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as chill, relaxing, and stress-free with a soothing pace."

    Capsule for SteamWorld Build SteamWorld Build

    "Game is described as chill and relaxing with a soothing pace and flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound provide pleasant sensory stimulation but are not highly intense or thrilling."

    Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

    "Visuals and sounds provide pleasant sensory stimulation but are not highly intense or thrilling."

  • Status

    Game with the same Status vibe

    -3

    "Little social recognition or status within the game; focus is on personal achievement."

    Capsule for Waterpark Simulator Waterpark Simulator

    "Little focus on social recognition or status; gameplay centers on personal achievement."

  • Story

    Game with the same Story vibe

    2

    "Contains some lore and narrative elements, but story is not the main focus."

    Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

    "Includes some lore and narrative elements, but story is not the main focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and problem solving for factory layout and resource management."

    Capsule for Atrio: The Dark Wild Atrio: The Dark Wild

    "Requires planning and problem solving in factory layout, resource flow, and tech research."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is low-risk and predictable, focusing on steady progress rather than suspense or tension."

    Capsule for My Singing Monsters My Singing Monsters

    "Gameplay is low risk and low suspense, focusing on steady progress rather than tension."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for time invested, especially given its depth and replayability."

    Capsule for Heroes of Annihilated Empires Heroes of Annihilated Empires

    "Players feel the game offers good value for time invested, especially given content and replayability."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; focus on constructive building and automation."

    Capsule for Factory Town Factory Town

    "No combat or destruction of characters; focus on constructive building and automation."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival threats or failure states; stable and safe environment."

    Capsule for Littlewood Littlewood

    "No survival threats or failure states; stable environment focused on building."

Last update: 01/06/2026