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Demolish & Build 2018

Nintendo Switch, PC (Microsoft Windows) • 2018

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Quick resume

Your company is going global. Use big machines to demolish huge buildings or go close and personal and use your hammer. Buy land properties, upgrade your machines and hire workers in different parts of the world.

Global score

76/100

Genres

Indie, Simulator, Strategy

Pros

  • Addictive and relaxing demolition gameplay
  • Multiple large maps and vehicle variety
  • Business management and progression system
  • Cooperative multiplayer support
  • Good value for money especially on sale

Cons

  • Clunky vehicle controls and wonky physics
  • Repetitive tasks and grindy progression
  • Limited building mechanics and customization
  • Minimal social interaction and story depth
  • Some bugs and graphical limitations

Motivations

  • Autonomy
    4

    "Players have freedom to choose vehicles, tools, and approach to demolition and building tasks, with open world exploration and self-directed business growth."

  • Competence
    3

    "Players engage in skill-based vehicle control and task completion, though some controls and physics are clunky, providing moderate challenge and feedback."

  • Competition
    -4

    "Focus is on personal progress and business growth without competitive or ranked multiplayer modes; multiplayer exists but is cooperative and casual."

  • Continuation
    4

    "Many players report long play sessions and habitual engagement, with progression through multiple cities and equipment unlocking sustaining interest."

  • Cooperation
    2

    "Game supports cooperative multiplayer allowing players to work together, though single-player is primary mode and cooperation is optional."

  • Creativity
    2

    "Players can build properties and customize business assets, but building mechanics are simple and limited; demolition allows some creative approaches."

  • Domination
    -5

    "Interactions are cooperative or solo; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing, cathartic escape from real life stress, enjoying demolition and construction in a low-pressure environment."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different vehicles, tools, and strategies to complete tasks and explore maps, though some routines become repetitive."

  • Exploration
    3

    "Game features multiple large maps and encourages exploration of new areas and discovery of scrap and resources."

  • Expression
    1

    "Limited character customization; some self-expression through business development and vehicle/tool choices."

  • Fantasy
    -2

    "Game simulates realistic demolition and construction scenarios, though physics and mechanics are simplified and sometimes unrealistic."

  • Fellowship
    1

    "Some community interaction through multiplayer and forums, but primarily a solo experience with limited social connection."

  • Growth
    4

    "Players develop skills in vehicle operation and business management, progressing through ranks and unlocking new equipment."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to complete tasks and operate machinery; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of close personal relationships or emotional sharing; social interactions are minimal and surface-level."

  • Leadership
    3

    "Players manage their own demolition company, hire workers, and make business decisions, demonstrating leadership roles."

  • Progression
    5

    "Strong emphasis on accumulating money, equipment, and property to grow the company and unlock new areas."

  • Relaxation
    4

    "Many players find the game relaxing and cathartic, balancing challenge with enjoyable destruction and construction."

  • Sensation
    2

    "Enjoyable sound effects and visual feedback during demolition provide sensory stimulation, though graphics are modest."

  • Status
    -3

    "No social status or recognition systems; progress is personal and not publicly ranked."

  • Story
    1

    "Light narrative framing the business growth and missions, but story is minimal and secondary to gameplay."

  • Strategy
    2

    "Some planning and problem solving involved in managing resources, equipment, and job completion."

  • Thrill
    -2

    "Game is low risk and low suspense; focus is on steady, controlled demolition and building rather than excitement."

  • Value
    4

    "Players report good value for money, especially when purchased on sale, with many hours of gameplay."

  • Violence
    1

    "Destruction of buildings and objects is central, but non-violent and focused on demolition rather than combat."

  • Survival
    -4

    "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

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    Last update: 06/03/2026