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Desynced

PC (Microsoft Windows) • 2023

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Quick resume

Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Global score

83/100

Genres

Simulator, Strategy, Early Access, Real Time Strategy (RTS)

Pros

  • Innovative modular and programmable gameplay
  • Deep automation and customization
  • Engaging community and mod support
  • Stable and well-optimized for early access
  • Rich exploration and narrative elements

Cons

  • Steep learning curve especially for programming
  • Incomplete tutorials and documentation
  • Early access content gaps and bugs
  • Ui and blueprint system needs polish
  • Some performance slowdowns in late game

Motivations

  • Autonomy
    4

    "Players have extensive control over programming behaviors and customizing units/buildings, enabling personal freedom in directing actions."

  • Competence
    4

    "The game involves complex programming, automation, and optimization challenges that reward skillful play and problem solving."

  • Competition
    Insufficient data
  • Continuation
    4

    "Players report long play sessions, deep engagement, and habitual return to the game despite early access state."

  • Cooperation
    1

    "Game supports multiplayer and community sharing of blueprints and behaviors, but primarily focused on individual play."

  • Creativity
    5

    "Highly creative gameplay with modular units, customizable components, and visual programming allowing unique player solutions."

  • Domination
    Insufficient data
  • Escapism
    3

    "Players use the game as a complex, immersive distraction involving programming and base building."

  • Expectation
    -4

    "Players engage voluntarily driven by interest and intrinsic motivation rather than obligation."

  • Experimenting
    5

    "Strong emphasis on trying new programming behaviors, exploring mechanics, and tinkering with automation."

  • Exploration
    3

    "Exploration of new map areas and discovery of resources and story elements is a notable part of gameplay."

  • Expression
    4

    "Players customize units, buildings, and behaviors extensively, expressing personal playstyle and creativity."

  • Fantasy
    2

    "Set in a sci-fi world with imaginative elements like programmable robots and alien threats, but grounded in plausible tech."

  • Fellowship
    1

    "Community sharing and multiplayer exist but social connection is not the main focus."

  • Growth
    4

    "Players learn programming logic, automation, and optimization skills, showing personal development."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and active management rather than idle or background play."

  • Intimacy
    -4

    "Social interactions are limited and mostly surface-level, focused on sharing content rather than close relationships."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong progression through research, unlocking tech, and upgrading units and factories."

  • Relaxation
    2

    "Some players find the automation and programming relaxing, though the learning curve can be challenging."

  • Sensation
    2

    "Visuals and sound are pleasant but not the main source of excitement; focus is on mental stimulation."

  • Status
    Insufficient data
  • Story
    3

    "Game includes a sci-fi narrative and quests that engage players beyond pure mechanics."

  • Strategy
    4

    "High mental challenge with planning, problem solving, and programming logic."

  • Thrill
    1

    "Some tension from enemy attacks and resource management, but generally controlled and manageable."

  • Value
    4

    "Players feel they get good value for time and money given the depth and hours of gameplay."

  • Violence
    1

    "Combat exists but is not the main focus; violence is present but subdued."

  • Survival
    2

    "Players manage threats and resource scarcity, but survival elements are moderate and optional."

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    Last update: 06/03/2026